Twilight Temple, commonly referred to as "TT" or "HH" by the player base, is a dungeon that can be accessed by players that are level 60 or above. In this dungeon players can farm materials to craft Twilight Temple armor and weapons, some of which can be later turned into Nirvana gear. Twilight Temple mainly has three Acts with different difficulties for each.

There is a fourth act named Twilight Temple Revisited which is held in a different dungeon to Twilight Temple itself. It is accessible to players that are level 100+ on their second reawakening with a boundary level of Shifting Sky I or higher. It has different bosses and different mechanics. The materials that drop from Twilight Temple Revisited can be used to create Twilight Warsoul Gear.


Twilight Temple constitutes of ruins and catacombs of a once glorious civilization known as the Twilight Empire. The bloodthirsty Twilight Emperor Tsang began a series of campaigns that conquered scores of neighboring nations. Once Emperor Tsang passed away due to illness, misfortune fell upon the Twilight Empire.


Navigating Twilight Temple[]

When first entering the dungeon you will find yourself in the "Hall of Choice". Here you will find Twilight Temple forges and pillars that allow you to select an Act and open a teleport to the next part of the dungeon. The Twilight Temple forges can be used to manufacture ultimate substances and gear.

There are three Acts that players can access in Twilight Temple. Each Act differs in difficulty and has a level requirement. The Acts that you will be able to access are dependent on the level of the squad leader. Players that are below each Act's specified level requirements will be able to enter the dungeon as long as they are no the squad leader, however this is not recommended.

Act Name Level Requirement
Act I Requiem of the Wraiths 60+
Act II Symphony of Fate 74+
Act III Aria of Dawn 88+

To enter into an Act simply double-click on your pillar of choice, choose "Quest Related", click on the name of the Act and confirm your choice. Once you've done this you will find that the door behind the pillar disappears, as does the pillar itself, giving you access to a teleportation portal to the next room.

Once you have teleported to the room of the Act of your choice there will be four pillars that appear, one after the other, that will give you options to choose from. The pillars allow you to define the difficulty of the dungeon that you wish to attempt. The greater the difficulty, the greater probability there is for crafting materials to drop. If you are in a squad, only the leader can interact with the pillar.

Pillar I: Mode Select[]

The first pillar allows you to choose your adventure mode. Here you must define the number of people in your squad. The specifications of each mode are as follows:

Mode Minimum number of players in Squad Maximum number of players in Squad
Single 1 player 4 players
Squad 4 players 6 players

If you choose Single mode only one other pillar will appear (Squad Settings) and you will only be able to fight some of the bosses in that Act. If you choose Squad mode, three more pillars will appear (Squad Settings, the Amount of Bosses and the Amount of Monsters) and you will be able to fight every boss available in the Act.

Pillar II: Squad Settings[]

The second pillar allows you to set the difficulty level of your dungeon. It is important to note that all Acts are subdivided into three parts, each with its own level range. The level range will define the level of the monsters, excluding bosses, that you can expect to find in the dungeon. Choosing a higher level range will increase the difficulty of bosses so it is recommended that all players be either within or above the defined range.

Act Difficulty Levels
I 1-1 Chronol (Level 60 – 65) 1-2 Dimensic (Level68 – 73) 1-3 Substancia (Level 76 – 81)
II 2-1 Substancia (Level 74 – 79) 2-2 Naught (Level 82 – 87) 2-3 Null (Level 90 – 95)
III 3-1 Null (Level 88 – 89) 3-2 Vacuity (Level 95 – 100) 3-3 Doom (Level 100+)

Should you be in a squad with others, all members must be present in the Act's first room before you can make your selection at this pillar. If any squad members are not present you will receive an error message.

Pillar III: The Amount of Bosses (Squad)[]

If you chose Squad mode at the first pillar, a third pillar will appear asking the number of bosses that you wish to have on your dungeon run. Select "Boss Num.: Med." if you wish to have the standard number of bosses and "Boss Num.: High" if you wish to face a greater number of bosses. Choosing a larger number of bosses will increase the variety of crafting materials that can drop on your run.

Pillar IV: The Amount of Monsters (Squad)[]

At the fourth and final pillar for Squad mode, you can set the amount of monsters. Your selection here will exclude bosses as you've already set this in the previous pillar. Select "Boss Amount: Mid." for the standard number of monsters and "Boss Amount. High" for a greater amount of monsters.

The amount of bosses The amount of monsters
Boss Num.: Med. Boss Num.: Mid.
Boss Num.: High. Boss Num.: High.

Only when you've chosen all of the necessary settings will the doors to this room open allowing you to start your dungeon run.

Ultimate Substance[]

In some combinations of the settings that you choose you may be asked for Ultimate Substances as payment for your entry into the dungeon. Ultimate Substances can be crafted at the Twilight Temple forges inside Twilight Temple or at southwest Archosaur, and require 5 Fine Lumber, 5 Refined Steel, 5 Rubstone Powder and 5 Anthracite. They can also be crafted with 7 Perfect • Token of Luck for 2 Ultimate Substances. The squad leader must have the necessary amount of Ultimate Substances in their inventory otherwise you will be denied access to the dungeon.

Ultimate Substance
Act Mode Amount of Bosses Amount of Monsters Number of Ultimate Substances Required
I Single --- --- 1 (2 in TT 1-3)
Squad Med. Mid. 0
High. High. 1
II Single --- --- 2 (3 in TT 2-3)
Squad Med. Mid. 0
High. High. 2
III Single --- --- 3 (4 in TT 3-3)
Squad Med. Mid. 0
High. High. 3

Twilight Temple Acts[]

Twilight Temple Forges[]

The Twilight Temple forges provide players with the ability to combine materials found in Twilight Temple to make legendary equipment. To use the forges simply select the item that you wish to craft. This will provide you with a recipe of materials that you need in order to manufacture the item. Higher level equipment will require Souledges, items that result when decomposing Twilight Temple armors or weapons that precede your currently selected equipment.

Players can choose from four forges for their crafting needs. A minimum crafting level of four is required to manufacture items from these forges. This level requirement increases with the level of equipment.

Twilight Forge: Weapons Twilight Forge: Armor Twilight Forge: Ornament Twilight Forge: Materials
Description: Manufacture Twilight Empire's legendary weapons with the materials you find in Twilight Temple. Description: Manufacture Twilight Empire's legendary armors with the materials you find in Twilight Temple. Description: Manufacture Twilight Empire's legendary ornaments with the materials you find in Twilight Temple. Description: Manufacture ultimate substances, a material unique to the Twilight Empire.

Hall of Choice (Twilight Temple)
521 627 (Archosaur South)


Hall of Choice (Twilight Temple)
521 628 (Archosaur South)


Hall of Choice (Twilight Temple)
521 628 (Archosaur South)


Hall of Choice (Twilight Temple)
521 629 (Archosaur South)

See Also[]