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The Duskblade is a very interesting breed of melee class, as they can cast powerful crowd control AOEs at high speeds, combo their attacks and teleport around the battlefield. Duskblades are useful in just about every facet of play, as their skills allow them to be useful in both PvE and PvP.
- Can use a variety of skill combos, each with different effects
- Has many strong stuns which can perma-lock a target in place (to a greater extent than Assassins).
- Has a transformation skill that increases attack speed, and reduces damage taken and the cooldown of some skills
- Has a teleportation skill that resets cooldown when the target is killed
- Has a reflection skill which copies slightly lesser versions of other classes' skills
- No very-strong single/multi-target debuff (while there are AoE debuffs, none have strong/lasting effects such as blademasters)
- Due to being a (usually) light armor class, they are squishy at lower-mid levels and even at high levels if one is not careful
Duskblades are limited to using Sabers, and cannot equip any other type of weapon.
Damage Chart: Lower-Low-Medium-High-Higher
Attack Speed Chart: Slower-Slow-Medium-Fast-Faster
|Weapon Type||Minimum Damage||Maximum Damage||Attack Speed||Range|
Light Armor: Since their primary attribute is Dexterity, Duskblades should use light armor to prioritize getting as high dexterity as possible. If using light armor, it is often useful to mix belts and necklaces between physical and elemental resistances.
Heavy Armor: There have been a few players that have made a Heavy Armor build for the Duskblade. While being able to use Heavy Armor provides additional protection, the lack of damage may not be worth the extra defense, since using Heavy Armor will require the player to sacrifice dexterity points for strength. The lack in damage may not be sufficient to kill groups of monsters/enemy players in time before receiving a devastating blow.
Duskblades in PvP
Single PvP: In 1v1 combat, Duskblades are difficult to match against without having anti-debuff skills (such as Tide Protection). The primary reason for this is their high number of multi/single-target stuns/paralyzes (some which can reset instantly/quickly, depending on skill conditions) such as Dragon Trap (a charged attack that hits 4 times instantly and paralyses for 4 seconds) and Shadow Prey (which reels-in the target, stuns them, and deals damage). The stunning strategy, however, may suffer in DPS (especially against strong Heavy Armor classes such as Barbarians/Seekers) due to charged skills and lower damage output on these skills. Against Heavy Armor classes, Duskblades should use a mix Reaper combinations with stuns.
Mass PK/Territory Wars: Crowd control is the name of the game for a Duskblade in Mass PK/Territory Wars. Particularly, when a Duskblade enters Reaper form, though it doesn't last too long, it can unleash a very fast flurry of skills that use mostly AoE combos that can stun/debuff. Their skill Slash of Pride is also a guaranteed AoE disarm ability which, unlike Blademasters, does not disarm the caster. They are definitely great support other crowd control classes such as Blademasters. Their buff Moon Chant is also useful (especially in TW) since it cannot be purged and it reduces critical damage. Lastly, Duskblades are excellent for reeling catapult carriers away from their catapults and/or base. One of the negatives here would be the need to be in melee range, which makes one open to most AoE attacks, both magic and physical. Unlike Assassins, which have Deaden Nerves, Duskblades cannot evade a fatal blow and, due to their light armor, may often die faster in the mayhem than other light armor classes.
Duskblades in PvE
Duskblades can fare well in both solo and squads. Primarily, in most PvE activities, a Duskblade can solely rely on using Reaper form. Not only is this skill unlocked early in the game, but it is also vital to greatly increasing a Duskblade's damage output and survivability. While in this form, most of a Duskblade's AoE skill combos (starting with Galemark) have virtually 0 cooldown, so the skills can be spammed (or used properly for better damage and debuffs) until the transformation ends or until target(s) are dead (in most cases the target(s) will be dead). Of course, the problem here is aggro. A Duskblade must always be careful when transforming in Reaper form and unleashing damage because it can steal aggro from many other classes (even Barbarians and High damage Assassins/Psychics).