PWI Northern Realms/Patch Notes

New Area - Northern Realm
The Imperial Allegiance and the Theocratic Allegiance clash against each other. The Northern Realm shivers at the opposition of the two forces.

After months of effort by all adventurers of Perfect World, the Alpha Snow Wolf imprisoned at the Wolf's Shackle in Ulfgard finally managed to break free from its bounds. After releasing its energy and resonating with the relic, a Chrono Rift leading to the Northern Realm opened up.

To the shock of all, the Northern Realm became engulfed in a flame of war. Eldros, the Frost Emperor who was forsaken by the gods and banished by his subjects, returned to the Northern Realm with the aid of an unknown power. He marched his troops in opposition to the theocratic dominion and waged war against the gods! The entire continent was sundered by the two allegiances, the Divine Defenders led by the apostles, and the Imperial Vanquishers under the command of Eldros.

With this update, players will live through the war and bloodshed that takes place in the Northern Realm. The capital city of the Northern Realm, Glacier City, will be added to the game in a future update. This grand city enjoys equal glory to Neverfall of the Western Continent and Archosaur of the Midlands. During the millennia of its isolation, it was destroyed by war and forsaken by time. Now it stands once again in the north of Perfect World, its eminent walls revealing its sad past amongst the howling winds that enshroud it. A war continues to rage on between Eldros, the Frost Emperor who was sent into exile by the gods, and the people of faith led by the divine apostles. What changes will be brought to this conflict when the adventurers step in from the Midlands?

Note that Ulfgard will be closed temporarily and therefore will not be accessible. The items acquired from Ulfgard will be able to be acquired through the Northern Realm.

Requirements
The requirements to enter the Northern Realm are as follows:


 * Reawakening II, Level 105
 * Spiritual Cultivation: Celestial Saint
 * Boundary: Royal Sky I or higher

In addition, the player must also join an Allegiance before they are able to enter the Northern Realm.

Players who have joined an Allegiance can enter via the Divine Defender Guide or Imperial Vanquisher Guide in north Archosaur, or the Messenger of Time Woyo in most major cities in the Midlands.

Restrictions
Because warriors come to the Northern Realm from different servers, there are a few restrictions:


 * No PK infamy will be gained in the Northern Realm (if you already have a red name in your local server, you will not suffer the penalty in the Northern Realm).
 * Protections and Blessing/Healing Filter Settings will not apply.
 * Faction Signet and Squad Signet effects will not apply.
 * Dueling is disabled.
 * You cannot discard items or coins.
 * You cannot set up vendor shops or trade with other players.
 * You cannot open the Boutique or use Gold Trading related actions.
 * You cannot use Auto Revive, no Guardian Scrolls will be used upon death, won't lose items or coins upon death.
 * Faction and Friend interactions are still available, but Master and Apprentice, Couple, and Alliance relationships are disabled.
 * Character Name Display: Green for players from the same Faction, Blue for players from the same Allegiance, and Red for enemy players.
 * Your Blacklist may not carry over to the cross server.

Note that there are currently no areas in the Northern Realm that are Safe Zones, which means players can be PKed even if they are inside their Allegiance's base although it is heavily guarded by NPCs.

Allegiances
There are 2 Allegiances available that players can join - Imperial Vanquishers or Divine Defenders.

The base rules of the Northern Realm are different from those of other regions. The players' allied or enemy relationships in their local servers will not apply in the Northern Realm. Players from the same Faction will only be able to join the same Allegiance.

Players of different Allegiances in the Northern Realm will have PvP automatically enabled. Players cannot party up with or complete quests with enemy players.

In the Northern Realm, the world chat channel will be replaced with the Allegiance channel. Messages sent in the Allegiance channel can only be viewed by players from the same Allegiance. However, you can still send chat messages to players of the enemy Allegiance via area channel or private message. Sending messages in the Allegiance channel will also cost a Teleacoustic.

If you die in the Northern Realm, you can choose to revive using a Resurrection Scroll, be revived by others, or revive at the nearest respawn point under the control of your Allegiance.

Joining an Allegiance
Joining an Allegiance is required to enter the Northern Realm. Players can choose to join an Allegiance at the Allegiance Guides in North Archosaur.

Players who have joined a Faction must wait until the Faction Leader chooses an Allegiance for the faction. All Faction members will only be able to join the same Allegiance.

Players who have not joined a Faction can freely choose to join either Allegiance. However, after joining an Allegiance, they can only join a Faction with the same Allegiance. To join a Faction with a different Allegiance, you must first leave your current Allegiance.

Switching Allegiances
Players can choose to leave their current Allegiance for another one at the Allegiance Guide in North Archosaur. However, after joining an Allegiance, there will be a 30-day cooldown period in which you won't be able to join a new one within 30 days. This cooldown period applies the moment you join an Allegiance, not the moment you leave an Allegiance. To skip this cooldown period, players can purchase a Recommendation Letter from the Boutique for 16 Gold.

If you choose to switch Allegiance, the Merit you gained for the original Allegiance will be lost. However, you can keep your Gold Blade Tokens and use them to trade for rewards and Cosmos Conduit items.

Factions can also choose to switch Allegiances entirely. To do this, all players in the faction must leave their current Allegiance (inactive players may need to be temporarily removed to complete the switch). The Faction Leader must also purchase a Recommendation Token from the Boutique for 160 Gold. Faction members do not need to purchase Recommendation Letters unless they wish to complete their 30-day cooldown period early.

Resources
Players can complete events, activities, and Military Order Board quests in the Northern Realm to win Merit and Gold Blade Tokens.

Merit measures the reputation you have gained for your Allegiance. It will affect the player's Combat Grade. Gaining Combat Grades will unlock higher grade items for purchase. Each time you gain a Combat Grade, you will also win a unique title that can boost your Max HP. Merit will not be consumed, but switching Allegiance will reset it.

Gold Blade Tokens are the currency used in the Northern Realm. They can be used to purchase special items and gear. Gold Blade Tokens will not be lost when switching Allegiance.

War in the Northern Realm
The Northern Realm has long been tormented by war. Only players who have joined an Allegiance can enter. The Northern Realm can be entered at any time, and will be regrouped on Wednesdays.

Aggressive Operations will start periodically, dividing the Northern Realm into peacetime and wartime. Peacetime occurs from Wednesday to Monday, and Wartime occurs on Tuesdays. During peacetime conflicts, the two Allegiances will contend with each other around the Frozen Citadel at the center. Battle Cohesion can be gained from participating. During wartime, the Allegiance with higher Battle Cohesion will gather their full force and launch an offensive against the competing Allegiance in the Tundra Campaign. Players can also participate in this operation to help their Allegiance achieve victory.

When the event concludes every Wednesday, each player's weekly contributions and the final Battle Cohesion of the two Allegiances will be calculated. All participants will receive a reward of Gold Blade Tokens.

Service Contribution
During peacetime, players must make Service Contribution to their Allegiance. There is a cap to the amount of contribution that can be made each day. By completing activities that qualify as contribution, players will win Merit and Gold Blade Tokens.

Each day a player's Service Contribution starts at 0. When participating in certain activities, players will gain Service Contribution. If a player fails or trashes a quest, they will lose the Service Contribution gained from taking the quest. Players can earn a maximum of 100 Service Contribution per day and cannot have excess points. This means that if a player has 60 Service Contribution, they will not be able to receive rewards from a World Event because they only have 40 Service Contribution available when 50 is needed.

If a player earns 80 Service Contribution in a single day, they will gain 1 War Supplies which can be used towards the Tundra Campaign on Tuesdays. The War Supplies will not be revoked if the player goes below 80 Service Contribution in the same day.

Service Contribution can be earned from the following:


 * Army Supply Raid: Costs 50 Service Contribution
 * World Events: Costs 50 Service Contribution per event
 * Military Order Board Quests: Costs 20 Service Contribution per quest
 * Tundra Campaign: Costs 100 Service Contribution

Daily Quests
There are two types of daily quests available - Army Supply Raid and Military Order Board quests.

Army Supply Raid is an Allegiance quest that can be taken during peacetime (every day except Tuesday). Players will venture deep into enemy territory, harvest rare minerals, and deliver them back to the Quartermaster. This quest operates similarly to the Operation Lonewolf daily quest in Ulfgard.

The player must pay 50 Service Contribution to take the quest "NR: Army Supply Raid" from the Quartermaster of their Allegiance.

For the quest, the player must find Miracle Basalt Sand or Nether Blood Ore in enemy territory and harvest it in order to get three crates of army supplies. During transportation, each time the player is killed, one crate of army supplies will be dropped. The player can recover the dropped supply crate and resume transporting it. If the player fails to recover a dropped crate within 10 minutes, the crate will disappear. If all three supply crates are lost, the quest will be failed. The player will need to manually trash the quest.

Players can also kill enemy players and take their supply crates. Each player can own at most five crates.

If the quest is failed and manually trashed, the paid Service Contribution will be refunded. If the quest is trashed the next day, the Service Contribution will not be refunded.

The Army Supply Raid quest will take up a large portion of Service Contribution, but due to its high risk, it will reward a large amount of Merit and Gold Blade Tokens. More importantly, completing this quest will influence the two Allegiances' Battle Cohesion. The Battle Cohesion of both Allegiances will be calculated based on the amount of supplies handed in by the players. If Battle Cohesion is gained by one Allegiance, it will be lost by the other, and vice versa.

World Events
World Events are the collective sum of smaller conflicts. So far, the respective conflicts include Amethyst of Dawn, Icefield Standoff, Logistic Priority, and Crossing Path. World Events are available from 16:00 - 23:00 at every sharp hour during peacetime for a total of 8 sessions per day (every day except Tuesdays). Each World Event lasts at most 15 minutes and each event will run twice per day in a random rotation.

Win/Lose Conditions: There is no definite winning or losing in these World Events. Each session starts with the two sides at the default score of 1500:1500—the sum of the two sides' scores will be fixed at 3000. Players must try to attain a higher score for their Allegiance while reducing the score of the opposing Allegiance. There are different scoring rules for different World Events. Rewards will be given based on the final score once a session ends.

The final score of both Allegiances will be added to their respective Battle Cohesion.

Participation and Reward: When a World Event session is active, any player who enters the event area or gets within a certain radius of the target location will automatically become a participant. Upon participating, the player will gain 50 Service Contribution, and rewards will be provided once the event ends. After participating in a session, even if the player logs off, they can still collect the reward for the session within one week, and the Service Contribution given will not be lost.

Military Order Board
The Military Order Board is a list of quests that players can complete for their Allegiance. Those who do not enjoy PVP can choose to make contributions this way.

From 16:00 to 24:00 every day except Tuesday, six different Military Order Board quests will be issued by the Commanders of both Allegiances. Three will be displayed by default. (A player who has joined an Allegiance for the first time and for less than a day must spend 100k Silver Coins to refresh the Military Order Board before they can take the quest. If you don't want to spend the money, you can choose to take the quest from the Military Order Board the second day.)

Players can spend 100k Silver Coins to refresh the Military Order Board to get their desired quest.

To take a Military Order Board quest, you need to pay 20 Service Contribution. If you have insufficient Service Contribution, you will not be able to take a quest. If you trash a Military Order Board quest within the same day, the Service Contribution will be refunded.

Completing a Military Order Board quest will give you a reward of 200 Merit and 200 Gold Blade Tokens.

Military Order Board quests don't affect Battle Cohesion.

Arctic Expanse Scramble
This event doesn't require Service Contribution to participate. You can enter the battlefield during the event to take the reward quest for the current session. To qualify for Arctic Expanse Scramble, make sure you have enough slots in your quest log to receive the quest "Arctic Expanse Scramble Daily". There is also a weekly quest available which will take up another quest slot.

The event is available from 20:20 to 20:50 every Wednesday to the following Monday. The weekly quest will be refreshed every Wednesday.

Win/Lose Conditions:


 * When an Allegiance occupies all 10 territories (all 10 flags are captured), it wins.
 * If neither Allegiance can occupy 10 territories within 30 minutes, then the session will end, and the Allegiance that owns more territories wins.
 * If the two Allegiances own the same number of territories when the battle ends, the Allegiance with the higher number of kills will win.

The rewards for Arctic Expanse Scramble contain two parts:


 * Players who have participated in the event and won will be rewarded with 3000 Merit. Those who lose will receive no reward.
 * Players who win in this event for the first time every week will win extra rewards: Soul Guide Incense x1, Soul Sunder Elixir x2, Soul Split Panacea x5.

Tundra Campaign
From 10:00 to 20:00 on Tuesdays, players can hand in the War Supplies they have gathered from the previous week to the Arms Manager of their Allegiance to increase their Armament Level. Armament Level can grant players with items such as health and mana charms or upgrade buildings and NPCs.

During the Tundra Campaign event, the map will change according to the score for both Allegiances at the end of Monday. The Allegiance with less points will be on the defending side while the Allegiance with more points will be on the attacking side. Most NPCs and monsters will disappear and be replaced with buildings and NPCs specific for the event.

The main event is available from 20:00 to 22:00 on Tuesdays.

Win/Lose Conditions:


 * The two Allegiances each have 6000 starting points.
 * Points can be won by: destroying the enemy Arrow Tower, Barracks, or Workshop; killing enemy Apostle/Legionnaire/Warlord; and killing the Supreme Commander. The number of points provided will differ depending on the accomplished action.
 * When your own buildings are destroyed, or when your NPCs are killed, your Allegiance will lose points.
 * When either Eldros the Frost Emperor or Ian the Water Apostle is killed, the Tundra Campaign will end.

Battle Reward:

When the Tundra Campaign ends, both Allegiances' points will be converted into Merit and Gold Blade Tokens at a ratio of 1:1 and rewarded to players who have gained 10 layers of Arctic Warfare status. The Arctic Warfare status can be gained by killing enemy NPCs, destroying enemy buildings, or fighting in the battle zone.

The final points of the Tundra Campaign will be multiplied by 8 and added to the Battle Cohesion.

New Equipment
An ancient alchemist named Forsin the Revered crafted a magical instrument called the Cosmos Conduit. It can channel the magic energy that teems throughout Perfect World to enhance the user. Three sources of magic energy have been detected in the Western Continent and the Northern Realm. Slowly and subtly, the magic energy starts to flow between the three sites.

Players can use their own magic to activate the Cosmos Conduit and resonate with the magic energy of the land.

Cosmos Conduits can increase player stats such as health, physical attack, magic attack, physical defense, magic defense, attack levels, and defense levels.

Note: Cosmos Conduits are equipped in the Order Badge slot, meaning that you cannot have it and an Order Badge from Morai equipped at the same time.

Acquisition
After entering the Northern Realm, you can take the quest "Cosmos Conduit" from the Cosmos Cartographer, and select a Cosmos Conduit according to your class. When you have selected a Cosmos Conduit, you can also spend Silver Coins to purchase another one from the Cosmos Cartographer if you accidentally choose the wrong one.

Functions
You can use Ctrl + Left-Click while the Cosmos Conduit is in your inventory to open the Cosmos Conduit menu. You will find 10 pictures of Sites of Magic.

Each Sites of Magic picture contains 10 Leyline Nodes. The first 9 are common nodes, while the last one is a Dragon Node, which can provide a greater attribute boost.

Leyline Reading
You can spend a Soul Split Panacea to imbue energy to the Cosmos Conduit and explore the Sites of Magic picture. When enough energy is accumulated, the next Leyline Node will be activated. Each reading also has a chance of triggering a Flash of Insight, which will directly activate the next Leyline Node.

Node Exploration
You can spend a Soul Split Panacea to explore the Leyline Node and randomly move in a direction deeper into the node. The bottom of the node has an abundance of magical energy, which can provide you with a great boost.

New Boundary - Pious Sky
You must carry out the tasks of investigation and exploration at the same time. Put an end to the turmoil in the Western Continent as soon as possible. Despite being on the run, Aida continued to scourge the Western Continent with the wicked Changelings. They comprehended the mystery of minds in Nicada. Many innocent citizens were mentally controlled and forced into serving the Changelings. You must venture into the new region of the Western Continent and eliminate the Changelings hiding amongst commoners. Use your wit and courage to put Aida's back to the wall!

Requirement to become Pious Sky Boundary:


 * Reawakening II, Level 102
 * Spiritual Cultivation: Celestial Saint
 * Reach Boundary: Royal Sky X

Players who meet the conditions can go to the Western Continent and take the Boundary Break quest. They can break into Pious Sky I at Pious Sky Envoy Kuza in Nicada, and start the main quest for the Pious Sky Boundary.

There are three Historical Phases to advance through in the Pious Sky Boundary: Legend of Treasure, Fairy Operation, and Cloud Top Dragon. Complete these quests to win EXP, Spirit, and Vitae in addition to Neverfall Squire's Badge x2, Barbaric Blood Crystal x2, Barbaric Blood x2, Soul Jade Crystal x1, and Starglade Chest x1.

New Instance - Altar of Saintess
There was once a particular race of people who lived in Perfect World. They themselves possessed little vigor energy, so they had to depend on the divine empowerment to live and grow. To win the gods' favor, they fabricated a lie that involved a saintess who could bestow a person the ultimate power and privilege. Their absurdity brought forth the destruction of the entire people. As the only female of the race, Saintess Anlu was abducted by an unknown villain, and has never been seen again. A young warrior, Hoen, who was deeply in love with the Saintess, heard that she was imprisoned at the Altar of Saintess. Separated by life and death, he decided to bring up his blade and fight once again for his love.

Requirements to enter the Altar of Saintess:


 * Reawakening II, Level 105
 * Celestial Saint
 * Royal Sky I

Players who meet the conditions can collect the item "Secret Key of Blood" from Recruit Officer Taylor to enter the instance. They can then choose whether to enter Altar of Saintess or Battle of Survival. Each player can challenge the instance once per day.

Instance Process
This instance has two different endings. After entering the instance, the squad can select a target to kill, which will direct them toward a corresponding ending. If the player chooses to help Hoen rescue Anlu, they will need to open the chain mechanism of the Altar of Saintess and simultaneously kill all four veins that bind the Saintess while making sure Anlu survives the onslaught of the minions spawning around the altar. There will only be one chance to rescue Anlu—if unsuccessful, you will need to come back the next day. On the other hand, if you believe Hoen's rescue operation was the result of some sinister plan, you can try to kill the Fake Saintess that pretends to be Anlu. You have multiple chances to kill the Fake Saintess.

There are different follow-up challenges for the two storylines. If you manage to rescue the Saintess, you will face the three Altar Guards who mutually support one another. You will have to kill all three of them at the same time otherwise they will continuously heal each other.

If you fail the quest, you will lose the reward for the day.

If you manage to kill the Fake Saintess, you will eventually confront the mastermind behind the schemes, Seind. Seind is biologically a male, but is enthusiastic in dressing like a female. The lunatic man is a zealous collector of crystal statuettes of the Saintess. When Seind loses 50% HP, he will enter a state of rampage, giving him the ability to instantly kill players. You'll have to be tactical, because this state can last for a rather long duration. What he fears most is the spiritual tree that grows next to him. If you want to defeat Seind, you will have to wait until he lets his guard down. While he is appreciating the crystals, the spiritual tree will grow.

Rewards
If you manage to save the Saintess, you will win Glyph Pack LV3, Saintess' Tear, and a large amount of Vitae. If you manage to kill the Fake Saintess, you will win Barbaric Blood Crystal, Saintess' Tear, and a large amount of Vitae.

Saintess' Tear can be used to trade for Dull Zenith Skull Shard (Bound), Bless Box, Soulgems, and more. You can ask Recruit Officer Taylor for details.

Skills
New skills have been added for the Technician and Edgerunner classes.

Technician

 * New buff skill: Charred Dimension, learned at level 34 at Aware of Discord cultivation. Buffs all squad members within 10 meters with an additional 3~30% of Fire damage for 30 minutes. The Sage version increases the duration to 60 minutes and the Fire damage to 40%. The Demon version increases Fire damage to 50%.
 * Realm Buster now has Sanctified and Glyph versions. The Sanctified version has no changes compared to the original skill (launches a teammate forward by 25 meters; during the flight, the teammate is invincible).
 * Sanguine: Increases the teammate's Attack Level by 20 for 4/6/8/10 seconds.
 * Ethereal: Increases the teammate's Defense Level by 20 for 4/6/8/10 seconds.
 * Verdant: The teammate is immune to negative status effects after landing for 1/2/3/4 seconds.
 * Golden: Generates 20/30/40/50 Chi.
 * Argent: Can be charged up twice, with a shortened cooldown. The Charge cooldown is reduced to 90/80/70/60 seconds.

Edgerunner

 * New buff skill: Blade Hurricane, learned at level 34 at Aware of Discord cultivation Buffs all squad members within 10.6~16.0 meters, increasing their Crit rate by 0.5~5.0% and Accuracy by 100% for 30 minutes. The buffs expire when changing maps. The Sage version has a 25% chance of generating a Spark. The Demon version increases your Attack Level by 15 for 15 seconds.
 * Shield of Monstrosity now has Sanctified and Glyph versions.
 * Sanctified: For the next 10 seconds, reflects all negative status effects from 4 skills that your enemies cast at you. When a skill lands multiple hits, each hit is counted as a skill. Used when inflicted with control effects. Requires 100 Shield Energy.
 * Sanguine: Required Shield Energy is reduced by 10/15/20/25.
 * Ethereal: Cooldown is reduced by 15/20/25/30 seconds.
 * Verdant: Instead of reflecting negative status effects, makes you immune to all movement control effects for 4.0/6.0/8.0/10.0 seconds.
 * Golden: The number of reflected skills is increased by 1/2/3/4.
 * Argent: Increases the duration of your shield by 1.0/2.0/3.0/4.0 seconds.

Items

 * Boutique additions:
 * Added Glyph conversion item: Glyph Color Stone.
 * Added Recommendation Letter, which is used to clear the cooldown for joining an allegiance.
 * Added Faction Allegiance conversion item: Recommendation Token. It can be used to change a Faction's chosen Allegiance.
 * Added Dark Lords of Morai Pack. Limit of one of this item per account.
 * Added Cosmos Conduit Pack, War Avatar Value Pack, Lucky Star Chart Pack, and Tome Refine Pack. Buy these items to get a Fortune Treasure Box for free. Limit of one of this item per account.
 * Mid-Autumn Fashion added: Silk Wisdom for male and Jade Revelation for female.

Miscellaneous

 * Sacred Spirit: Royal Sky will be spawned in the Gemini Plains area west of Polydeux in the Western Steppes.
 * New title quest series has been added for the Island of Broken Dreams and Village of the Dreaming Cloud.
 * There are now venomancer pet skins that can be purchased to change the appearance of your battle pet. Currently, there are a total of 4 skins available: Heliacal Phoenix (Ultimate Phoenix), Celestial Giant (Celestial Titan), Empyrean Harpy (Roc), and Avatar of War (Scion of War). These skins cost 20 Gold each and can be purchased and equipped in the combat pet training section.

Advanced Light Blessing
The Advanced Light Blessing buff used in Battle of Survival has been adjusted for various classes:


 * For all classes: Armor pieces are now embedded with the Sacred Spirit of powerful attributes. Some attributes can reduce Attack Interval for Light Armor classes, and other attributes can increase Channeling Speed for Arcane Armor classes
 * For all classes: Helmets are now embedded with Special Yellow Moonlight Crystal
 * For Venomancer, Cleric, and Mystic: the shards for Helmet, Body, and Legs have changed from Devil Stone to Serenity Stone
 * For Psychic and Edgerunner: the shards for Weapon have changed to Ancient Unity Stone

Players are no longer immune to Disarm while under the Advanced Light Blessing status.

Arigora Colosseum
The 6v6 matches for Arigora Colosseum have been disabled for the time being. Players can still participate in the colosseum if they are in a 3v3 squad.

All players will receive the Advanced Light Blessing when entering the Arigora Colosseum instead of using their own equipment.

Battle of Survival

 * The Daily Quest can now only be completed once per day instead of twice per day.
 * Fixed the issue where players could not be teleported while in Meditation in the Battle of Survival map.
 * The required item to enter Battle of Survival has changed from Battle of Survival Pass to Secret Key of Blood. Players can still collect it from Recruit Officer Taylor every day.

Quests

 * The maximum Boundary requirement for the daily quests Flame of Vengeance, Reborn In Fire, and This War o' Mine have been changed to Royal Sky X.

Venomancer Pets

 * Evolved pets now have a greatly improved health, attack, and defense inheritance rate, and the probability of higher attributes has been increased. Evolved pets will need to have their inheritances rerolled after the update for it to take effect.
 * Evolved pets will now inherit 100% of the Venomancer's Attack Levels, Defense Levels, Magic Penetration, and Spirit.
 * Pets no longer lose Loyalty when they die.
 * The pet combat system has been adjusted. You can now change the order of skills cast and select multiple skills for the pet to use automatically in battle. You can also lock the pet combat UI to prevent changes made to the skill order, but you can still select/de-select multiple skills.
 * Pets now have their own Guardian Charm which restores their health if it drops below 50%. The charm has a 20-second cooldown. The charm appears as a red circle around the pet icon. The charm is permanent.

Skills

 * The level cap of the passive skills Ward of Bane and Cosmic Blessing have been increased to LV10. Players can trade for the skill books from Royal Knight Hector in Neverfall in the Western Steppes.

All classes have received some skill rebalancing:

Blademaster

 * Glacial Spike: Range increased from melee to 10 meters.
 * ●Glacial Spike: Range increased from melee to 20 meters. If your target is within 10 meters of yourself, their Physical defense will be reduced by 90% and their Magic defense will be reduced by 60%.
 * ○Glacial Spike: Range increased from melee to 20 meters. If your target is within 10 meters of yourself, their Physical defense will be reduced by 90% and their Magic defense will be reduced by 60%. Demon effect changed from "50% chance to make all hits critical for the next 5 seconds" to "freezes the inflicted targets 10 meters away for 2 seconds".
 * ΨGlacial Spike: Range increased from 10 meters to 20 meters. Removed chance to make all attacks critical hits. Instead, the skill freezes targets within 10 meters of you for 3 seconds.
 * Verdant ΨGlacial Spike: Effect has been changed; previously it would have a chance to make all attacks in the next 5 seconds critical hits. Now it will freeze the target for 4 seconds and increase skill damage. It will also deal an additional 40/60/80/100% of weapon damage.
 * ɸ/ΩStar Smite: All damage is now physical damage instead of physical/metal damage depending on the weapon used. If using the skill with blade or sword, the skill is melee range instead (the original range effect was removed), and deals physical attack equal to 200% of weapon damage instead of metal damage equal to 100% of weapon damage. No changes to the skill when using Poleblades, Pikes, and Clubs. Skill will always hit.
 * Spirit Chaser (all versions): Range reduced to melee. Skill is now guaranteed to hit. No longer deals physical/metal damage; now only deals physical damage. Damage values on the base skill are unchanged but have been adjusted for other versions of the skill.
 * ●/○Spirit Chaser: Damage changed from "base physical damage plus 80% of weapon attack plus 3777 metal damage" to "base physical damage plus 180% of weapon damage plus 3777".
 * ɸSpirit Chaser: Channelling time reduced from 0.8 seconds to 0.5 seconds. Cast time reduced from 0.9 seconds to 0.7 seconds. Chi gain increased from 15 to 50. Damage increased from 100% of weapon damage to 200% of weapon damage. Sage effect improved; channelling time is reduced by 0.2 seconds instead of 0.1 seconds. Next ɸFarstrike within 6 seconds a critical hit effect removed.
 * ΩSpirit Chaser: Channelling time reduced from 0.8 seconds to 0.5 seconds. Cast time reduced from 0.9 seconds to 0.7 seconds. Chi gain increased from 25 to 60. Damage increased from 100% of weapon damage to 200% of weapon damage. Next ΩFarstrike within 6 seconds a critical hit effect removed.
 * Myriad Sword Stance: Range reduced to melee. Skill is now guaranteed to hit. No longer reduces physical and magic attack. No longer deals base physical damage plus 110~200% of weapon damage plus 3490.4~6096.8; instead, the skill hits 5 times for a total of 300% of your base attack.
 * ●Myriad Sword Stance: Range reduced to melee. Skill is now guaranteed to hit. No longer reduces physical and magic attack. No longer deals base physical damage plus 300% of weapon damage plus 8820; instead, the skill hits 5 times for a total of 350% of your base attack.
 * ○Myriad Sword Stance: Range reduced to melee. Skill is now guaranteed to hit. No longer reduces physical and magic attack. No longer deals base physical damage plus 300% of weapon damage plus 8820; instead, the skill hits 5 times for a total of 350% of your base attack. Demon effect changed; instead of having a chance to stun the target and increasing physical/magic attack reduction, it now increases base attack damage by 20%.
 * ΨMyriad Sword Stance: Range reduced to melee. Skill is now guaranteed to hit. No longer reduces physical and magic attack and no longer stuns. No longer deals base physical damage plus 300% of weapon damage plus 8820; instead, the skill hits 5 times for a total of 400% base physical damage.
 * Flame Tsunami (all versions): Range reduced from 10 meters to melee.
 * ΨFlame Tsunami: No longer stuns when your health is below 75%. Skill has different effects depending on the weapon used. Axe, Poleaxe, Hammer, and Polehammer stun the target for 3 seconds. Poleblades, Pikes, and Clubs have their range increased to 20 meters and deals damage to enemies in a 22-meter line. Blades and Swords deal an additional 200% of weapon damage. Other weapons have the same effect as Axe, Poleaxe, Hammer, or Polehammer.
 * Golden ΨFlame Tsunami: Additional weapon damage reduced from 220/230/240/250% to 20/30/40/50%.
 * Verdant ΨFlame Tsunami: Effect has been changed; instead of dealing additional damage when below 75% health, it now stuns the target for 3.5/4.0/4.5/5.0 seconds when using Axe, Poleaxe, Hammer, or Polehammer.
 * Ethereal ΨFlame Tsunami: Damage increased from 30% of weapon damage to 200% of weapon damage. No longer stuns.
 * Argent ΨFlame Tsunami: Damage decreased from 230% of weapon damage to 200% of weapon damage. Effect has been changed; instead of dealing higher weapon damage, it now deals an additional 110/140/170/200% of weapon damage when using Blades and Swords.
 * ɸ/ΩDragon Rising: Skill will always hit. Axes, Poleaxes, Hammers, and Polearms now stun the target for 7 seconds instead of 6 seconds. Blades and Swords no longer have an extended cast range, and no longer do metal damage. Instead, they reduce the channelling time to 0.2 seconds and cast time to 1.4 seconds and do an additional 300% of weapon damage.
 * ΨDragon Rising: Skill will always hit. Poleblades, Pikes, and Clubs no longer deal additional damage. Blades and swords no longer have an extended cast range and will not paralyze the target, but instead will reduce channelling time to 0.1 seconds and cast time to 1.3 seconds, and their additional damage is changed from metal damage equal to 100% of weapon attack to physical damage equal to 500% of weapon attack.
 * Golden ΨDragon Rising: All weapons will now deal extra damage instead of just Axes, Poleaxes, Hammers, and Polearms.
 * ɸ/ΩRoar of the Pride: Now has different effects depending on the weapon used. Axes effect is unchanged from the original skill. Poleblades, Pikes, and Clubs increase the cast range to 20 meters and deals damage to a single target, stunning and disarming them for 5 seconds. Blades and sword will not stun or disarm the enemies, but instead reduce channelling time to 0.1 second and casting time to 1.5 seconds, and deals damage to all enemies within 10 meters equal to 200% of base physical damage.
 * Smack: Range reduced from 18 meters to melee. Added effects to the skill depending on the weapon used. Axes and Hammers increase the silence duration to 5 seconds. Polearms increase the range to 20 meters. Blades and Swords no longer silence the target, but reduce channelling time to 0.1 seconds and cast time to 1.0 seconds, and increases physical damage by an additional 200% gear attack. Other weapons have the same effect as Axes and Hammers.
 * ΨFerocious Leap: Bleed effect has been removed in general. Has different effects depending on what weapons you use. Axe, Poleaxe, Hammer, and Polehammer will cause the target to bleed for 3 seconds, dealing 350% weapon damage plus 4697. Poleblades, Pikes, and Clubs increase the range from melee to 20 meters. Blades and Swords deal 100% of weapon damage plus 1839. Other weapons have the same effects as Axe, Poleaxe, Hammer, and Polehammer.
 * Argent ΨFerocious Leap: Effect reworked slightly; Now using Blades or Swords deal an additional 40/60/80/100% of weapon damage. Original effect dealt additional damage regardless of weapon type used.
 * ΨOcean's Edge: Slow and freeze effects removed. Has different effects depending on what weapons you use. Axe, Poleaxe, Hammer, and Polehammer slow the target by 60% for 10 seconds and has a 20% chance to freeze the target for 9 seconds. Poleblades, Pikes, and Clubs have their range increased from melee to 20 meters. Blades and Swords deal 150% of weapon damage plus 1864. Other weapons have the same effect as Axe, Poleaxe, Hammer, and Polehammer.
 * Verdant ΨOcean's Edge: The 100% freeze effect only applies to Axes, Poleaxes, Hammers, or Polehammers.
 * Argent ΨOcean's Edge: Effect reworked slightly; Now using Blades or Swords deal an additional 110/140/170/200% of weapon damage. Original effect dealt additional damage regardless of weapon type used.
 * ΨRiver Avalanche: No longer stuns the target. Has different effects depending on what weapons you use. Axe, Poleaxe, Hammer, and Polehammer have a 55% chance to stun the target for 3 seconds. Poleblades, Pikes, and Clubs increase the range from melee to 20 meters. Blades and Swords deal an additional 30% of weapon damage and reduce casting time to 1 second. Other weapons have the same effect as Axe, Poleaxe, Hammer, and Polehammer.
 * Argent ΨRiver Avalanche: Does not stun even with Axes, Poleaxes, Hammers, and Polehammers. Effect reworked slightly; Now using Blades or Swords deal an additional 55/80/105/130% of weapon damage. Original effect dealt additional damage regardless of weapon type used.
 * Leap Back: Speed of leap increased.
 * Tiger Leap: Speed of leap increased.
 * ΣVajra: Now also resists the next lethal damage in the next 60 seconds, restoring full health.
 * ΣVoltage Shock: Range reduced from 5 meters to melee. No longer stuns. Blades and Swords no longer have an extended cast range, and their damage type is no longer converted to metal. Instead, they deal an additional 40% of base physical damage.

Wizard

 * Undine Strike: Range increased from 27 meters to 30 meters. Damage type is now clarified as Earth damage equal to 20% of base magical attack.
 * Verdant ΨWill of the Phoenix: Cooldown increased from 7.0 seconds to 15.0 seconds. Skill now can knock back players. Effect has been changed; previously it would reduce the channelling time. Now it knocks back targets by 10/11/12/13 meters.
 * Arcane Defense: Now triggers once every 15 seconds instead of every 25 seconds.
 * ΣMagical Ice Shield: Channelling changed from 0.1 seconds to instant. Cast time changed from 1.3 seconds to instant. No longer costs Chi to cast. While frozen and invincible, you will now restore all of your health. Enemies will become frozen if the shield becomes broken or when it expires.
 * Essential Sutra: The channelling bug has been fixed; now it actually removes the channelling time for skills instead of setting channelling speed to a capped amount.
 * ΨEssential Sutra: Now also makes you immune to all status effects for 6 seconds.
 * Argent ΨEssential Sutra: Immunity to movement control effect increased from 3/4/5/6 seconds to 8/10/12/14 seconds.

Barbarian

 * ●/○Roar: Range of skill effect increased from 12 meters to 20 meters. Now also forces players to target you for 8 seconds. After the effect ends, players will not be affected by this effect again for another 60 seconds.
 * Golden ΨRaging Slap: Range increased from melee to 20 meters. Cooldown increased from 20 seconds (depends on level of glyph embedded). Glyph effect no longer deals additional damage; instead it reduces the cooldown to 28/26/24/22 seconds.
 * Golden ΨViolent Triumph: Skill reworked. Now makes you immune to movement control effects for a limited time. Grants a Titans Protection status to an ally target within 35 meters, taking all incoming damage and negative status effects for them for 10 seconds. The protection status will end early if either you or your ally die within the 10 seconds. After the end of the skill, the ally cannot be re-protected for a while. Glyph effect also reworked; Your immunity to movement control effects will last 7/8/9/10 seconds.
 * ΨArmageddon: Skill slightly reworked; Instead of consuming 50% of your Health and Mana, now consumes all of your Chi. Additional damage is no longer based on each point of Health and Mana consumed, but is instead equal to 2.25 times your current Health and Mana.
 * Verdant ΨArmageddon: Effect slightly reworked; Instead of additional damage increased to 5/6/7/8 time Health and Mana consumed, deals additional damage equal to 2.5/3.0/3.5/4.0 times your current Health and Mana.
 * Argent ΨArmageddon: Effect reworked; Instead of dealing damage based on half of your Health and Mana and consuming less Health and Mana, increases the attack's range to 14/16/18/20 meters.
 * Verdant ΨDevour: No longer consumes your Health. Extra damage is calculated from current Health instead equal to 25/30/35/40% of the amount of current Health.
 * Argent ΨDevour: No longer consumes your Health and no longer deals additional damage. Instead, generates 25/30/35/40 Chi.
 * Sanguine ΨFlesh Ream: No longer consumes your Health. Extra damage is calculated from current Health instead equal to 25/30/35/40% of the amount of current Health.
 * Argent ΨStomp of the Beast King: No longer consumes your Health. Extra damage is calculated from current Health instead equal to 25/30/35/40% of the amount of current Health.
 * Ethereal ΨMighty Swing: No longer consumes your Health. Extra damage is calculated from current Health instead equal to 25/30/35/40% of the amount of current Health.
 * Ethereal ΨBerserker's Wrath: No longer consumes your Health. Extra damage is calculated from current Health instead equal to 25/30/35/40% of the amount of current Health.
 * Argent ΨPenetrate Armor: Damage increased from 3129 to 8344. No longer consumes your Health. Extra damage is calculated from current Health instead equal to 25/30/35/40% of the amount of current Health.

Venomancer

 * Heal Pet (base version): Cooldown increased from 2.8~1.0 seconds to 69.0~60.0 seconds. The skill now heals the pet for 100% of its health.
 * ΣHeal Pet: Cooldown increased from 1.0 seconds to 60.0 seconds. The skill now heals the pet for 100% of its health. AoE damage reduction from non-player targets now lasts 60 seconds instead of 30 seconds. The immunity to lethal damage and 20% max health heal can also occur during these 60 seconds.
 * Pets now have their own Guardian Charm which restores their health if it drops below 50%. The charm has a 20-second cooldown.
 * Gold Armor Deity (Celestial Giant exclusive skill): Added the effect that if your target is a player, taunt the player and force them to target you for the next 3 seconds.
 * Phoenix Wings Flying (Heliacal Phoenix exclusive skill): Cooldown reduced from 30 seconds to 1 second.
 * Multiple Strikes (Battlebot exclusive skill): Cooldown increased from 1 second to 3 seconds.

Archer

 * ΨQuickshot: Channeling time reduced from 1.0 seconds to 0.5 seconds.
 * Ethereal ΨQuickshot: Channeling time reduced from 0.8/0.7/0.6/0.5 seconds to 0.4/0.3/0.2/0.1 seconds.
 * ΨStunning Arrow: Channeling time reduced from 1.0 seconds to 0.5 seconds.
 * Ethereal ΨStunning Arrow: Channeling time reduced from 0.8/0.7/0.6/0.5 seconds to 0.4/0.3/0.2/0.1 seconds.
 * ΨAim Low: Channeling time reduced from 1.0 seconds to 0.5 seconds.
 * Ethereal ΨAim Low: Channeling time reduced from 0.8/0.7/0.6/0.5 seconds to 0.4/0.3/0.2/0.1 seconds.
 * Whisper Shot: Channeling time reduced from 1.2 seconds to 0.6 seconds.
 * ΨBlood Vow: Channeling time reduced from 1.5 seconds to 1.0 seconds.
 * Ethereal ΨBlood Vow: Channeling time reduced from 1.3/1.2/1.1/1.0 seconds to 0.8/0.7/0.6/0.5 seconds.
 * ΨStormrage Eagleon: Name corrected from "Stormrage Eagle" to "Stormrage Eagleon" (except on Argent Glyph). Fixed issue where slowing effect was not working properly. Channeling time reduced from 1.5 seconds to 1.0 seconds.
 * Ethereal ΨStormrage Eagleon: Channeling time reduced from 1.3/1.2/1.1/1.0 seconds to 0.8/0.7/0.6/0.5 seconds.
 * ΨThunder Shock: Channeling time reduced from 1.5 seconds to 0.8 seconds.
 * Ethereal ΨThunder Shock: Channeling time reduced from 1.3/1.2/1.1/1.0 seconds to 0.7/0.6/0.5/0.4 seconds.
 * Verdant ΨThunder Shock: Metal Resistance is reduced for 25 seconds instead of 20 seconds. This change is not shown on the skill description in-game.
 * ΨThunderous Blast: Channeling time reduced from 2.0 seconds to 1.0 seconds. Metal damage increased from 4019 to 7717.
 * Ethereal ΨThunderous Blast: Channeling time reduced from 1.6/1.4/1.2/1.0 seconds to 0.8/0.7/0.6/0.5 seconds.
 * ΨLightning Strike: Channeling time reduced from 1.0 seconds to 0.5 seconds.
 * Ethereal ΨLightning Strike: Channeling time reduced from 0.8/0.7/0.6/0.5 seconds to 0.4/0.3/0.2/0.1 seconds.
 * ɸWinged Shell: Instead of absorbing up to 1800 damage, now absorbs 80% of damage taken, up to 25% of your maximum health. (Sage version improves the maximum health threshold)
 * ΩWinged Shell: Instead of absorbing up to 1500 damage, now absorbs 80% of damage taken, up to 20% of your maximum health.
 * ɸFeather Armageddon: Channeling time reduced from 1.0 seconds to 0.5 seconds.
 * ΩFeather Armageddon: Channeling time reduced from 1.0 seconds to 0.5 seconds. Demon effect is clarified; the Plume Shell absorbs damage equal to 10% of your maximum health.
 * ΨLeap Left/ΨLeap Right: Jump distance increased from 20 meters to 30 meters.
 * Verdant ΨLeap Left/Verdant ΨLeap Right: Jump distance increased from 24/26/28/30 meters to 32/33/34/35 meters.
 * Galvanic Aura: Channeling time reduced from 1.4 seconds to 0.7 seconds. Critical Hit Rate increased from 25% to 50%.
 * Blessing of the Condor: The evasion effect for the skill has been reworked. Instead of directly raising your evasion by 1000%, you will gain an evasion buff which allows you to take only 1 damage. Duration of the skill is reduced from 10 seconds to 5 seconds.

Cleric

 * Verdant ΨPurify: Cooldown increased from 2 seconds to 20 seconds. Skill now purifies allies in a certain radius of the target instead of just the target. Effect has been reworked; instead of reducing channel time, now purifies allies in a 10/15/20/25 meter radius of the target.
 * ΨGuardian Light: Now also makes you immune to negative status effects for the duration of the skill.
 * Ethereal ΨGuardian Light: Effect slightly reworked; Instead of making you immune to movement-impairing effects for 6/9/12/15 seconds, now makes you immune to negative status effects for 12/13/14/15 seconds.
 * Argent ΨGuardian Light: Still teleports you forward, but no longer adjusts the skill effect's time. Now reduces incoming damage by 20/30/40/50% for 10 seconds.
 * ΨPlume Shell: Now consumes 1 Mana for every 2 points of damage absorbed instead of every 1 point of damage absorbed. This adjustment also applies to the Ethereal Glyph effect.
 * Sanguine ΨPlume Shell: Text error in Glyph effect has been fixed.
 * Wings of Protection: Absorbs damage up to 40% of the target's maximum Health instead of 20%. Now also increases the target's movement speed by 50% and grants immunity to control effects for 10 seconds.
 * ΨUltraviolet Dance: Cast time reduced from 1.6 seconds to 1.0 seconds.
 * Sanguine and Argent ΨUltraviolet Dance: Cast time reduced from 1.0 seconds to 0.5 seconds.

Assassin

 * ΨShadow Jump: Freezes the target for 1 second. All Glyph versions will freeze the target for 2 seconds instead of 1 second.
 * ΨShadow Teleport: Cooldown reduced from 150 seconds to 120 seconds.
 * Ethereal ΨShadow Teleport: Reduces the cooldown by 15 seconds per Hit Charge instead of 20 seconds per Hit Charge.
 * Sanguine ΨLife Hunter: Cast time and cooldown time reduced from 1.4 seconds to 1.0 seconds. No longer reduces the target's attack rate or maximum health. Glyph effect reworked; instead of lowering the target's maximum health further, effect now deals an additional 10/40/70/100% of weapon damage.
 * Argent ΨElimination: Optimized the damage composition. Cooldown reduced from 15.0 seconds to 10.0 seconds. Each Hit Charge increases damage by 20/30/40/50% of base physical damage instead of 16/24/32/40% of base physical damage.
 * Subsea Strike (all versions): Cast time reduced from 1.3 seconds to 0.9 seconds.
 * The description of the Golden version of ΨCursed Jail has been corrected. The skill costs 2 sparks to use and returns 50 Chi after use - It previously incorrectly stated that it costs 1.5 sparks to use. This also applies to all other glyph versions of ΨCursed Jail, but the descriptions have not been corrected on other versions.

Psychic

 * ●/○Tide Spirit: Cast time reduced from 1.6 seconds to 1.0 seconds.
 * ΨGlacial Shards: Channel time increased from 1.0 seconds to 1.5 seconds. Cast time reduced from 2.0 seconds to 1.0 seconds.
 * ΨSandburst Blast: Channel time increased from 0.8 seconds to 1.2 seconds. Cast time reduced from 2.2 seconds to 1.0 seconds.
 * ΨRed Tide: Channel time reduced from 1.8 seconds to 1.5 seconds. Cast time reduced from 1.2 seconds to 1.0 seconds.
 * ΨSandball Clash (except Ethereal ΨSandball Clash): Channel time reduced from 3.0 seconds to 2.0 seconds.
 * Ethereal ΨSandball Clash: Channel time reduced from 2.6/2.4/2.2/2.0 seconds to 1.6/1.4/1.2/1.0 seconds.
 * ΨCrystal Light (except Ethereal ΨCrystal Light): Cast time reduced from 1.5 seconds to 1.0 seconds.
 * Ethereal ΨCrystal Light: Cast time reduced from 1.3/1.2/1.1/1.0 seconds to 0.8/0.7/0.6/0.5 seconds.
 * ΨSand Flood: Cast time reduced from 1.5 seconds to 1.0 seconds.
 * ΨTradewinds: Channel and Cast times reduced from 0.5 seconds to Instant. You no longer gain Chi from this skill. You can no longer use this skill on allies.
 * All Glyph versions of ΨTradewinds: Now also makes you immune to movement control effects for 5 seconds.
 * Golden ΨTradewinds: Effect reworked; Instead of further increasing flight speed, now reduces the cooldown time to 80/70/60/50 seconds.
 * Verdant ΨTradewinds: Effect reworked; Instead of further increasing movement speed, now increases the duration of the movement control immunity to 12/14/16/18 seconds.
 * Sanguine ΨStone Smasher: Range increased from 28.5 meters to 35 meters. Channel time increased from 2.0 seconds to 4.0 seconds. Cast time increased from 1.0 seconds to 1.8 seconds. Cooldown increased from 60 seconds to 120 seconds. Skill has been reworked; now it hits 5 times, dealing 200% of base magic damage plus 400% of weapon damage plus 12000 Earth damage. No longer reduces the targets' Attack Rate. Instead of restoring Chi after use, now deals an additional 40/60/80/100% of weapon damage.
 * ●/○Black Voodoo: Channel time reduced from 1.0 seconds to Instant. Cast time reduced from 1.4 seconds to Instant. Cooldown reduced from 8.0 seconds to 5.0 seconds. You no longer gain Chi from this skill.
 * ●/○White Voodoo: Channel time reduced from 1.0 seconds to Instant. Cast time reduced from 1.4 seconds to Instant. Cooldown reduced from 8.0 seconds to 5.0 seconds. You no longer gain Chi from this skill. Demon effect now clarifies that the channeling time is reduced for 60 seconds.

Seeker

 * ΨGravel Blade/Golden ΨGravel Blade: If the ΨBloodletting status is applied and you use ΨStalagstrike, the stun will now last 5 seconds instead of 3 seconds. This does not apply to other versions of the skill.
 * Ethereal ΨGravel Blade: ΨBloodletting now stuns for 2.0/3.0/4.0/5.0 seconds instead of 1.5/2.0/2.5/3.0 seconds.
 * Sanguine ΨGravel Blade: The skill now deals metal damage instead of physical damage.
 * ΨGlowing Blade: If the ΨDisarmed status is applied and you use ΨArme Nier, the additional damage from the skill is output as metal damage instead of physical damage. This does not apply to the Sanguine or Argent versions of the skill.
 * Verdant ΨGlowing Blade: The ΨDisarmed status is now guaranteed to be applied for 3.0/4.0/5.0/6.0 seconds instead of 2.5/3.0/3.5/4.0 seconds.
 * Sanguine ΨGlowing Blade: The skill now deals physical damage instead of a mix of metal and physical.
 * Sanguine ΨWind Blade: The skill now deals metal damage instead of physical damage.
 * ΨGemini Slash: Cast time has been reduced from 2.0 seconds to 1.0 seconds.
 * ΨArme Nier: Cast time has been reduced from 1.5 seconds to 1.0 seconds.
 * Ethereal ΨArme Nier: Cast time has been reduced from 1.3/1.2/1.1/1.0 seconds to 0.8/0.7/0.6/0.5 seconds.
 * Archangels of Justice: The Archangels of Justice now use an AI system for battle, similar to the venomancer/mystic/etc summons. The stats of the Angels have been adjusted - they now inherit 100% of the player's health, defense, and attack. The order of priority for the Archangels' skills is Soul of Weakness → Meteor Shower → Promise of the World. The Archangels of Justice will avoid using Meteor Shower on targets if they are immune to stuns.

Mystic
Mystic Summons have been reworked:
 * Summons' health, attack, and defenses have been increased. Summons now inherit 100% of their owner's stats.
 * All summons are time-limited and no longer can be summoned permanently
 * All summons (except Voidbringer) have a greatly increased cooldown.
 * Summons no longer use mana for skills. As a result, the Transference skill has been reworked into a passive that increases the summon's duration.
 * Summons are now completely AI-controlled and do not respond to manual input; they instead will use their skills in a set order. They will adjust the order of their skills based on their target's status; for example, if the enemy is using an anti-stun skill then the summon will not attempt to stun the target.

Devil Chihyu changes:
 * Stats increased (see summons information above).
 * Cooldown increased from 8.0 seconds to 180.0 seconds.
 * Devil Chihyu lasts for 20 seconds by default instead of spawning permanently. The spawn time can be increased by leveling the Transference skill.
 * Skill Priority: Skull Slap, Folding Strike, Boost. Devil Chihyu will not use Skull Slap if the target is immune to stuns or invulnerable.
 * Sage/Demon: Mana cost reduced from 945/1050 to 840.

Storm Mistress changes:
 * Stats increased (see summons information above).
 * Cooldown increased from 8.0 seconds to 180.0 seconds.
 * Storm Mistress lasts for 20 seconds by default instead of spawning permanently. The spawn time can be increased by leveling the Transference skill.
 * Skill Priority: Luna Blade, Hush, Moonshade. Storm Mistress will not use Moonshade if the target is immune to silence or invulnerable.
 * Sage/Demon: Mana cost reduced from 1215/1350 to 1080.

Salvation changes:
 * Stats increased (see summons information above).
 * Does not attack at all and will always follow its owner.
 * Cooldown increased from 8.0 seconds to 180.0 seconds.
 * Salvation lasts for 20 seconds by default instead of spawning permanently. The spawn time can be increased by leveling the Transference skill.
 * Salvation's Aegis Sphere skill can now only be applied to its owner and will be cast automatically when its owner's health is lower than 50%. Also removes all of the owner's negative effects.
 * Salvations Martyrdom skill has been reworked. Now it heals friendly units within 12 meters by 30% of your magic attack and does not need to select a friendly target to use. Channel 0.5 seconds, cast 0.5 seconds, cooldown 3.0 seconds.
 * Skill Priority: Warp Shield, Martyrdom, Aegis Sphere.
 * Sage/Demon: Mana cost reduced from 1395/1550 to 1240.

Cragglord changes:
 * Stats increased (see summons information above).
 * Cooldown increased from 60.0 seconds to 180.0 seconds.
 * The spawn time of Cragglord can be increased by leveling the Transference skill.
 * Cragglord's Cometfall skill now also reduces the targets' Physical and Magical Defense by 50% of their gear value for 10 seconds.
 * Skill Priority: Cometfall, Eruption.
 * Sage/Demon: Mana cost reduced from 1755 to 1560.

Voidbringer changes:
 * The spawn time of Voidbringer can be increased by leveling the Transference skill.
 * Skill Priority: Traveler's Bash, Traveler's Dance

Other changes:
 * Heal Summon: Cooldown increased from 1.0 seconds to 180.0 seconds. Now restores all of your summon's health.
 * Transference: Skill has been reworked into a passive skill. Now allows your summons to last for an additional 1~10 seconds.

Duskblade

 * ΨWinged Dragon: Now guaranteed to be a critical hit.
 * Blinking Moment (all versions): Chi cost reduced from 50 to 40.
 * Eternity (all versions): Chi gain increased from 15 to 30.
 * Reflection of the Moon: The skill coped from Technicians has been changed from Prey of Blood to Gilded Blaze. The skill immediately removes negative statuses like Paralyze, Disarm, Freeze, Stun, and Sleep. It can also be used when inflicted with control effects.
 * Night Howler: The damage reduction effect now also applies to squad members. Does not overwrite existing damage reduction effects.

Stormbringer

 * ○Monsoon: The demon effect has been changed. Instead of having a chance to reduce incoming damage, now increases the Critical Hit Rate of the skill by 50%.
 * ΨMonsoon: Change to reduce incoming damage effect removed. Now guaranteed to be a Critical Hit.
 * Deafening Thunder (all versions): The reduced attack rate and channeling speed effect has been removed.
 * ○Deafening Thunder: The demon effect has been changed. Instead of being able to attack enemies in a 15-meter range, now increases the Critical Hit Rate of the skill by 50%.
 * ΨDeafening Thunder: Now guaranteed to be a Critical Hit.
 * Sanguine ΨDeafening Thunder: Effect reworked; instead of further reducing attack rate and channeling speed, now deals an additional 40/60/80/100% of weapon damage if you have 2 Thunder Charges and 1 Ice Charge.
 * ɸ/ΩFrozen Lightning: If you have 3 charges, now generates a charge of the identical type instead of generating a charge of the opposite type.
 * ɸ/ΩThundershow: Base magic damage reduced from 60% to 40%. The lightning burn damage has been increased from 100% base magic damage to 120% base magic damage.
 * Lunar Shadow changes:
 * Attributes have been significantly increased.
 * Lunar Shadow no longer uses mana for skills.
 * Lunar Shadow is now completely AI-controlled and does not respond to manual input; it will instead use its skills in a set order. It will adjust the order of its skills based on its own status and the target's status.
 * Skill Priority: Ice Bullet, Sonic Boom, Negative Lightning Strikes, Lunar Benediction. Lunar Shadow will only use Lunar Benediction once it is below 40% health. It will not use Ice Bullet if its target is immune to stuns or invulnerable.
 * Lunar Shadow's Ice Bullet now only deals 4 times your base magic attack instead of 6 times your base magic attack.
 * Lunar Shadow's Sonic Boom's cooldown has been reduced from 1.0 seconds to 0.5 seconds.

Technician

 * ΨFlame: Deadly Expel: Added effect - the cooldown time of ΨMurderous Indulgence is reduced by 0.5 seconds per use of this skill. The cooldown time will not be reduced for Argent ΨMurderous Indulgence.
 * ΨFlame: Deadly Flow: Added effect - the cooldown time of ΨMurderous Indulgence is reduced by 0.5 seconds per use of this skill. The cooldown time will not be reduced for Argent ΨMurderous Indulgence.
 * ɸ/ΩTide of Flame: Added effect - the cooldown time of ΨMurderous Indulgence is reduced by 0.5 seconds per use of this skill. The cooldown time will not be reduced for Argent ΨMurderous Indulgence.
 * Golden ΨPrey of Blood: Effect now deals an additional 90/120/150/180% of weapon attack instead of 60/90/120/150% of weapon attack.
 * Verdant ΨPrey of Blood: When in Life Straggler status, deals an additional 90/120/150/180% of weapon attack instead of 60/90/120/150% of weapon attack.
 * Ethereal ΨPrey of Blood: Chi gain increased from 20/30/40/50 to 40/50/60/70.
 * Sanguine ΨPrey of Blood: HP absorption effect re-added to skill. Other effects are unchanged.
 * Argent ΨPrey of Blood: Deals an additional 40/60/80/100% of weapon attack instead of 20/40/60/80% of weapon attack.
 * ΨSilent Mayhem: Added effect - If the skill is released after a 2.5 second charge, the cooldown time of ΨGilded Blaze will be removed. The cooldown time will not be removed for Argent ΨGilded Blaze.

Edgerunner

 * Verdant ΨHeavenly Arbitration: Skill reworked. Cooldown increased from 5 seconds to at most 40 seconds. No longer attacks all targets within a 20-meter line. Your next attack within 5 seconds will put you in the Shattered Dream status if you are not already in the Shattered Dream status (Upon using the next 20 normal attacks and skills, you will teleport to the target's location. Lasts 30 seconds). Glyph effect also reworked; instead of dealing additional weapon attack, reduces the cooldown to 35.0/30.0/25.0/20.0 seconds.
 * Verdant ΨHowling Collapse: The stun duration has been increased from 2.5/3.0/3.5/4.0 seconds to 3.0/4.0/5.0/6.0 seconds.
 * ΨShield of Cataclysm: Your defensive shield now negates damage by 80% of your maximum health instead of 40% of your maximum health.
 * Golden ΨShield of Cataclysm: The shield can negate damage by up to 90/100/110/120% of your maximum health instead of 50/60/70/80% of your maximum health.
 * Argent ΨShield of Cataclysm: Cooldown changed from 120 seconds to 90 seconds. The skill now does its standard effect of a defensive shield that negates damage and no longer removed negative effects from yourself. Glyph effect reworked; instead of further recovering your health, now increases the duration of your shield by 2.0/3.0/4.0/5.0 seconds.

Items

 * Star Chart items and Cosmos Conduit items can now be placed in the Cupboard.

Miscellaneous

 * Increased the cap of Vitae gained by Royal Sky players from killing Sacred Spirits every day from 5,000 to 25,000.
 * Optimized the mechanism to save "Game - Hotkeys" settings. When a player logs off normally, their Hotkey settings will be saved to the server. When they log in from another device, their settings will be synced.

Bug Fixes

 * Twilight Temple Revisited Part 2:
 * Fixed the issue where, from a certain point of view, the connecting bridge would disappear in Twilight Temple: Cloud Abode.
 * Fixed the issue where certain special effects did not display in Twilight Temple: Cloud Abode.
 * Fixed the issue where the Blademaster Skill "ΨOcean's Edge" with Ethereal Glyph recovers the incorrect amount of Chi.
 * Fixed the issue where the Wizard Skill "ΣMagical Ice Shield" may freeze other players in safe zones upon using.
 * Fixed the issue where the Wizard Skill "ΨWill of the Phoenix" with Verdant Glyph could not push monsters.
 * Fixed the description text for Technician and Edgerunner Skill Books in the Boutique.
 * Fixed the issue where the Sanctified Tome X description didn't include Technician skills.

Known Issues

 * Tundra Campaign: Players cannot earn Arctic Warfare stacks while in a Chariot. In addition, players currently in Chariots cannot properly send Allegiance (World Chat) messages.
 * Tundra Campaign: Ancient Dragon vehicles (Blazing Terrorsaur/Frosty Spinosaur) only last for an hour even though they state in-game that they last for 2 hours.
 * Northern Realm: Hourly events regularly bug out and award the player with a seemingly random amount of Merit and Gold Blade Tokens prematurely, resulting in players receiving rewards twice for a single event. On the first event every Wednesday, players will instead earn no Merit or Gold Blade Tokens despite qualifying for the event.
 * Advanced Endless Universe: The monsters in the first part of the Balance AKA Light/Dark mode of the dungeon do not spawn at the same time, which makes it difficult for players to complete the challenge.