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The Ten-Dimensional Domain, also known as Faction Trials, are a series of trials done by members of a Faction. They are the successor to the nine Guardian Trials, having been revamped during the Wonderland expansion. They are accessible within the Faction Base if it has been unlocked, and available for faction members that are level 100, have reawakened once, have a boundary level of Arcane Sky I, and have more than 10 Chivalry Points. A minimum of 2 faction members are needed in order to participate in the Ten-Dimensional Domain, and has a maximum limit of 100 members.

Maps[]

Trials[]

There are a total of ten trials within the Ten-Dimensional Domain. Bosses in the trials can only take a maximum of 2,000,000 or 3,000,000 damage per hit. All bosses and several mini-bosses will have a special attribute wherein players will take a lot of damage if they are not a barbarian. This attribute is called Stampede.

Loyalty Points Requirements[]

Factions will be required to gather a certain amount of Loyalty Points in order to unlock the trials. The trials will have to be unlocked and completed in order when a Faction does them for the first time. After all trials have been completed once, the Faction can complete the trials in any order they wish.

Loyalty Points do not get consumed when a trial is activated. If a Faction gathers 4250 or more Loyalty Points, they can complete all 10 trials.

  • Hall of the Four: 100 Loyalty Points
  • Scholar's Vale: 350 Loyalty Points
  • Columns of Doom: 700 Loyalty Points
  • Ominous Dimension: 1550 Loyalty Points
  • Nocturnal Cloister: 1900 Loyalty Points
  • Reincarnation Array: 2250 Loyalty Points
  • Concentric Labyrinth: 2900 Loyalty Points
  • Citadel Assault: 3250 Loyalty Points
  • Chamber of the Inferno: 3600 Loyalty Points
  • Temple of Ash: 4250 Loyalty Points

Hall of the Four[]

Hall of the Four is the first trial in which players have to defend against waves of enemy monsters coming from north, east, south and west at the same time. The trial will fail if the monsters reach the center of the Hall of Kirin which is positioned in the middle of the map. The trial will be completed once players have successfully eliminated all 10 enemy waves.

Players can choose to remain in the Hall of Kirin or position themselves in the hallways. The monsters will spawn in the rooms at the end of each hallway. If a player attempts to enter one of those rooms, they will be killed immediately. The hallways contain glowing circles which players can use to their advantage. Each circle has a specific function.

  • Red (Magenta): When 5 or more players stand inside the circle, they will receive a damage boost.
  • Blue: When 8 players stand inside the circle, they will receive heals.
  • Pink (with a feather icon): When a player stands inside the circle, they will be teleported to another hallway in a clockwise direction.

Monster Waves[]

The monsters will come in waves and move towards the central room, Hall of the Kirin. Each wave has a different type of monsters. Mini-bosses will spawn throughout the waves.

  • First Wave: Toads will run down the hallways. They don't have any special abilities.
  • Second Wave: Shoka Wizards immune to physical damage will run down two hallways, while Shoka Wizards immune to magic damage will run down the other two.
  • Third Wave: Flowsilver Servants will run down the hallway. They will self-explode when damaged. It is advised for tanking classes, usually barbarians, to aggro the Flowsilver Servants and coordinate the attacks with the rest of the players.
  • Fourth Wave: Class Traitors will run down the hallways. Players of the same class as the traitors will be killed instantly. Different traitors will spawn on different sides. This wave includes mini-bosses.
  • Fifth Wave: Dark Pterosaurs and Half-Dragon Riders with high damage will run down the hallways.
  • Sixth Wave: Race Traitors will run down the hallways. They have similar mechanics as the Class Traitors.
  • Seventh Wave: Titan Apes and Apes of Frenzy will run down the hallways.
  • Eighth Wave: Shoka Gods of War will run down two hallways. They have the ability to instantly kill physical classes. On the other two hallways there will be monsters that have the ability to instantly kill magical classes.
  • Ninth Wave: Sinister River Riders and Sinister Dark Riders with high damage will run down the hallways. They ignore aggro skills so they will ignore barbarians, blademasters or seekers trying to get their attention. This wave includes mini-bosses.
  • Tenth Wave: The Four Generals will appear, one from each side. They are the final bosses and must be defeated to complete the trial. The Four Generals have a similar mechanic as the Race Traitors and will instantly kill specific races. The bosses will shout in common chat which race they are about to kill and players using characters of those races must run away.

Scholar's Vale[]

Scholar's Vale is the second trial in which players have to kill a number of scholars in the correct order to form a sentence. The sentence is from famous pieces of literature. If the scholars are killed in the wrong order the trial will fail.

There are five different phrases that can occur in the Scholar's Vale trial. The order of scholars which must be killed are random; they will not be the same even if the same phrase occurs twice.

  • If thou must love me, let it be for nought.
  • She passed the salley gardens with little snow white feet.
  • How do I love thee? Let me count the ways.
  • I stand amid the roar, of a surf tormented shore.
  • Should auld acquaintance be forgot, and never brought to mind?

After the scholars have been killed in the correct order, players will receive a blueprint in their inventory providing them with a list of materials they have to obtain. All materials are obtained through digging crystals and plants found throughout the map. All plants and crystals are named after the material they provide. Once a player has enough materials, they have to right-click the blueprint to receive either a Sacred Jade of Consuming Frost or a Heavenly Tome of Burning Flame. Right-clicking the Sacred Jade will summon a blue dragon while right-clicking the Heavenly Tome will summon a phoenix. Players can ride the dragon or the phoenix by selecting them and clicking on the arrow that pops up.

When a certain number of dragons and phoenixes have been accumulated, the next phase will begin. In this phase, players will have to collectively kill 700 phantoms while riding their respective mounts. There will be different types of phantoms spread throughout the map. Dark Chancellor Durgan will appear after 700 phantoms have been killed.

While fighting the Dark Chancellor Durgan, he will become immune to damage at certain points. He will then summon three clones somewhere on the map and players will have to find and kill the real one to remove the Dark Chancellor's immunity. He will also spawn sandstorms and tides that have to be avoided. The trial will be successfully completed once players successfully defeat the Dark Chancellor Durgan.

Columns of Doom[]

Columns of Doom is the third trial in which players have to destroy the five elemental Trap Pillars at the same time. The Trap Pillars are located in the five elemental rooms, accessed through portals with the corresponding colors.

Players will be tasked to feed the dragons of the Trap Pillars with 20 Dark Flame Candles each which will trigger their destruction. Progress can be tracked in the quest log. The Dark Flame Candles will spawn inside the central room. The candles are immune to damage and they do not attack the players. They will have to big moved from the central room into the corresponding elemental room. Their flame has different colors indicating which room they belong to. Players can push candles into the portals using an Exorcising Whip or pull candles into the portals using a Demon Bane Rope. Both of these are obtainable from the NPC Columns of Doom Guide. Players can trade the whip for a rope or vice versa by talking to the same NPC. Once a Dark Flame Candle is selected, an icon indication will appear on the screen which can be clicked to activate the whip or the rope.

After enough candles have been delivered into the elemental rooms, players will have to push or pull the candles near the Trap Pillars so the dragons can consume them. When all Trap Pillars have consumed 20 Dark Flame Candles at the same time, the Two-faced Archdevil Erichen will appear in the central room. After Erichen's HP has been lowered, he will become immune to all damage. Players will have to go back to the elemental rooms to kill the five lieutenants in order to remove Erichen's invincibility.

Flameblade Wheels will appear in the central room and players will have to push them into the portals, otherwise they will deal a lot of damage killing players. The Flameblade Wheels can be pushed into any portal; the color does not matter. This process will be repeated multiple times, depending on how fast players can lower Erichen's HP. Some of the steps can be skipped if players can lower Erichen's HP fast. The trial will be completed after players successfully defeat the Two-faced Archdevil Erichen.

Ominous Dimension[]

Ominous Dimension is the fourth trial in which players have to simultaneously fight four bosses in four different rooms. Each boss has different mechanics all of which will rotate clockwise after every phase. Players can use the portals on the walls to teleport to other rooms, but doing so will greatly reduce their attack.

  • Elements - Iron Foot: Starting attribute is magical immunity. Boss skills have mass dispel and MP drain effects.
  • Heaven - Death Sand: Starting attribute is high damage. Boss skills have a bleeding when moving effect which needs to be purified.
  • Earth - Golden Plume: Starting attribute is physical immunity. Players take a lot of damage if their Chi is lower than 150.
  • Life - Severing Edge: Starting attribute is corrosive poison. Boss skill damage is high and must be dodged.

When the HP of the bosses reaches a certain amount they will become immune to all damage and four Hex Sources will appear in every room. Players will have to dig the six crystals that will spawn in each room to obtain a key. Each key corresponds to a specific type of Hex Source so players will have to teleport find the correct one.

  • The Elements Key is used on the Elements Hex Sources inside the Ritual of Elements room.
  • The Heaven Key is used on the Heaven Hex Sources inside the Ritual of Heaven room.
  • The Earth Key is used on the Earth Hex Sources inside the Ritual of Earth room.
  • The Life Key is used on the Life Hex Sources inside the Ritual of Life room.

A player can only use one key per Hex Source. There is a digging cool down so players cannot dig multiple keys at once. This process must be completed in 60 seconds otherwise the bosses will kill every player and the trial will fail. In the final phase, players have to kill all four bosses within 30 seconds to successfully complete trial.

Nocturnal Cloister[]

Nocturnal Cloister is the fifth trial in which players have to fight the Lord of the Dark Night, Levarsa, a boss that moves around different rooms all of which have different effects.

  • Chamber of Nirvana: When Levarsa's double is killed it will escape to this room. The gate to the Chamber of Nirvana will be closed once the fight with the true Levarsa has started.
  • Chamber of Agony: Spellcasting is prevented and burns constantly. Players can dig the Nether River Lotuses to obtain an item they can use on their team mates to protect them from the poison.
  • Chamber of Solitude: Physical attacks are prevented and skill cooldowns are increased. Players can Darkriver Floaters which drop a shield to resist the chill.
  • Chamber of Desperation: Player speed is reduced and players can be ice blocked by the whirling ice. When Levarsa has less than 40% HP the chamber will be converted into giving positive buffs.

Levarsa has a special attack that will kill every player that isn't a barbarian. The attack has an light blue indicator on the floor displaying the area that will be affected by the attack. Levarsa will also spawn Dark Night Ponds on the floor that deal constant damage to any player that stands on them. These Dark Night Ponds will remain on the floor for the entire duration of the boss fight, flooding the rooms and making it hard for players to find a safe place to stand on.

Sometimes players will receive a whisper telling them that Levarsa used Ice Thunder on them. Shortly after this, Ice Thunders will spawn on top of the specific player. After a few seconds the Ice Thunders will kill anyone that is caught standing on them.

Once Levarsa's double is killed, it is advised for players to go to the Chamber of Nirvana and move towards south, to the Chamber of Desperation, whenever a room is filled with Dark Night Ponds and there are no safe areas on the floor left. It is important to move strategically throughout the rooms to avoid filling all areas with Dark Night Ponds. The trial will be completed when Levarsa is defeated.

Reincarnation Array[]

Reincarnation Array is the sixth trial in which players have to defeat the Crystal Beast Haravin, a boss that constantly regenerates its different body parts. Initially, players will have to defeat the four Guardians to summon Haravin. During this process Haravin will be immune to damage while regenerating its various body parts.

  • The head has the ability to lower the players' attack.
  • The left arm has the ability to deal constant cold damage.
  • The right arm has the ability to deal constant burning damage.
  • The left shoulder servant has the ability to curse damage.
  • The right shoulder servant has the ability to drunken damage

When Haravin has finished its regeneration, players will be able to attack and destroy its different body parts but the torso will continue being immune to damage. The different body parts have to be killed at the same time such as killing the left arm and the right arm at the same time. Haravin's Servants will come to help Haravin regeneration. If the servants are not killed, Haravin will not be defeated.

Players can enter the catapults to attack and kill Haravin's servants. Alternatively, they can build a Ghosthack Puppet which can also kill Haravin's servants but has the added benefit of being capable of moving around. Players can pick a quest to build the Ghosthack Puppet from the nearby crystals. The quest will require specific materials which can be dug from small crystals around the map. Once the player has gathered enough materials, they will automatically convert into a Ghosthack Puppet in their inventory which they can right-click to summon a real Ghosthack Puppet. Players can enter inside the Ghosthack Puppets and control them. Ghosthack Puppets will not deal a lot of damage to Haravin but will effectively kill the servants.

Haravin will eventually summon an army of minions that will aim to destroy the crystals surrounding it. The crystal help players weaken Haravin so they need to be protected from the minions. In the final phase, Haravin's torso will no longer be immune to damage so players will finally be able to defeat Haravin and complete the trial.

Concentric Labyrinth[]

Concentric Labyrinth is the seventh trial in which players have to defeat the Lord of Principles, Mexin.

You can either follow the mechanics or have enough damage, stormbringer ultimates, blademaster heaven's flames, seeker debuffs, assassin subsea to simply take down the boss fast. Note that you have 15 seconds from the first hit until the boss resets, if you have the DD but need more time you best wait until the first 15 seconds are over, let the boss get his hp back and then nuke within the 30 seconds wherr people would normally be doing mechanics.

Citadel Assault[]

Citadel Assault is the eighth trial in which players have to fight enemies and destroy towers in order to reach and defeat Commander Shadow Blade. Players in this trial will have to use a special weapon and a special blessing which they can buy from the Citadel Assault Guide. The weapon and the blessing will expire if the player leaves the trial.

Once all players have acquire their special weapon and the special blessing, they can step outside the base to kill the incoming enemies. Enemies will become stronger whenever they kill a certain amount of players. The battlefield is separated into three lanes all of which have towers that need to be destroyed. Players will have to kill all Font Towers before they can proceed to kill the Base Towers. The Base Towers will be immune to damage until all Front Towers have been destroyed. Enemies will become stronger once the Front Towers have been destroyed and the Mysterious Merchant Yib will appear in the players' base.

Mysterious Merchant Yib will offer molds for players to use so they can upgrade their weapon and their blessing. Alongside the molds, players will have to collect Archdemon Remains which drop from all enemy monsters. The weapon requires 20 Archdemon Remains and the blessing another 20 for a total of 40 Archdemon Remains. Right-clicking the molds while the weapon and the blessing are in the inventory will upgrade them automatically.

Players can then proceed to destroy the Base Towers while continuously fighting the incoming enemy monsters. Enemies will become stronger once the Base Towers have been destroyed and the Mysterious Merchant Ebb will appear in the players' base. Mysterious Merchant Ebb will offer molds for players to use so they can upgrade their weapon and their blessing for a second time. The weapon requires 50 Archdemon Remains and the blessing another 50 for a total of 100 Archdemon Remains.

Finally, players can move on to the enemy monsters' base to destroy the crystal and summon Commander Shadow Blade. The boss buffs himself frequently so venomancers will have to purge him. However, Commander Shadow Blade will frequently buff himself with an anti-purge buff similar to the Cloud Cover stormbringer skill, therefore requiring to have at least three venomancers who can take turns purging. The trial will be completed when Commander Shadow Blade has been defeated.

Chamber of the Inferno[]

Chamber of the Inferno is the ninth trial in which players have to defeat the Rageflame Kirin and his owner, Dark Chancellor Durgan. Shortly after the players engage the Kirin into battle, it will start spawning lines of running Kirins that must be avoided otherwise they immediately kill anyone that gets caught by them. The Kirin will come from all four directions; north, east, south and west.

At certain points players will be required to dispel the demon spell. Red Demonic Circles will appear on the ground in all four directions. Players will have to walk over them to dispel them. If players fail to dispel all Demonic Circles, a very strong DoT will affect players that are close to the Rageflame Kirin when the running Kirin appear. The DoT must be purified immediately or the player will run a high risk of dying due to the DoT's high damage.

The Rageflame Kirin will sometimes launch a deadly attack. There will be a red circle on the floor to indicate the area in which the attack will hit. Some players will be selected at random and be given an effect that will pull in and stun any teammates that are nearby. The selected players will have a moving white circle under their feet.

When the bosses' HP has been lowered, more Kirins will appear that will leave fire trails on the floor. The fire should be avoided otherwise it will kill any player that gets caught in it. The trial will be completed when both Dark Chancellor Durgan and the Rageflame Kirin have been defeated.

Temple of Ash[]

Temple of Ash is the final trial in which players have to defeat Lord Tyrant with the help of the Ash Spirits. The Ash Spirits, however, have been captured and players must rescue them.

Every time Lord Tyrant loses 10% HP he will become immune to damage. During this time 12 players will be selected and turned into giants. The giant players will have to walk into a light blue-colored light. A minimum of 8 players will be needed in the light to summon Chichi who will then open the prison gate of a random room. Each room will have its own specific tasks which players will have to complete in order to successfully rescue the Manipulated Ash Spirit located within. The rescued Ash Spirit will run back into the main room and remove Lord Tyrant's invincibility allowing players to attack him again.

Lord Tyrant has similar functions as his son, Lord Tyrant Mushi in the Flowsilver Palace. Players will have to destroy Chi Crystals to generate a shield that will protect players from Lord Tyrant's attacks. During the entire duration of the battle, Tyrannical Commanders will continually spawn in the central room. The Tyrannical Commanders are not very strong but their numbers can quickly overwhelm players. It is highly recommended to utilize control skills to stop them, such as Parasitic Nova from venomancers or Roar of the Pride from blademasters. Sometimes Tyrannical Generals will appear and they will launch a deadly attack on players. This attack will be indicated by a white circle surrounding the Tyrannical Generals and it must be avoided at all costs.

In the final phase Lord Tyrant will begin stealing Chi from players, killing anyone that doesn't have over 100 Chi. The trial will be completed when Lord Tyrant has been defeated.

Rewards[]

The rewards for completing each trial are separated into Faction rewards and player rewards. Faction rewards go directly to the Faction Welfare. The Faction leader can access these rewards and distribute them to players. Faction rewards that were not distributed and claimed by the players will disappear during the weekly Monday 12:00AM Faction Base reset. Faction rewards are affected by the double drops event. In general, trial rewards include Rank 8 second cast and third cast materials, Dragonbreath Weapon materials, Star Chart materials, and exclusive faction materials used to craft certain items within the Faction Base.

Faction Rewards[]

Hall of the Four
Reward Amount
Shiny Flowsilver Coin 100
Nebula Dust Orb 10
Scholar's Vale
Reward Amount
Shiny Flowsilver Coin 150
Nebula Dust Orb 10
Columns of Doom
Reward Amount
Shiny Flowsilver Coin 200
Nebula Dust Orb 10
Ominous Dimension
Reward Amount
Shiny Flowsilver Coin 250
Nebula Dust Orb 10
Nocturnal Cloister
Reward Amount
Shiny Flowsilver Coin 300
Nebula Dust Orb 10
Reincarnation Array
Reward Amount
Shiny Flowsilver Coin 350
Nebula Dust Orb 10
Concentric Labyrinth
Reward Amount
Shiny Flowsilver Coin 400
Nebula Dust Orb 10
Fuhsi Pearl 5
Soulforge Temper 1
Citadel Assault
Reward Amount
Shiny Flowsilver Coin 450
Nebula Dust Orb 10
Fuhsi Pearl 5
Soulforge Temper 1
Chamber of the Inferno
Reward Amount
Shiny Flowsilver Coin 500
Nebula Dust Orb 10
Fuhsi Pearl 5
Soulforge Temper 1
Temple of Ash
Reward Amount
Rageflame Kirin Egg (25% chance) 1
Shiny Flowsilver Coin 550
Nebula Dust Orb 10
Fuhsi Pearl 5
Soulforge Temper 4
War Avatar Treasure Box 10
Mirage Celestone 1000
Empyreal Purple Dragon Scale 2
War Avatar Artifact 2

Player Rewards[]

Players will receive a chest after completing each trial. These chests are individual rewards given to the players and are not shared by the Faction. Upon opening a chest, the rewards will appear in the player's inventory. In order to receive the chest rewards, players must be inside each respective trial. They don't necessarily have to be close to the boss nor do they have to be alive when each trial boss dies. Players will still receive their chest reward if they are resurrected inside the trial shortly after the boss has died and the trial has ended. Choosing to go back to town after death will cause players to exit the trial and lose their ability to receive their respective chest reward. If a lot of time passes after the end of a trial and a player's resurrection, the player will not receive a chest reward.

Hall of the Four
Reward Amount
Shiny Flowsilver Coin 20
Nebula Dust Orb 2
War Avatar Artifact (0.1% chance) 1
Scholar's Vale
Reward Amount
Shiny Flowsilver Coin 30
Nebula Dust Orb 2
War Avatar Artifact (0.2% chance) 1
Columns of Doom
Reward Amount
Shiny Flowsilver Coin 40
Nebula Dust Orb 2
War Avatar Artifact (0.3% chance) 1
Ominous Dimension
Reward Amount
Shiny Flowsilver Coin 50
Nebula Dust Orb 2
War Avatar Artifact (0.4% chance) 1
Nocturnal Cloister
Reward Amount
Shiny Flowsilver Coin 60
Nebula Dust Orb 2
War Avatar Artifact (0.5% chance) 1
Reincarnation Array
Reward Amount
Shiny Flowsilver Coin 70
Nebula Dust Orb 2
War Avatar Artifact (0.6% chance) 1
Concentric Labyrinth
Reward Amount
Shiny Flowsilver Coin 80
Nebula Dust Orb 2
Soulforge Temper 1
Fuhsi Pearl 1
War Avatar Artifact (0.7% chance) 1
Citadel Assault
Reward Amount
Shiny Flowsilver Coin 90
Nebula Dust Orb 2
Soulforge Temper 1
Fuhsi Pearl 1
War Avatar Artifact (0.8% chance) 1
Chamber of the Inferno
Reward Amount
Shiny Flowsilver Coin 100
Nebula Dust Orb 2
Soulforge Temper 1
Fuhsi Pearl 1
War Avatar Artifact (0.9% chance) 1
Temple of Ash
Reward Amount
Shiny Flowsilver Coin 110
Nebula Dust Orb 2
Soulforge Temper 4
Fuhsi Pearl 1
War Avatar Treasure Box 2
War Avatar Artifact (1% chance) 1

Titles[]

There are unique titles that are awarded to Factions that can successfully complete the levels in the Ten-Dimensional Domain, including the following:

  • Lord of the Four Beasts: Complete the Hall of the Four level in the Ten-Dimensional Domain.
  • Poetic Warrior: Complete the Scholar's Vale level in the Ten-Dimensional Domain.
  • Evil Termination: Complete the Columns of Doom level in the Ten-Dimensional Domain.
  • Puzzle Solver: Complete the Ominous Dimension level in the Ten-Dimensional Domain.
  • Messenger of Darkness: Complete the Nocturnal Cloister level in the Ten-Dimensional Domain.
  • Altered Destiny: Complete the Reincarnation Array level in the Ten-Dimensional Domain.
  • The Omniscient: Complete the Concentric Labyrinth level in the Ten-Dimensional Domain.
  • Fort Commander: Complete the Citadel Assault level in the Ten-Dimensional Domain.
  • The Unburned: Complete the Chamber of the Inferno level in the Ten-Dimensional Domain.
  • Arithmagician: Complete the Temple of Ash level in the Ten-Dimensional Domain.
  • Divine Lord of the Dimensions: Obtain all 10 titles from the Ten-Dimensional Domain.
  • First Win: The first faction to complete the Ten-Dimensional Domain on the server.

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