Tundra Campaign

The Tundra Campaign is a weekly PvP Event that occurs on Tuesdays in the Northern Realm. On Tuesdays, regular Northern Realm activities such as the Arctic Expanse Scramble, hourly PvP Events, and quests will be unavailable. Preparations for the event begin from 10:00AM server time, and the main PvP event goes from 8:00PM to 10:00PM server time. To participate in the event, you must have joined an Allegiance.

Preparations
From 10:00AM server time, the Northern Realm will go into preparation mode. Several changes will occur during this time:


 * Players will no longer be able to fly in the Northern Realm.
 * All outposts and villages become deactivated, and all NPCs and teleporters will disappear.
 * The zones for each Allegiance will disappear. If you engage in combat in the enemy Allegiance's territory, you will not be attacked by NPC guards. You can still be killed by other players from the opposing Allegiance.
 * The Imperial Arms Manager and Divine Arms Manager will appear in each Allegiance's base. Players can spend their Military Supplies at these NPCs to improve their Allegiance's Armament Level.
 * The attacking and defending Allegiances will be determined, and the map will change according to which Allegiance is attacking and which Allegiance is defending.

Attacking and Defending Sides
For each Tundra Campaign, the battle map will be set according to which Allegiance has earned more points throughout the previous week. The Allegiance with the higher amount of points will become the attacking Allegiance, and the Allegiance with the lower amount of points will become the defending Allegiance. The attacking Allegiance will have a base camp located closer to the middle of the map, while the defending Allegiance will only have their base. The map will be zoomed in on the side where the battle is occurring; if you move out of the range of the battle map, you will be able to see the entire map again including the markers for the Tundra Campaign event.

Armament
From 10:00AM to 8:00PM on Tuesdays, players can contribute to improve the Armament Level of their Allegiance by using the War Supplies they earned during the week. To get War Supplies, you must earn 80 or more Service Contribution in a single day through participating in the activities during the week. You can get a maximum of 1 War Supplies per day, for a total of 6 per week (since no daily quests or hourly PvP events occur on Tuesday).

To improve the Armament Level, players in the Imperial Vanquishers' Allegiance can talk to the Imperial Arms Manager in their base at (539, 547), and players in the Divine Defenders' Allegiance can talk to the Divine Arms Manager in their base at (260, 542). A window will appear with an Armament Tree where only certain Armaments are available to upgrade. Clicking on the icon of an Armament available to upgrade will consume 1 War Supplies. Players must contribute to the Army Resources Armaments first in the order of Basic, Medium, and Advanced. The descriptions of each Armament are below:


 * Basic Army Resources Icon.png Basic Army Resources: All players from your Allegiance will be given a Platinum Spirit Charm before the battle starts. The charm lasts 130 minutes.
 * Medium Army Resources Icon.png Medium Army Resources: All players from your Allegiance will be given a Platinum Guardian Charm before the battle starts. The charm lasts 130 minutes.
 * Advanced Army Resources Icon.png Advanced Army Resources: All players from your Allegiance will be given a Bless Box: Thaw before the battle starts. The blessing lasts 130 minutes. The stats on the blessing are: Atk. Level +8, Atk. Level +8, Def. Level +8, Def. Level +8, Spirit +100, Physical Penetration +300, Magic Penetration +300.

After upgrading Advanced Army Resources, the tree splits into 3 branches, allowing players to choose between upgrading their Barracks, Workshop, or Arrow Towers. These must also be upgraded in the order of Medium and Advanced. The descriptions for each Armament are below:


 * Medium Barracks Icon.png Medium Barracks: Moderately increases the strength of your Allegiance's Barracks and all soldiers.
 * Advanced Barracks Icon.png Advanced Barracks: Greatly increases the strength of your Allegiance's Barracks and all soldiers.
 * Medium Workshop Icon.png Medium Workshop: Moderately boosts the strength of your Allegiance's workshops, messengers, or commanders.
 * Advanced Workshop Icon.png Advanced Workshop: Greatly boosts the strength of your Allegiance's workshops, messengers, or commanders.
 * Medium Arrow Tower Icon.png Medium Arrow Tower: Moderately boosts the strength of your Allegiance's Arrow Towers.
 * Advanced Arrow Tower Icon.png Advanced Arrow Tower: Greatly boosts the strength of your Allegiance's Arrow Towers.

Ancient Dragons
The top 5 players in each Allegiance (the players who have earned the most Merit) for the week will be eligible to use an Ancient Dragon in battle. These players will not be able to fight normally when using an Ancient Dragon but will instead use the dragon's skills which are very powerful. Ancient Dragons are also the only things that can fly for the duration of the event. When used, these players will be guaranteed to receive a reward for the event even if they do not participate in other ways.

From 7:50PM (10 minutes before the Tundra Campaign starts) until 10:00PM, these top 5 players can take a quest from the Blazing Terrorsaur (Imperial Vanquishers) or the Frosty Spinosaur (Divine Defenders) in their base camp to receive a Blazing Terrorsaur Horn (Imperial Vanquishers) or Frosty Spinosaur Horn (Divine Defenders). These horns last for 2 hours and 10 minutes, and can only be used once. They do not need to be used immediately at the beginning of the battle; they can also be used partway through the battle. To summon a dragon, right-click on the horn in your inventory. A circle will appear on the ground. Left-click on a spot in the circle to spawn your dragon. While in-game it says the dragons last for 2 hours when mounting them, they only appear to stay for a maximum of 1 hour. This is possibly due to a glitch.

The Ancient Dragons have a lot of health and defense levels but are able to be killed by other Ancient Dragons, Chariots, enemy NPCs, and players. If you dismount your dragon, you die with it, go offline or leave the Northern Realm, the Ancient Dragon will disappear and you will not be able to summon it again.

Ancient Dragons have 4 skills available to them. Functionally they are the same for each Allegiance but with some name/word differences.

Teleporters
Each Allegiance has the ability to teleport from their base to other places in the battlefield. The places that players can teleport to depend on which Allegiance is attacking and which Allegiance is defending.

For the attacking Allegiance, they will have a teleport in their base that leads to their temporary camp in the middle of the Northern Realm map. When players in the attacking Allegiance die, they will respawn at the Frozen Citadel. From there, they will be able to take a teleport back their Allegiance's main base, where they can teleport to their temporary camp.

For the defending Allegiance, they will have 2 teleport points in their main base that will lead to 2 villages depending on which Allegiance is on the defending side. For the Imperial Vanquishers, these villages will be Arar and Spirit Bastion. For the Divine Defenders, these villages will be Skai and Oracle Village. When players in the defending Allegiance die, they will respawn at a point in their main base where 3 teleport points will be available. One will teleport players to the main area in the main base, while the other 2 will teleport players to the 2 villages.

The teleport points in the 2 villages can be captured by the attacking Allegiance by killing the flag in the village. Once the flag is destroyed, the attacking Allegiance's flag will be placed in the village instead, and they will gain the ability to teleport to that village instead. The defending Allegiance will no longer be able to teleport to that village. It is possible for the defending Allegiance to take their teleport points back by killing the attacking Allegiance's flag in the villages.

Palisades
Only the defending Allegiance will get Palisades. They will get a total of 4 Palisades; 2 located to the north, and 2 located to the south. They are shown on the map as. Palisades do not attack or serve any protective functions but will distract the enemy's soldiers and prevent them from moving forward, buying the defending Allegiance some extra time.

Palisades have 11,538,461 Health and 1200 Defense Levels.

Destroying a Palisade will not grant any points or cause the defending Allegiance to lose any points.

Arrow Towers
The attacking Allegiance will have 4 Arrow Towers, while the defending Allegiance will have 10 Arrow Towers. They are shown on the map as. The attacking Messengers will not be able to continue moving forward while there are Arrow Towers in their way. Soldiers will also work to attack these Arrow Towers.

Arrow Towers have 138,461,538 Health, 152,265-190,331 attack, a range of 50 meters, and 1200 Defense Levels when at level 1. They mainly deal physical damage to a single target in two attacks; the second attack's damage is based on the damage of the first attack. If you block the first attack you will also block the second attack. The Arrow Towers will also stun and silence anyone nearby for a short period of time and deal some damage to nearby players.

The Arrow Towers can be upgraded by improving your Allegiance's Armament Level before the Campaign begins.

Destroying an Arrow Tower is worth 100 points per tower.

Barracks
Each Allegiance has 2 Barracks - 1 to the north of their base, and 1 to the south of their base. They are shown on the map as. The Barracks are protected by various soldiers. They will also spawn a variety of soldiers every 2 minutes which will charge forward towards the enemy Allegiance's base. To stop the soldiers from spawning, the Barracks must be destroyed.

Barracks have 384,615,384 Health and 1200 Defense Levels when at level 1. When leveled up by Armament Levels, only their health will increase. Their health will increase to 480,769,230 at level 2, and to 576,923,076 at level 3.

The Barracks and soldiers can both be upgraded by improving your Allegiance's Armement Level before the campaign begins.

Destroying a Barrack is worth 300 points per Barrack.

Workshops
Each Allegiance has 1 Workshop. The defending Allegiance's Workshop will be located in their base, while the attacking Allegiance's Workshop will be located just outside of their base camp. They are shown on the map as. 5 minutes after the Tundra Campaign begins, the Workshop will produce 10 Chariots which will appear in front of the building. Chariots can be ridden by players and used to attack enemy players and NPCs. If a Chariot is destroyed, it will respawn at the Workshop after 5 minutes.

From the beginning of the Tundra Campaign, both Workshops will be immune to damage and therefore cannot be destroyed. In order to make them vulnerable, at least one Messenger needs to be killed; for the attacking Allegiance they must kill any gate Messenger, and for the defending Allegiance they must kill any attacking Messenger. Once a Workshop has been destroyed, all Chariots for the Allegiance will despawn and will no longer respawn.

Workshops can be upgraded by improving your Allegiance's Armament Level before the Campaign begins. The upgrades do not affect the Chariots.

Destroying a Workshop is worth 350 points.

Rewards
The rewards for the Tundra Campaign include Merit Points and Golden Blade Tokens equal to the amount of points your Allegiance finishes with regardless of how the campaign ends. Each player must qualify to get these rewards. Players using Ancient Dragons will automatically qualify.

To be eligible for rewards, you must participate in the campaign by helping destroy enemy Palisades, Arrow Towers, Barracks, Messengers, and Commanders. You can also become eligible through participating in battle against players in the enemy Allegiance. As you participate in the event, you will gain a buff called Arctic Warfare which can stack up to 10 times. Once the Arctic Warfare buff has 10 stacks, you will receive another buff called Tundra Campaign Reward Token which will make you eligible for a reward. Players using Ancient Dragons will automatically get the Tundra Campaign Reward Token buff. If you do not get 10 stacks of the Arctic Warfare buff (and therefore you do not get the Tundra Campaign Reward Token buff), you will not receive any rewards at the end of the event.

Note that players using Imperial Chariots or Divine Chariots cannot receive points towards qualifying for participating due to a bug; they must get their 10 stacks of Arctic Warfare through destroying buildings and enemy NPCs outside of their Chariots or attacking enemy players outside of their Chariots. Once they have earned their 10 stacks of Arctic Warfare, it is safe to use Chariots again without worrying about qualifying for rewards.

To get a stack of Arctic Warfare, players must remove a certain percentage of the health of buildings, messengers, and generals. The percentage of health is as follows: 80%, 60%, 40%, 20%, and 10%. Players must stand close enough to the buildings and bosses in order to get credit. If the buildings or bosses are killed too quickly, you may not receive stacks of the Arctic Warfare buff if health is falling too rapidly. Players can also earn stacks by fighting enemy players in the battlefield.