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All gear benefits are only gained whilst the gear is worn.
Attack[ | ]
Add to your attack. (See Damage.)
Magical Attack +... |
Maximum Magical Attack +... |
Physical Attack +... |
Maximum Physical Attack +... |
Attack Level: +... |
Defense[ | ]
Add to your defense. (See Damage.)
Phys. Res.: +... | Adds a fixed value to your physical resistance score. |
Reduce Physical damage taken +...% | After the % reduction is calculated from your physical resistance value, and extra _% of the damage is subtracted from what you would receive. |
Metal Resistance: +... | Increases your metal resistance score. |
Wood Resistance: +... | Increases your wood resistance score. |
Fire Resistance: +... | Increases your fire resistance score. |
Earth Resistance: +... | Increases your earth resistance score. |
Water Resistance: +... | Increases your water resistance score. |
Accuracy +... | Adds a fixed value to your accuracy score. |
Accuracy +...% | After your hit rate is calculated, an additional _% is added to it. |
Evasion +... | Adds a fixed value to your evasion score. |
Evasion +...% | After your dodge rate is calculated, an additional _% is added to it. |
Defense Level: +... | Adds a fixed number of defense levels. |
Attributes[ | ]
Add to your stats.
HP: +... |
MP +... |
Strength +... |
Dexterity +... |
Magic +... |
Vitality +... |
Increase your natural regeneration rate - remember that the rate is doubled whilst sitting and quartered whilst in combat:
HP Recovery +... | Adds to your base hp regeneration rate. |
MP Recovery +... | Adds to your base mp regeneration rate. |
Misc. Common Adds[ | ]
EXP +...% | You gain more xp than usual. |
Interval Between Hits -... seconds | Decreases the interval between attacks. |
Channelling -...% | Decreases channeling time of skills (letting you cast more rapidly) |
Critical Hit Rate +...% | Increases your chances of a critical hit. |
Speed +... meters/second | Increases run speed. (Skills that increase your movement speed by a percentage do not factor in this add.) |
Maximum Endurance +...% | Means that the item can take more damage before it needs to be repaired. |
Requirement -...% | Means that the stats required to wear this item are reduced. |
Set Bonuses[ | ]
Some equipment may be part of an equipment set. Equipping multiple pieces of the same set will give you additional stats. Most sets have multiple bonuses, so you can get some of the equipment set's additional stats by only wearing 2 or more pieces of a set. You will get bonuses regardless of which pieces you choose as long as they are part of the same set.
Most equipment sets are for armor, but may also include ornaments and weapons. They are also accumulative; a character wearing the chest, leggings, boots, and wrists of the Archangel set and both ornaments from the Lionheart's set would have the bonuses of Channeling -3%, Vitality +15, and Interval between hits -.05 as a result of equipping items from two different sets.
There are set bonuses for Twilight Temple armor, Nirvana armor, Rank 8 armor, Rank 9 gear, Quicksand Maze gear, Morai gear, and more. Most equipment sets consist of rare higher-leveled gear, not all equipment is part of a set, however.
Unique Adds[ | ]
Unique addons only apply to weapons. Most addons apply to physical weapons, though it is possible for magic weapons to get addons at higher levels. These adds have a certain proc-rate that determines how often the add will take affect. These only apply to regular attacks.
"Has a chance" usually means that the ability will activate on roughly 5% of hits.
(?) next to the proc-rate marks the percentage as unverified. The 30% ones seem a bit high, but working to change and/or confirm these rates.
Buffs and Healing[ | ]
Add Name | Text on Weapon | Overwrites | Proc-Rate | Notes |
---|---|---|---|---|
Bless | Has a chance to increase Physical Attack and Physical Defense. | 5% | Physical attack increased by 50% weapon attack for 10 seconds. | |
Blood Defect | Has a chance to recover 10% HP. | 5% | ||
Blood Vengeance | Has a higher chance to recover 5% of your HP. Increases your physical attack. | 8% | Physical attack increased by 50% weapon attack for 10 seconds. (?) | |
Carefree Spirit | Your attacks have a chance to reduce your Channeling Time by 30% for 8 seconds. | |||
Cascaded Doom | Your attacks have a chance to increase your Critical Rate by 30% and your Critical Damage by 30% for 10 seconds. | |||
Comprehend | Has a chance to increase MP by 5% and increase physical attack. | 5% | Physical attack increased by 100% weapon attack for 10 seconds. | |
Demon Empowered | Increases Attack by 300%, Defense by 100%, Health by 50% for 30 seconds. Meanwhile restores 50% of your Max HP. | Only applies to weapons from the Citadel Assault trial in the Ten-Dimensional Domain. | ||
Demon Possession | Increases Attack by 600%, Defense by 200%, Health by 100% for 30 seconds. Meanwhile restores 100% of your Max HP. | Only applies to weapons from the Citadel Assault trial in the Ten-Dimensional Domain. | ||
Dimlight Figure | When you are attacked, you have a chance to become untargetable by enemies for 5 seconds. | |||
Dragonstone Armor | When you are attacked, you have a chance to evade all negative status effects for 5 seconds. | |||
Enlighten | Has a chance to recover MP by 5%. | 5% | ||
Faith | Has a chance to recover 5% HP and increase both physical defense and magic defense. | 5% | ||
Furious Dragon | Has a chance to recover 25% of HP, and improves Evasion and Critical Strike rate. Lasts for 5 seconds. | 3% | Faction base weapon. | |
Holy | Has a chance to recover HP by 5%, and remove all debuffs. | 5% | ||
Infinite | Has a chance to recover 2,100 HP in 9 seconds while being attacked, while increasing Mana by 50 points. | |||
Lord of War | Has a chance to recover 20% of HP, and improves Accuracy and Max HP. Lasts for 8 seconds. | 8% | ||
Meditation | Has a chance to recover HP and MP both by 5%. | 5% | ||
Nimble | Has a chance to increase accuracy | 5% | ||
Purify Spell | Your attacks have a chance to remove a movement-impairing effect from your, grant your immunity to movement-impairing effects, and increase your Speed by 200% for 5 seconds. | 12% / 5% | There are two versions of Purify Spell. One applies to Rank 9 (Fourth Cast) magic weapons, the other applies to other magic weapons. | |
Quicken | Has a chance to increase attack rate. | Windshield, Demon Spark, Heaven's Wrath | 5% | |
Regeneration | Has a chance to recover 5% HP. | 5% | ||
Revenge | Has a chance to recover 5% HP, and increase physical attack. | 5% | Physical attack increased by 50% weapon attack for 10 seconds. | |
Sharpen | Has a chance to increase physical attack. | 5% | Physical attack increased by 50% weapon attack for 10 seconds. | |
Shield of Chi | Has a chance to cast a shield of Chi around you, which reduces all damage taken by 20%. | 5% | ||
Spikes | Has a chance to increase physical defense as well as return 25% melee damage to attacker. | Bramble Guard | 3% | |
Spirit Defect | Has a chance to recover 10% MP. | 5% | ||
Toughen | Has a chance to increase physical defense. | 5% | ||
Windtrail Shadow | When you are attacked, you have a chance to become immune to all damage for 5 seconds. | |||
Wisen | Has a chance to increase character's magic defense. | 5% |
Debuffs and Attacks[ | ]
Add Name | Text on Weapon | Overwrites | Proc-Rate |
---|---|---|---|
Armor Crush | Has a higher chance to reduce target's Defense. | 8% | |
Atrophy | Has a chance to decrease target's attack rate. | 5% | |
Blazing Red Soul | Your attacks have a chance to deal double damage. | ||
Blind | Has a chance to decrease opponent's accuracy. | 5% | |
Buddha's Strike | Has a chance to cast Sleep on the target for 2 seconds, and reduces the target's Physical Defense and Speed. Lasts for 5 seconds. | 10% | |
Darken | Has a chance to freeze and seal the enemy. | 5% | |
Daze | Has a chance to decrease enemy's evasion. | 5% | |
Distract | Has a chance to decrease opponent's magic defense. | 5% | |
Freeze | Has a chance to freeze the opponent for 3 seconds. | 5% | |
Fright | Has a chance to decrease target's physical attack. | 5% | |
Heartbite Rend | Your attacks have a chance to lower the target's Physical and Magic resistance by 100% for 8 seconds. | ||
Knock Back | Has a chance to interrupt opponent's channeling and knock it 10 meters back. | 5% | |
Muddle | Has a chance to decrease target's magic attack. | 5% | |
Pierce | Has a chance to decrease opponent's physical defense. | 5% | |
Provoke | Increase your threat level. | 5% | |
Rip | Has a chance to cause 5,000 bleeding damage over 15 seconds. | 25% | |
Seal | Has a chance to make the target unable to attack for 5 seconds. | 3% | |
Slow | Has a chance to slow the opponent. | 5% | |
Soul Concealment | Has a higher chance to make the target unable to attack for 5 seconds. | 5% | |
Soul Infect | Has a chance to decrease the opponent's maximum HP. | 5% | |
Soul Shatter | Has a chance to dispel opponent's positive buffs. | 3% | |
Spirit Blackhole | Your attacks have a chance to dispel positive status effects from your target. | 5% (?) There are two versions of Spirit Blackhole. One of them applies to Dragonbreath Weapons, while the other applies to other physical weapons. | |
Square Formation | A wonderful battle formation. Has a higher chance to cause Immobilize and Silence effects. | 8% | |
Stagnant Plague | Your attacks have a chance to reduce the healing received by the target by 50% for 8 seconds. | ||
Stun | Has a chance to stun target for 3 seconds. | 5% | |
Stupefy | Has a chance to slow target's channeling. | 5% | |
Thunder Shocker | Has a higher chance to Stun target for 3 seconds. | 8% | |
Thunder Strike | Has a chance to Freeze the target for 4 seconds, and reduces the target's Physical and Magic defenses. Lasts for 8 seconds. | 6% |
Boosts with Side Effects[ | ]
Add Name | Text on Weapon | Proc-Rate | Notes |
---|---|---|---|
Benevolent Ward | When you are attacked, you have a chance to absorb all damage for the next 8 seconds. When it expires, the 5% damage will be dealt do you over the next 20 seconds. This effect cannot occur more than once every 30 seconds. | ||
Berserk | Has a chance to make the wielder go berserk, increasing physical attack and attack rate along with damage taken. | 5% | Physical attack increased by 100% weapon attack for 10 seconds. |
Death's Will | Has a higher chance to Stun target for 5 seconds. Immobilizes you for 10 seconds. | 5% | |
Determination | Has a chance to stun opponent for 5 seconds but also freeze yourself for 10 seconds. | 3% | |
Frenzied Rage | Has a higher chance to become frenzied. Doubles physical damage, increases attack speed, and increases damage taken. | 8% | Physical attack increased by 100% weapon attack for 10 seconds. |
Gloom | Has a chance to greatly increase physical attack at the cost of losing 5% MP. | 5% | Physical attack increased by 100% weapon attack for 10 seconds. |
God of Frenzy | Your attacks have a chance to deal double damage, at the cost of 5% of your Maximum Health. | 20% | |
Reflect | The weapon is so powerful that there is 20% chance to reflect a damage to yourself. Reduces your Max HP by 80%, and you will get a 100% bonus damage when attacked. | 25% | Applies to Ashura: Destroyer from Theater of Blood event |
Sacrificial Strike | Has a chance to inflict double damage at the cost of losing 5% HP. | 15% | |
Unrelenting | Has a chance to greatly increase physical attack at the cost of reducing physical defense. | 5% | Physical attack increased by 100% weapon attack for 10 seconds. Physical defense reduced by 50%. |
- TODO: Add which buffs these overwrite. (Such as Spikes.)
- TODO: Add the weapon types these are limited to.
- TODO: Add actual proc rate of each add.