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Genie skills are skills exclusively used by Genies to aid the player in battle. Using skills will consume the Genie's Energy and Stamina. Energy will regenerate on its own, with maximum Energy being increased with the Genie's Vitality stat, and regeneration rate being increased with the Genie's Magic stat. Stamina must be replenished by feeding the Genie Chi Stones such as Perfect Stones.
Affinity Points are required to learn skills, as well as spirit and coins. Genies gain 1 Affinity Point every 5 levels until level 100, after which they will gain 1 Affinity Point every level. A Genie can have a total of 26 Affinity Points at level 105.
Genies have a limited amount of skill slots. Initially a Genie can learn a maximum of 4 skills. The amount of skill slots available to a Genie is determined by its amount of Lucky Points:
- 0-50 Lucky Points = 4 skill slots
- 51-70 Lucky Points = 5 skill slots
- 71-80 Lucky Points = 6 skill slots
- 81-90 Lucky Points = 7 skill slots
- 91+ Lucky Points = 8 skill slots
Skills can be learned from the Watcher of the Earth under the Learn Genie Skill option, where the genie can be inserted into the slot to learn skills. Genies can also unlearn skills through the same NPC under the Unlearn Genie Skills option. The player can insert the Genie into the slot, select a skill, and select the amount of levels that the Genie should unlearn, making it possible to downgrade skills if desired. If a Genie unlearns its initial skill it cannot be relearned.
Initial Skills[]
When genies are newly created, they come with an initial skill. The initial skill they come with depends on the type of the genie. These skills only have 1 level, and do not cost any affinity. They can be unlearned, but cannot be learned again once this has been done. Additionally, genies cannot learn initial skills of other genie types.
Skill | Description | Requirements | Details |
---|---|---|---|
Venom Stinger |
Fires a poisonous stinger at the target. Decreases the target's move speed by 22% for 5 seconds and increases your own movement speed by 22% for 5 seconds. Every 4 genie levels, the energy cost is reduced by 1. Dexterity: Every 20 Genie Dexterity points increases the duration by 1 second. |
Required Genie: Infliction |
Range: 25 Meters Energy: 80 Stamina: 200 Cooldown: 15 Seconds |
Wind Force |
Increases your flight speed by 50% for 4.5 seconds. Every 2 genie levels, the energy cost is reduced by 1. Dexterity: Every 10 Genie Dexterity points increases the speed bonus by 1%. Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second. Only usable in the air. |
Required Genie: Discipline |
Energy: 90 Stamina: 150 Cooldown: 15 Seconds |
Earthflame |
Calls a pillar of flame to scorch the target for 5 seconds. Reduces the target's attack and defense by 4%, and increase the target's move speed by 3%. Every 5 genie levels, the energy cost is reduced by 1. Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second. |
Required Genie: Zeal |
Range: 25 Meters Energy: 100 Stamina: 200 Cooldown: 10 Seconds |
Eruption Fist |
Breaks the target's spell resistances with an ethereal fist. Reduces the target's elemental resistance by 30% for 4 seconds. Has a 10% chance to remove a beneficial effect from the target. Every 5 genie levels, the energy cost is reduced by 1. | Required Genie: Longevity |
Range: 25 Meters Energy: 100 Stamina: 200 Cooldown: 12 Seconds |
Chant of Chi |
With a great burst of energy, the Genie gains 1 point of Spark. For each level the Genie has, it gains 1 more Chi. | Required Genie: Paramount |
Range: Self Energy: 50 Stamina: 999 Cooldown: 30 Seconds |
Primary Skills[]
Level 1 Skills[]
These skills require a total of 1 Affinity Point to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Adrenaline Surge |
Infuses your body with Metal energy, making you immune to sleep for 5.2~7.0 seconds. Requires at least 80 energy to use. Strength: Every 5 Genie Strength points reduces the cost energy by 1. Dexterity: Every 5 Genie Dexterity points reduces the cost energy by 1. |
Required Affinity: 1 Metal Required Level: 1 |
Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Qi Manipulation |
Reduces the target's Mana by 150~600 over 15 seconds. Strength: Every 1 Genie Strength points reduces 10 more Mana. |
Required Affinity: 1 Wood Required Level: 1 |
Range: 15 Meters Energy: 15~42 Stamina: 90~450 Cooldown: 1 Second |
Blinding Sand |
A blinding spray of sand flies in the faces of your foes. Decreases accuracy and cast speed of the target by 6~15%. Lasts for 8 seconds. Strength: Every 8 Genie Strength points increases the cast speed and attack rate reduction by 1%. Dexterity: Every 8 Genie Dexterity points increases the cast speed and attack rate reduction by 1%. Only usable on the ground. |
Required Affinity: 1 Earth Required Level: 1 |
Range: 20 Meters Energy: 25 Stamina: 106~160 Cooldown: 1 Second |
Healing Ripple of Rebirth |
A healing aura surrounds you. Constantly regenerates the Health and Mana of friendly targets within 15 meters of you. Regenerates 6~15% of total HP and Mana over 9 seconds. Dexterity: Every 5 Genie Dexterity points increases the amount regenerated by 1%. Only usable in the water. |
Required Affinity: 1 Water Required Level: 4 Required Class: Cleric |
Energy: 15~33 Stamina: 208~280 Cooldown: 60 Seconds |
Explosion |
Consumes all your Energy, dealing 1~46 fire damage per point of Energy consumed. | Required Affinity: 1 Fire Required Level: 1 |
Range: 18 Meters Energy: All Stamina: 30~300 Cooldown: 2 Minutes |
Cauterize |
Has a 42~60% chance to remove Bleed effects from yourself. Strength: Every 4 Genie Strength Points increases the success rate by 1%. Dexterity: Every 4 Genie Dexterity Points increases the success rate by 1%. |
Required Affinity: 1 Water Required Level: 5 |
Energy: 70 Stamina: 500 Cooldown: 30 Seconds |
Blood Clot |
Makes you immune to Bleed Effects for 5.5~10.0 seconds. Requires at least 80 energy to use. Strength: Every 5 Genie Strength points reduces the energy cost by 1. Dexerity: Every 5 Genie Dexterity points reduces the energy cost by 1. |
Required Affinity: 1 Metal Required Level: 5 |
Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Level 2 Skills[]
These skills require a total of 2 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Gale |
Causes 30.6~1224.0 Physical damage to all enemies in range. Also slows their flying speed by 5% for 6.5~11.0 seconds. Strength: Each Genie Strength point increases the physical damage by 10.2. Strength: Every 5 Genie Strength points increases the slow effect by 1%. Only usable in the air. |
Required Affinity: 2 Metal Required Level: 6 |
Range: 15 Meters Energy: 35~62 Stamina: 50~338 Cooldown: 15 Seconds |
Virulent Poison |
Reduce the target's Chi by 5% of the total amount. Deals wood damage equal to 10~100 times the amount drained over 3 seconds. Strength: Every 5 Genie Strength points increases the Chi reduction by 1% and the duration by 1 second. |
Required Affinity: 2 Wood Required Level: 5 |
Range: 25 Meters Energy: 30~48 Stamina: 100~190 Cooldown: 20 Seconds |
Earthquake |
Violently shakes the ground under your feet. Causes 6.2~368.9 Earth damage to enemies within 10 meters. Knocks back monsters. Has a 10% chance per level to disrupt enemy skills. Dexterity: Every Genie Dexterity point increases the damage by 3.1. Causes double damage to very close targets. Only usable on the ground. |
Required Affinity: 2 Earth Required Level: 5 |
Energy: 30~57 Stamina: 140~482 Cooldown: 8 Seconds |
Aiding Ripple of Luck |
Increase the critical hit chance of you and all your allies within 15 meters by 1~10%. Lasts for 5 seconds. Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second. Only usable in the water. |
Required Affinity: 2 Water Required Level: 5 |
Energy: 35 Stamina: 200 Cooldown: 1 Second |
Spark |
Burn the target with a smoldering flame. Causes 46.9~891.1 Fire damage and lowers the target's Fire resistance by 3~30% for 6 seconds. Dexterity: Every Genie Dexterity points increases the damage by 6.7. Dexterity: Every Genie Dexterity points increases the Fire Resistance reduction by 0.7%. |
Required Affinity: 2 Fire Required Level: 8 |
Range: 20 Meters Energy: 35~62 Stamina: 53~413 Cooldown: 40 Seconds |
Searing Heat |
Deals 77.5~914.5 Fire damage and decreases the target's attack and channeling speeds by 1~10%. Lasts for 9 seconds. Strength: Every Genie Strength point increases damage by 3.1. Every 20 Points increases the speed reduction by 1% and the duration by 1 second. Dexterity: Every Genie Dexterity point increases damage by 3.1. Every 20 Points increases the speed reduction by 1% and the duration by 1 second. |
Required Affinity: 2 Fire Required Level: 5 |
Range: 18 Meters Energy: 35~62 Stamina: 90~378 Cooldown: 10 Seconds |
Solid Shield |
Increases spiritual and bodily strength. Forms a shield around the target to reduce all damage by 8~35%, but also reduces movement speed by 50%. Lasts 10 seconds. Strength: Every 4 Genie Strength points increases the absorbing effect by 1%. Strength: Every 25 Genie Strength points increases the duration time by 1 second. |
Required Affinity: 1 Wood, 1 Earth Required Level: 9 Required Class: Barbarian |
Energy: 35~44 Stamina: 300 Cooldown: 60 Seconds |
Tangling Mire |
Creates a mire under the target and all enemies within 15 meters, reducing their movement speed by 6~15% and physical defense by 17~35% Lasts for 10 seconds. Strength: Every 10 Genie Strength points reduces speed by an additional 1%. Strength: Every 5 Genie Strength points reduces physical defense by an additional 1%. |
Required Affinity: 1 Earth, 1 Water Required Level: 5 |
Range: 20 Meters Energy: 30~48 Stamina: 220~400 Cooldown: 30 Seconds |
Blade of Supreme Heat |
Calls a blade of heat to attack the target. Causes 33.0~805.2 Fire damage and 22.0~536.8 physical damage. Causes double damage to very close targets. |
Required Affinity: 1 Metal, 1 Fire Required Level: 5 |
Range: 25 Meters Energy: 30~39 Stamina: 15~150 Cooldown: 5 Seconds |
Level 3 Skills[]
These skills require a total of 3 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Wind Shield |
Uses wind power to protect yourself. Reduces damage received by 6~15%. Increases attack speed and Evasion by 10%. Lasts 8 seconds. Dexterity: Every 8 Genie Dexterity points increases the damage reduction effect by 1%. Dexterity: Every 50 Genie Dexterity points increases the duration by 1 second. Only usable in the air or on the ground. |
Required Affinity: 3 Metal Required Level: 13 |
Energy: 35~62 Stamina: 150~240 Cooldown: 1 Second |
Nullify Poison |
Increases your natural affinity with the Wood Element. Become immune to Wood damage and anti-Wood effects for 5.2~7.0 seconds. Requires at least 80 energy to use. Strength: Every 5 Genie Strength points reduces the energy cost by 1. Dexerity: Every 5 Genie Dexterity points reduces the energy cost by 1. |
Required Affinity: 3 Wood Required Level: 10 |
Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Sand Shield |
Uses earth power to protect a target. Makes the target immune to Earth damage for 5.2~7.0 seconds. Requires at least 80 energy to use. Strength: Every 5 Genie Strength points reduces the energy cost by 1 Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1. |
Required Affinity: 3 Earth Required Level: 11 Required Class: Wizard |
Range: 15 Meters Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Dissolve |
Reduces the Chi of you and your target. Each Strength point reduces the target's Chi by 0.1~1.2 and your Chi by 0.1~0.8. Strength: Each 1 Genie Strength point reduces Target's Chi by 0.1~1.2 more. Strength: Each 1 Genie Strength point reduces own Chi by 0.1~0.8 less. |
Required Affinity: 3 Water Required Level: 15 Required Class: Blademaster, Barbarian |
Range: 20 Meters Energy: 45 Stamina: 310~400 Cooldown: 30 Seconds |
Smoldering Burst |
Ignites the target with a smoldering fire, dealing 64~2584 fire damage. The damage is lowered by the target's Fire Resistance and increased by the target's Water Resistance. The reduction or increasing is limited to 10 times. Dexterity: Every Genie Dexterity point increases the damage by 8. |
Required Affinity: 3 Fire Required Level: 10 |
Range: 20 Meters Energy: 35~62 Stamina: 32~419 Cooldown: 8 Seconds |
Leaf Dance |
You are a leaf on the wind. Increases your Critical Rate by 2% for 33~60 seconds. Does not stack with other effects that increase your Critical rate. Strength: Each Genie Strength point increases the duration by 1 second. |
Required Affinity: 1 Metal, 1 Wood, 1 Water Required Level: 10 |
Range: Self Energy: 40 Stamina: 500 Cooldown: 20 Seconds |
Second Wind |
Instantly heals you for 170~800 HP. Strength: Every Genie Strength point increases the healing by 2%. |
Required Affinity: 1 Wood, 1 Earth, 1 Water Required Level: 10 |
Energy: 70~97 Stamina: 50~320 Cooldown: 60 Seconds |
Soul of Fire |
Become immune to fire damage for 5.2~7.0 seconds. Requires at least 80 energy to use. Strength: Every 5 Genie Strength points reduces the energy cost by 1. Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1. |
Required Affinity: 1 Earth, 1 Water, 1 Fire Required Level: 10 |
Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Level 4 Skills[]
These skills require a total of 4 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Heart of Steel |
Increases your strength in the Metal Element. Become immune to Metal damage and anti-Metal effects for 5.2~7.0 seconds. Requires at least 80 energy to use. Strength: Every 5 Genie points reduces the energy cost by 1. Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1. |
Required Affinity: 4 Metal Required Level: 10 |
Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Extreme Poison |
Injects the target with a weakening poison. For 1.5~6.0 seconds, damage received by the target will be increased by 20%. Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second. |
Required Affinity: 4 Wood Required Level: 15 |
Range: 25 Meters Energy: 50 Stamina: 150~600 Cooldown: 1 Second |
Tai Chi |
Draws upon the power of Tai Chi. Increases the movement speed of nearby allies by 6~15% for 6~15 seconds. Increases the HP regeneration rate of nearby allies by 50 per second for 6~15 seconds. Strength: Every 4 Genie Strength points increases the movement speed by 1%. |
Required Affinity: 4 Earth Required Level: 15 |
Energy: 45~54 Stamina: 158~230 Cooldown: 1 Second |
Impact |
Attacks with watery might to erode the target's defenses. Causes 120.6~1085.4 Water damage and reduces the target's physical defense by 5% of gear value for 10 seconds. Strength: Every Genie Strength point increases the damage by 6.7. Strength: Every 10 Genie Strength points increases the defense reduction by 1%. Causes double damage to very close targets. |
Required Affinity: 4 Water Required Level: 10 |
Range: 20 Meters Energy: 45~72 Stamina: 50~500 Cooldown: 20 Seconds |
Yin Yang Seal |
Summons a Yin Yang Seal under the target. Causes 55.5~621.6 Fire damage to the target and all enemies around the target. Reduces attack level of the targets by 5 for 5 seconds. Strength: Every Genie Strength point increases the damage by 3.7. Strength: Every 10 Genie Strength points increases the duration by 1 second. |
Required Affinity: 4 Fire Required Level: 16 |
Range: 15 Meters Energy: 55~82 Stamina: 69~609 Cooldown: 10 Seconds |
Celestial Sword |
Forms a magical blade out of pure Chi to attack the target. Every 100 Energy causes 5.0~50.0 physical damage. 100 percent accuracy. Strength: Every Genie Strength point doubles the damage. |
Required Affinity: 2 Metal, 2 Fire Required Level: 15 |
Range: 30 Meters Energy: All Stamina: 500 Cooldown: 10 Seconds |
Acidic Ripple of Poison |
Creates a ripple of poison that hits all enemies within 15 meters. Reduces max HP by 1~10% for 10 seconds. Has a 55~100% chance to disrupt casting targets. Dexterity: Every 20 Genie Dexterity points increases the duration by 1 second. Only usable in the water. |
Required Affinity: 2 Wood, 2 Water Required Level: 18 |
Range: 15 Meters Energy: 45~63 Stamina: 210~300 Cooldown: 60 Seconds |
Whirlwind |
Conjures a whirlwind that hits all enemies in an 18-meter cone in front of you. Slow them by 11~20% for 10 seconds. Deals 30.1~726.7 Metal damage. Strength: Every Genie Strength point increases the damage by 4.3. Strength: Every 5 Genie Strength points increase the slow effect by 2%. Strength: Every 30 Genie Strength points increases the slow time 1 sec. |
Required Affinity: 1 Metal, 1 Earth, 2 Water Required Level: 15 |
Range: 18 Meters Energy: 45~81 Stamina: 74~686 Cooldown: 15 Seconds |
Remove Paralysis |
42~60% chance to remove a paralysis effect from yourself. Strength: Every 4 Genie Strength points increases the hit chance by 1%. Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%. |
Required Affinity: 1 Metal, 1 Water, 2 Fire Required Level: 10 |
Energy: 70 Stamina: 500 Cooldown: 30 Seconds |
Level 5 Skills[]
These skills require a total of 5 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Wind Prison |
16~25% chance to silence a melee target. Lasts for 4 seconds. Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%. |
Required Affinity: 2 Metal, 2 Earth, 1 Water Required Level: 22 |
Range: 5 Meters Energy: 55~73 Stamina: 360~900 Cooldown: 60 Seconds |
Fortify |
Become immune to stuns for 3 seconds. 95~50% chance to reduce your magic resistances. Dexterity: Every 30 Genie Dexterity points increases the duration by 1 second. |
Required Affinity: 5 Wood Required Level: 21 |
Energy: 55~82 Stamina: 600 Cooldown: 30 Seconds |
Evil Ward |
Calms mind to prevent being disturbed by evils. Become immune to effects that increase the damage you take for 5.5~10.0 seconds. (Available when you have more than 80 Energy.) Dexterity: Every 4 Genie Dexterity points reduces energy cost by 1. |
Required Affinity: 5 Earth Required Level: 20 |
Range: 20 Meters Energy: 80 Stamina: 500 Cooldown: 20 Seconds |
Relentless Courage |
A courageous song that improves your battle prowess. Increases your attack speed by 5%, your movement speed by 5%, and your channeling speed by 5%. Lasts for 3.5~8.0 seconds. Strength: Every 4 Genie Strength points increase the attack speed by 1% more. Strength: Every 4 Genie Strength points increase the movement speed by 1% more. Dexterity: Every 15 Genie Dexterity points increase channeling speed by 1% more. |
Required Affinity: 2 Wood, 2 Earth, 1 Fire Required Level: 23 |
Energy: 50~140 Stamina: 180 Cooldown: 30 Seconds |
Piercing Flames |
A concussive blast of flame. Causes 111.0~777.0 Physical damage and has a 55~100% chance to immobilize the target for 3 seconds. The chance to immobilize is determined by character's Accuracy. Strength: Every Genie Strength point increases the damage by 3.7. Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second. |
Required Affinity: 5 Fire Required Level: 20 Required Class: Archer, Barbarian |
Range: 20 Meters Energy: 55~91 Stamina: 92~686 Cooldown: 30 Seconds |
Lightning Chaser |
Strikes the target with a bolt of lightning. Causes 89.9~647.9 Metal damage and interrupts the target's spell casting. Dexterity: Every Genie Dexterity point increases the damage by 3.1. Dexterity: Every Genie Dexterity point increases the chance to interrupt by 1%. |
Required Affinity: 5 Metal Required Level: 22 |
Range: 25 Meters Energy: 55~82 Stamina: 44~494 Cooldown: 10 Seconds |
Mantle Ripple of Death |
Creates a magical ripple in the ground. Has a 55~100% chance to reduce target's Chi by 20 constantly Lasts for 60 seconds. Strength: Every Genie Strength point increases the damage by 1. Strength: Every 5 Genie Strength points reduces the duration by 1 second. Only usable on the ground. |
Required Affinity: 1 Earth, 2 Water, 2 Fire Required Level: 20 |
Range: 15 Meters Energy: 55~73 Stamina: 250~412 Cooldown: 1 Second |
Rainbow Blessing |
Provides a random blessing on the target: 12~30% increased physical attack. 12~30% increased magical attack. 1~10% increased critical hit chance. 2~20% reduced channeling time. Lasts for 8 seconds. The critical hit blessing will always be applied; the other three may or may not be applied as well. Does not stack with similar effects. Dexterity: Every 2 Genie Dexterity points increase the success rate of physical attack blessing by 1%. Dexterity: Every 2 Genie Dexterity points increase the success rate of magical attack blessing by 1%. Dexterity: Every 4 Genie Dexterity points increase the success rate of channeling speed blessing by 1%. |
Required Affinity: 1 Metal, 2 Water, 2 Fire Required Level: 20 Required Class: Cleric |
Range: 30 Meters Energy: 55~91 Stamina: 200 Cooldown: 30 Seconds |
Oxygen Bubble |
A protective bubble formed from the element of Water. Makes you immune to Water damage and anti-Water effects for 5.2~7.0 seconds. Requires at least 80 Energy to use. Strength: Each 5 Genie Strength points reduces the Energy cost by 1. Dexterity: Every 5 Genie Dexterity points reduces the Energy cost by 1. |
Required Affinity: 5 Water Required Level: 25 |
Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Level 6 Skills[]
These skills require a total of 6 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Air Strand |
Immobilizes the target for 5 seconds. Has a chance to also silence the target for 3 seconds. 95~50% chance to also immobilize yourself for 4 seconds. Strength: Every 4 Genie Strength points increases the silence chance by 1%. Strength: Every 100 Genie Strength points increases the silence duration by 1 second. Only usable in the air. |
Required Affinity: 6 Metal Required Level: 29 Required Class: Untamed, Winged Elf |
Range: 20 Meters Energy: 65~101 Stamina: 90~810 Cooldown: 15 Seconds |
Will Surge |
Protects you with the power of Wood. Makes you immune to silence effects for 5.2~7.0 seconds. (Available when you have more than 80 Energy.) Strength: Every 5 Genie Strength points reduces the energy cost by 1. |
Required Affinity: 6 Wood Required Level: 25 |
Energy: 80 Stamina: 500 Cooldown: 30 Seconds |
Frenzy |
Go into a raging frenzy, Lowers your Defense and Spell Resistance and increases your Attack Level. The more Defense and Resistance are reduced, the more Attack level will be increased. Level 1~10: Reduces Defense and Resistance by 55~100% gear value. Increases Attack level by 11~20. Lasts for 8 secs. (Available when you have more than 75 energy.) Strength: Every 10 Genie Strength points decreases energy cost by 1. |
Required Affinity: 6 Earth Required Level: 25 |
Energy: 75 Stamina: 520 Cooldown: 8 Seconds |
Life Drain |
Drains health from all targets within 15 meters. Causes 124.8~1154.4 Water damage and heals you for 1% of your max HP. Dexterity: Every Genie Dexterity Point increases the damage by 5.2. Dexterity: Every 20 Genie Dexterity points increase the healing by 1%. Causes triple damage to targets in the water. |
Required Affinity: 6 Water Required Level: 25 |
Range: 15 Meters Energy: 60~78 Stamina: 175~1066 Cooldown: 15 Seconds |
Earthblaze |
Throws a firenova, dealing 88.8~854.7 Fire damage and reducing the Fire resistance of surrounding targets by 10% for 15 seconds. Dexterity: Every Genie Dexterity point increases the damage by 3.7. Dexterity: Every 10 Genie Dexterity points increases the fire resistance reduction by 1%. |
Required Affinity: 6 Fire Required Level: 28 |
Range: 10.2~12.0 Meters Energy: 70 Stamina: 146~839 Cooldown: 10 Seconds |
Mantle Ripple of Rage |
Sends a ripple of anger through the ground. Increases the Chi of all allies within 6~15 meters. Whenever an ally is attacked, that ally will gain 3 Chi. Lasts for 5 seconds. Strength: Every 4 Genie Strength points increase the effect time by 1 second. Dexterity: Every 70 Genie Dexterity points increase the Chi replenished by 1. Only usable on the ground. |
Required Affinity: 3 Earth, 3 Fire Required Level: 28 Required Class: Barbarian |
Range: 15 Meters Energy: 70~88 Stamina: 120 Cooldown: 1 Second |
Stunning Blast |
Immobilizes a nearby target for 3.4~7.0 seconds. Has a chance to make you immune to immobilization for 5 seconds. Dexterity: Every 4 Genie Dexterity points increase the immunity chance by 1%. |
Required Affinity: 3 Earth, 3 Water Required Level: 30 Required Class: Archer |
Range: 6 Meters Energy: 70 Stamina: 400 Cooldown: 30 Seconds |
Holy Path |
Increases the movement speed of yourself to the max for 3.3~6.0 seconds. Dexterity: Every 100 Genie Dexterity points increase the duration by 1 second. |
Required Affinity: 2 Metal, 2 Wood, 2 Earth Required Level: 25 |
Range: 10 Meters Energy: 75 Stamina: 400 Cooldown: 1 Second |
True Emptiness |
Meditate on the nature of the void to attack your foes. Consumes all your energy and causes damage equal to 558.0~1395.0 plus twenty times the amount of energy consumed. Has a 55~100% chance to create a shield around you that can absorb up to 700~2500 spell damage for 8 seconds. Strength: Every Genie Strength point increases the damage by 0.8%. Strength: Every 24 Genie Strength points increase the shield's duration by 1 second. Strength: Every Genie Strength point increases absorbed damage by 10. Causes triple damage to targets in the air. |
Required Affinity: 3 Metal, 3 Water Required Level: 29 Required Class: Blademaster, Barbarian |
Range: 15 Meters Energy: All Stamina: 340~1231 Cooldown: 20 Seconds |
Level 7 Skills[]
These skills require a total of 7 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Rumbling Thunder |
Launches a sphere of ball lightning at the target that deals 92.5~1058.2 Metal damage. The hit chance is determined by Character's Accuracy. Strength: Each Genie Strength point increases the damage by 7.2. Causes triple damage to targets in the air. Causes double damage to very close targets. Only usable in the air. |
Required Affinity: 7 Metal Required Level: 31 Required Class: Archer, Barbarian, Blademaster, Cleric, Wizard |
Range: 25 Meters Energy: 75~102 Stamina: 500~1391 Cooldown: 10 Seconds |
Poisonous Swarm |
Sends poisonous insects to bite the target. Slightly reduce the target's moving speed and randomly drain the target's HP by 35~125, MP by 3~30, or Chi by 2~20. Lasts for 9 seconds. Dexterity: Every Genie Dexterity point increases the HP damage by 10~100. Strength: Every Genie Strength point increases the MP drain by 3~30. Strength: Every Genie Strength point increases the Chi drain by 1. |
Required Affinity: 7 Wood Required Level: 30 |
Range: 25 Meters Energy: 70 Stamina: 200~335 Cooldown: 8 Seconds |
Earth Strand |
Attacks the target with the power of Earth. Causes 185~1310 Physical damage and immobilizes the target for 2 seconds. 100 percent accuracy. Strength: Every Genie Strength point increases the damage by 10. Causes triple damage to targets on the ground. Only usable on the ground. |
Required Affinity: 7 Earth Required Level: 30 |
Range: 20 Meters Energy: 75~84 Stamina: 500~1391 Cooldown: 10 Seconds |
Occult Ice |
A frigid blast of cold air. Has a 30% chance to freeze the target for 3.3~6.0 seconds. Strength: Every 2 Genie Strength points increases the success rate by 1%. |
Required Affinity: 7 Water Required Level: 30 |
Range: 10 Meters Energy: 80 Stamina: 500 Cooldown: 15 Seconds |
Thunderstorm |
Calls forth a thunderstorm to attack the target. Deals 260.0~728.0 Metal damage. Ground contact and distance of the target will determine the skill power. Dexterity: Every Genie Dexterity point increases the damage by 2%. Causes triple damage to targets on the ground. Causes double damage to very close targets. |
Required Affinity: 7 Fire Required Level: 31 |
Range: 25 Meters Energy: 75~102 Stamina: 246~1137 Cooldown: 15 Seconds |
Lawbreaker |
22~40% chance to remove a silence effect from yourself. Strength: Every 2 Genie Strength points increase the success rate by 1%. |
Required Affinity: 3 Metal, 4 Earth Required Level: 30 |
Energy: 75 Stamina: 500 Cooldown: 30 Seconds |
Tree of Protection |
Summons a Tree of Protection. Increases max HP by 12~30% for 5 seconds. Restores 2~20% of your max HP every 3 seconds for 6 seconds. This skill will interrupt the effect of Cinnabar Amulet. Strength: Every 2 Genie Strength points increases the max HP more by 1%. Every 60 STR increases the duration time by 1 second. Dexterity: Every 8 Genie Dexterity points increases the Health recovery effect by 1%. |
Required Affinity: 3 Wood, 4 Water Required Level: 31 |
Energy: 70~115 Stamina: 700 Cooldown: 60 Seconds |
Badge of Courage |
Conducts the power of the Metal element. 22~40% chance to remove a stun effect from yourself. Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%. |
Required Affinity: 4 Metal, 3 Fire Required Level: 31 |
Energy: 75 Stamina: 500 Cooldown: 30 Seconds |
Earth Claw |
Tears apart the earth under the target, dealing 237.9~1775.1 Earth damage to all targets in a 12 meters line. Hit chance is determined by character's Accuracy. Strength: Every Genie Strength point increases the damage by 18.3. Causes triple damage to ground targets. Only usable on the ground. |
Required Affinity: 3 Earth, 4 Fire Required Level: 31 |
Range: 5.8~7.6 Meters Energy: 85~112 Stamina: 600~1491 Cooldown: 30 Seconds |
Level 8 Skills[]
These skills require a total of 8 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Electro Dance |
Summons several thunderbirds to attack the target and all enemies within 12 meters of the target for 255.3~1221.0 Metal damage. Has a 20% chance to stun enemies for 5 seconds. Dexterity: Every Genie Dexterity point increases the damage by 7.2. Causes triple damage to targets on the ground. Only usable in the air. |
Required Affinity: 8 Metal Required Level: 35 |
Range: 25 Meters Energy: 85~112 Stamina: 216~990 Cooldown: 10 Seconds |
Elemental Weakness |
Disrupts the target's elemental resistances. Increases the target's physical defense by 2~20% of gear value and reduces the target's elemental resistances by 2~20% of gear value. Also reduces the target's movement speed by 30%. Lasts for 8 secs. Dexterity: Every 5 Genie Dexterity points increases 1% more Physical Defense. Dexterity: Every 5 Genie Dexterity points reduces 1% more Elemental Resistance. |
Required Affinity: 8 Wood Required Level: 36 |
Range: 20 Meters Energy: 85~112 Stamina: 73~334 Cooldown: 1 Second |
Dust Storm |
Assails nearby targets with a storm of dust. Causes 624.0~3244.8 Earth damage and reduces their movement speed by 12~30% for 5 seconds. Dexterity: Every Genie Dexterity point increases the damage by 15.6. Dexterity: Every 4 Genie Dexterity points increases the slow effect by 1%. |
Required Affinity: 8 Earth Required Level: 37 |
Range: 10 Meters Energy: 85 Stamina: 500~1391 Cooldown: 30 Seconds |
Battle Ripple of Oblivion |
Reduces Water resistance of both you and all targets within 15 meters by 22~40% gear value for 9 seconds. Dexterity: Every 5 Genie Dexterity points increases the reducing effect by 2%. Only usable in the water. |
Required Affinity: 8 Water Required Level: 35 |
Energy: 85 Stamina: 500~662 Cooldown: 20 Seconds |
Aquaflame Armor |
Combines the powers of Fire and Water into a chaotic shield. Reduces the damage you take by 11~20% for 10 seconds, then increases the damage you take by 11~20% for 10 seconds. Dexterity: Every 8 Genie Dexterity points increases the damage reduction by 1%. Dexterity: Every 8 Genie Dexterity points reduces the damage increase by 1%. |
Required Affinity: 4 Water, 4 Fire Required Level: 38 Required Class: Wizard |
Energy: 95 Stamina: 310~400 Cooldown: 60 Seconds |
Seal |
Creates a magical seal that has 25% chance to silence the target for 3.2~5.0 seconds. Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%. |
Required Affinity: 4 Wood, 4 Earth Required Level: 35 Required Class: Winged Elf, Untamed |
Range: 15 Meters Energy: 95 Stamina: 600 Cooldown: 60 Seconds |
Hollow Fist |
Smashes the enemy with a fist of the purest Chi energy. Causes 418.8~1081.2 physical and Metal damage and reduces the target's physical defense for 20% of gear value for 9 seconds. Also causes the target to bleed for 1~10 damage over 9 seconds. Strength: Every Genie Strength point increases the bleed damage by 1~10. Strength: Every Genie Strength point increases the Physical damage by 10. Dexterity: Every Genie Dexterity points increases the Metal damage by 10. Causes triple damage to targets in the air. Only usable on the ground. |
Required Affinity: 4 Wood, 4 Earth Required Level: 35 Required Class: Venomancer |
Range: 25 Meters Energy: 85~112 Stamina: 780~1671 Cooldown: 20 Seconds |
Advanced Skills[]
Level 9 Skills[]
These skills require a total of 9 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Balance |
Creates a shield around you that absorbs damage and makes you immune to stuns for 6 seconds. If your physical defense is higher than your average elemental resistance, the shield absorbs magic damage. If your elemental resistance is higher than your physical defense, the shield absorbs physical damage. The amount it absorbs is equal to 0.1~1.0 of the difference between your resistances and your defense. Strength: Every 16 Genie Strength points will increase the duration by 1 second. |
Required Affinity: 4 Metal, 5 Fire Required Level: 41 Required Class: Blademaster |
Energy: 108 Stamina: 800 Cooldown: 60 Seconds |
Alpha Male |
Enrages all targets within 20 meters, increasing their revenge towards you and for 1 seconds reflecting back 4~40% of the damage you take. Strength: Every 10 Genie Strength points increases the reflecting time by 1. |
Required Affinity: 5 Wood, 4 Earth Required Level: 40 |
Range: 20 Meters Energy: 120 Stamina: 900 Cooldown: 1 Second |
Mage Star |
A magical shield that increases your HP and MP regeneration rate by 50 per second and absorbs 1000 magic damage for 5.5~10.0 seconds. The shield will dissipate when the absorption limit is reached. Dexterity: Every 16 Genie Dexterity points increase the lasting time by 1 second. |
Required Affinity: 3 Earth, 3 Water, 3 Fire Required Level: 41 Required Class: Wizard |
Energy: 108 Stamina: 480 Cooldown: 1 Second |
Reflective Aura |
Reflect Magic damage. Lasts for 2 seconds. Up to a Maximum of 10000~100000 damage will be reflected. Strength: Every 24 Genie Strength points increases the duration by 1 second. |
Required Affinity: 5 Wood, 3 Water, 1 Fire Required Level: 11 Required Class: Blademaster, Barbarian |
Energy: 70 Stamina: 800 Cooldown: 30 Seconds |
Level 10 Skills[]
These skills require a total of 10 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Blazing Shield |
Randomly makes the target immune to one or more of the following effects: Silence, sleep, immobilization, for 2.2~4.0 seconds, or increased damage. for 3.4~7.0 seconds. Strength: Every 2 Genie Strength Points increase the chance to immune to Silence and Sleep by 1% Dexterity: Every 2 Genie Dexterity points increase the chance to immune to Slow and Stun by 1% |
Required Affinity: 5 Earth, 5 Fire Required Level: 45 |
Range: 25 Meters Energy: 120 Stamina: 999 Cooldown: 1 Second |
Weakness |
A weakening curse that reduces the target's attack speed by 33~60% for 5 seconds. Strength: Every 2 Genie Strength points increase the reducing effect by 1%. Dexterity: Every 2 Genie Dexterity points increase the reducing effect by 1%. |
Required Affinity: 5 Metal, 5 Water Required Level: 46 |
Range: 6 Meters Energy: 115 Stamina: 500 Cooldown: 1 Second |
Aquaflame Shot |
Fires a bolt comprised of both Water and Fire elements. Causes 464.4~1450.8 Water and Fire damage to the target. And has a 12~30% chance to recovery own health by 20%. Dexterity: Every Genie Dexterity point increases the Fire and Water damage by 4.3 for each. Dexterity: Every 2 Genie Dexterity points increase the chance to recovery your health by 1%. |
Required Affinity: 5 Water, 5 Fire Required Level: 47 |
Range: 25 Meters Energy: 115~151 Stamina: 600~1491 Cooldown: 12 Seconds |
Level 11 Skills[]
These skills require a total of 11 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Frozen Domain |
Freezes the air within 18 meters of you. Causes 522.6~3778.8 damage to all targets in the area. Reduces attack and channeling speeds by 23~50% for 3 seconds and has a 60% chance to immobilize the targets for 3 seconds. Dexterity: Every Genie Dexterity point increases the damage by 13.4. Dexterity: Every 4 Genie Dexterity points increase the slow effect by 1%. Only usable in the water. |
Required Affinity: 5 Earth, 6 Water Required Level: 52 |
Range: 18 Meters Energy: 125~152 Stamina: 801~1692 Cooldown: 20 Seconds |
Dampen Magic Curse |
Constantly decreases a target's MP for 15 seconds. Has a 12~30% chance to recover 30% of your MP over 15 seconds. Dexterity: Randomly increases the target MP reducing amount. Dexterity: Every 2 Genie Dexterity points increases the trigger chance of MP regeneration by 1%. |
Required Affinity: 6 Wood, 5 Fire Required Level: 50 |
Range: 12~30 Meters Energy: 125~143 Stamina: 1500 Cooldown: 1 Second |
Expel |
Expels you from the physical world, silencing and granting you immunity to physical damage for 4.5~9.0 seconds. Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second. |
Required Affinity: 5 Metal, 6 Water Required Level: 52 |
Range: 20 Meters Energy: 125 Stamina: 59~275 Cooldown: 1 Second |
Level 12 Skills[]
These skills require a total of 12 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Phoenix Dance |
Summons a group of phoenixes to attack all foes within 12 meters. Causes 469.9~2268.1 Metal damage and decreases their attack level by 5 for 5 seconds. Dexterity: Every Genie Dexterity point increases the damage by 11.1. Dexterity: Every 20 Genie Dexterity points increase the duration by 1 second. |
Required Affinity: 4 Wood, 4 Water, 4 Fire Required Level: 55 Required Class: Archer, Cleric |
Range: 25 Meters Energy: 135~162 Stamina: 497~1388 Cooldown: 10 Seconds |
Absolute Domain |
Makes you immune to all damage for 3.2~5.0 seconds and immune to immobilization for 2 seconds afterwards. | Required Affinity: 4 Metal, 4 Earth, 4 Water Required Level: 55 |
Range: 5 Meters Energy: 135 Stamina: 999 Cooldown: 180 Seconds |
Cloud Eruption |
Emits a cloud of invigorating energy, granting 1 Spark to yourself plus an additional 3~30 Chi. Strength: Every 2 Genie Strength points increase the Chi gained by 1. |
Required Affinity: 7 Metal, 5 Earth Required Level: 55 |
Range: Self Energy: 130~166 Stamina: 500 Cooldown: 1 Second |
Level 13 Skills[]
These skills require a total of 13 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Bramble Rage |
Summons thorny brambles around your target and all enemies within 15 meters. Causes 1185.9~4261.2 Earth and Wood damage and interrupts their spell channeling. Dexerity: Every Genie Dexterity point increases the Wood damage by 14. Dexerity: Every Genie Dexterity point increases the Earth damage by 6. Only usable on the ground. Causes triple damage to targets on the ground. |
Required Affinity: 6 Metal, 7 Earth Required Level: 60 |
Range: 25 Meters Energy: 140~167 Stamina: 1055~1946 Cooldown: 60 Seconds |
Dragonfire |
Summon a fiery dragon to assault your enemy. Causes 1333.3~4227.7 physical and Fire damage and frightens your opponent, reducing the target's defense level by 11~20 for 3 seconds. Strength: Every Genie Strength point increases the physical damage by 10. Dexterity: Every Genie Dexterity point increases the fire damage by 10. Strength: Every 20 Genie Strength points increase duration by 1 second. Causes double damage to very close targets. Only usable on the ground. |
Required Affinity: 6 Water, 7 Fire Required Level: 60 |
Range: 25 Meters Energy: 140~167 Stamina: 1055~1946 Cooldown: 20 Seconds |
Inflame |
Surrounds you in a blazing flame. Causes 221~626 Fire damage to all enemies within 8 meters and has a 12~30% chance to confuse them for 3 seconds. Dexterity: Every Genie Dexterity point increases the damage by 4. Dexterity: Every 4 Genie Dexterity points increase the chance to confuse by 1%. Dexterity: Every 50 Genie Dexterity points increase the stun duration by 1 second. Only usable on the ground. |
Required Affinity: 7 Earth, 6 Fire Required Level: 60 |
Range: 8 Meters Energy: 140~167 Stamina: 158~410 Cooldown: 1 Second |
Level 14 Skills[]
These skills require a total of 14 Affinity Points to be assigned in order to be learned.
Skill | Description | Requirements | Details |
---|---|---|---|
Chi Siphon |
Drains 65~200 Chi from an enemy into yourself. The target will then regenerate 30 Chi every 3 seconds for 30 seconds. Dexterity: Every 2 Genie Dexterity points increases the Chi you gain by 1. |
Required Affinity: 7 Earth, 7 Water Required Level: 60 |
Range: 15 Meters Energy: 130~166 Stamina: 300 Cooldown: 1 Second |
Ice Blast |
Decreases the max HP of your target and all enemies around the target by 3.3~6.0% for 5 seconds. Dexterity: Every 16 Genie Dexterity points increases the reducing effect 1%. |
Required Affinity: 7 Wood, 7 Fire Required Level: 60 |
Range: 8 Meters Energy: 160~187 Stamina: 113~383 Cooldown: 1 Second |
Chaotic Spirit |
Casts a curse to disturb your enemy's soul. Has a 33~60% chance to cause a Soul Transfusion to swap your target's HP and MP values. Dexterity: Every 3 Genie Dexterity points increases the success rate by 1%. |
Required Affinity: 7 Metal, 7 Wood Required Level: 60 Required Class: Venomancer |
Range: 20 Meters Energy: 160 Stamina: 800~1070 Cooldown: 1 Second |
Faith |
Has a 10% chance per skill level to become immune to all negative status effects for 5 seconds. (Available when you have more than 160 Energy.) Strength: Every 5 Genie Strength points reduces the energy cost by 1. |
Required Affinity: 7 Wood, 7 Fire Required Level: 60 |
Energy: 160 Stamina: 500 Cooldown: 60 Seconds |