PvE Territory Wars

PvE Territory Wars is a type of Territory War battle against an unclaimed territory. Normally a Territory War is a battle between two Factions, however when a territory is unclaimed it is instead a battle between a faction and monsters. There are no catapults, towers, or crystals in a PvE battle. Factions will instead have 100 minutes (1 hour and 40 minutes) to kill all monsters to successfully capture the territory. If time runs out before all monsters are killed, the faction will lose the battle, and the territory will remain unoccupied.

A PvE Territory War is typically easy to complete; factions with level 100 players should have no trouble with the monsters or bosses and can usually complete a PvE battle within 5 to 10 minutes. Factions with a very small amount of players, a low average member level, or members with low equipment may spend more time completing the battle and may have a more difficult time killing the monsters and bosses.

Rules
The rules of a PvE Territory War are exactly the same as any other Territory War:
 * Chi will be reset to 0 once you enter the instance.
 * You cannot embrace people inside the instance.
 * Mounts and flyers can be used inside the instance. Using a flyer may reset any bosses you aggro, however.
 * After death, you will have 30 seconds of being sealed in which you cannot use any skills.
 * Items and Exp will not be lost upon death inside the instance.

Preparation
Genies

The territory war should not be taken lightly; everyone should go all out for it, which includes making a new genie. The following skills will help a lot:


 * [[File:Absolute Domain.png]] Absolute Domain: Makes a squad immune to damage for a short period.
 * [[File:Tree of Protection.png]] Tree of Protection: Restores 25% HP every second for 3 second. Everyone should have this skill as Level 1, and be constantly using it every cooldown on bosses.

Potions and Pills

Everyone should be using the highest HP Recovering potion they can get their hands on, elixirs also help. HP Recovery per Second Pills will also help.

City Keeper: Hellsmite Carrier
Statistics


 * Health Points: 6,000,000 HP
 * Physical Attack: 3,800 – 4,500
 * Magic Attack: 1,800 – 2,500
 * Physical Defense: 2,090
 * Magic Defense: 1,921
 * Speed: 5m/ Second

Skills and Attacks

Hellsmite Carrier uses two kinds of AoE attacks as well as a constant physical attack. One is a physical and magical AoE Hit dealing physical and fire damage. The other is an AoE hit dealing fire damage but also lowering everyone's fire defenses by 50% and slowing down channeling.


 * 0.8 Attack interval Physical Attack.
 * 28m Physical and Fire Magical AoE.
 * [[File: Fire_Res_Icon.PNG]] 28m Fire Magical AoE decreasing Fire Resistance by 50%.
 * [[File:Stupefy debuff.png]] 28m Decreased Channeling AoE.

Tactic to Defeat

Hellsmite Carrier moves quite slowly, and should probably be lured down the B Road to your base so the people who die from the AoEs can get back easily. Can be tanked by a barbarian with 5,000+ HP and 2 clerics with 3,000+ HP.

Preparation
Genies

The territory war should not be taken lightly; everyone should go all out for it, which includes making a new genie. The following skills will help a lot:


 * [[File:Absolute Domain.png‎]] Absolute Domain: Makes a squad immune to damage for a short period.
 * [[File:Tree of Protection.png]] Tree of Protection: Restores 25% HP every second for 3 second. Everyone should have this skill as Level 1, and be constantly using it every cooldown on bosses.
 * [[File:Reflective Aura.png]] Reflective Aura: Reflects up to 100,000 damage.
 * [[File:Alpha Male.png‎]] Alpha Male: Draws Aggro and reflects 40% Damage.

Potions and Pills

Everyone should be using the highest HP Recovering potion they can get their hands on, elixirs also help. HP Recovery per Second Pills will also help.

Gate A Keeper: Penumbrax Dominator
Statistics
 * Health Points: 12,000,000 HP
 * Physical Attack: 90,000 - 90,000
 * Magic Attack: 10,000 - 10,000
 * Physical Defense: 3,975
 * Magic Defense: 3,975
 * Speed: 15m/ Second

Skills and Attacks

Penumbrax Dominator Will only ever attack using a physical Single attack, dealing a lot of damage and will one shot anyone who hits it; it also buffs itself for increased physical damage, magical damage and attack rate.


 * 0.8 Attack interval Physical Attack.
 * [[File:Physical Attack Icon.PNG]] Increased Physical Attack Buff.
 * [[File:Tile1-7.png]] Increased Magical Attack Buff.
 * [[File:Quicken buff.png]] Increased Attack Rate Buff.

Tactic to Defeat

Penumbrax Dominator can't be tanked. End of. The only possible way to beat it is to sacrifice yourself and allow it to kill itself on reflect damage. To do this with lure it back to your base (which may take time) or have a lot of clerics constantly resurrecting. Venomancers should bramble guard anyone they can. Anyone can damage deal on it and it will one shot you for 100,000+ and reflect some back.

Gate B Keeper: Reclusive Spikewing
Statistics
 * Health Points: 25,000,000 HP
 * Physical Attack: 12,000 - 12,000
 * Magic Attack: 2,500 – 2,500
 * Physical Defense: 3,975
 * Magic Defense: 3,975
 * Speed: 10m/ Second

Skills and Attacks

Reclusive Spikewing has a hard hitting physical attack but can only be tanked at a range, close range physical damage will not harm him. He has 2 Attacks and a 35m Mana drain for 5,000 a second. His first is a single mage hit and his second is a 28m Channel Slowing AoE.


 * 0.8 Attack interval Physical Attack.
 * [[File:Stupefy debuff.png]] 28m Magical AoE, Reduces channel speed.
 * 28m Single target magical attack.
 * [[File:Manaleak DoT.png]] 35m AoE Mana Point Drain, 5,000 Mana/ Second.

Tactic to Defeat

Reclusive Spikewing should be tanked By a High hp archer, with several more archers with 2 clerics healing every 1 archer. It is VITAL the archers are the max possible distance from the boss and the clerics are the max possible distance from the archers, this will avoid the mana burn he casts. If he mana burns the clerics it becomes impossible get rid of.

Gate C Keeper: Vitas Ironwill
Statistics
 * Health Points: 15,000,000 HP
 * Physical Attack: 12,000 – 12,000
 * Magic Attack: 5,000 – 5,000
 * Physical Defense: 3,975
 * Magic Defense: 38,95
 * Speed: 15m/ Second

Skills and Attacks

Vitas Ironwill is the hardest boss in this War, and must be saved until last because he will burn your charms no problems. Vitas moves at 15m second and only attacks with a physical and magical AoE of about 20 meters, which is instant death for anyone. He uses AoE Stuns as well and also AoE Poison for 800+ damage per cast. He also buffs himself for increased Magic Attack, Physical attack and Attack rate.


 * Physical and Magical AoE Attack For 10,000+.
 * [[File: Stun_Icon.PNG]] 20m AoE 5 Second Stun.
 * 20m Poison AoE for 800+ per cast per second damage.
 * [[File:Physical Attack Icon.PNG]] Increased Physical Attack Buff.
 * [[File:Tile1-7.png]] Increased Magical Attack Buff.
 * [[File:Quicken buff.png]] Increased Attack Rate Buff.

Tactic to Defeat

Vitas Ironwill will need to be lured back to base, he hits too hard and too frequently to be tanked. The fact he stuns and moves at 15 meters second makes it hard to lure too. A good tactic is to make a human chain of people, about 20 meters apart leading from Vitas down C road into your base, have the first person attack and let him die, second attack. So on and so forth until he's safely in your base. Once he's in there unequip all your armor and basically sacrifice yourself, it will not work in the same way as A Gate because reflect damage dose nothing, but you can survive a little longer before he AoEs and one-shot you and everyone around you.

Make sure everyone is spread out and you keep a constant damage deal on him to stop him from resetting.

City Keeper: Coveteous Soulwarden and Guardians
Statistics
 * Health Points: 20,000,000 HP
 * Physical Attack: 2,000 – 2,000
 * Magic Attack: 4,000 – 4,000
 * Physical Defense: 3,975
 * Magic Defense: 3,975
 * Speed: 0m/ Second

Skills and Attacks

Coveteous Soulwarden will be surrounded by 5 Bosses; each boss can only be killed in one specific way. You will need a good range of classes to do this part. The guardians are fairy weak, each boss has 1 million hp and defenses below 3,000 and damages no more then a squad mode twilight boss. Coveteous Soulwarden may aggro whilst you're killing the bosses but don't worry. Both Coveteous Soulwarden and Guardians will not move from there spot, so they cannot be lured.


 * 0.8 Attack interval Physical Attack.
 * 28m Frontal Magical AoE.

Tactic to Defeat

Coveteous Soulwarden is nothing more than a high health annoyance. He can be tanked easily and only has a frontal AoE that slows channeling. Simply tank with a barb 10,000 or more health.

Preparation
Genies

The territory war should not be taken lightly; everyone should go all out for it, which includes making a new genie. The following skills will help a lot:


 * [[File:Lightning Chaser.png]] Lightning Chaser: causes channeling interrupt
 * [[File:Earthquake.png‎]] Earthquake: causes channeling interrupt
 * [[File:Nullify Poison.png]] Nullify Poison: Makes the player immune to poison damage for a short period.
 * [[File:Absolute Domain.png‎]] Absolute Domain: Makes a squad immune to damage for a short period.
 * [[File:Fortify.png]] Fortify: Makes a player immune to stun for a short period.
 * [[File:Tree of Protection.png]] Tree of Protection: Restores 25% HP every second for 3 second. Everyone should have this skill as Level 1, and be constantly using it every cooldown on bosses.

Potions and Pills

Everyone should be using the highest HP Recovering potion they can get their hands on, elixirs also help. HP Recovery per Second Pills will also help, as well as the Pills that greatly reduce Wood and Water taken for 30 seconds.

Monsters
All monsters in a PvE War are Elite monsters, these are tougher, more HP and more skills making them harder to kill. These monsters will be on all 3 roads leading to the base; some will also "patrol" up and down so be careful not to run into these whilst fighting monsters.


 * [Level 95] Cacoon Spirit
 * [Level 95] Jackelman
 * [Level 96] Alcazar Hopnu
 * [Level 96] Granite Iblis


 * [[File: Stun_Icon.PNG]] 20m AoE Stun, used by all the monsters.
 * [[File:Distract debuff.png]] AoE Armor Break, dropping Magic Defense by 70%

A lot of the monsters uses Minor AoE stun skills which will make them particularly annoying to kill, Some monsters also use an AoE magical defense debuff. The best tactic is to use blademasters to rush in using the 1 spark cloud sprint skill, resisting the stun then stunning back, followed by clash of AoEs from everyone else.


 * [Level 97] Alcazarian Reaverex
 * [Level 97] Towerling Defender
 * [Level 97] Revenant Shards

These are the monsters found inside the base, the Towerling Defenders will be scattered along the walls and use a long ranged physical attack. The Alcazarian Reaverex explode, similar to the Fierce Boss level 39 instance.

Gate A Keeper: Disgusting Mass
Statistics
 * Health Points: 15,000,000 HP
 * Physical Attack: 8,000 - 12,000
 * Magic Attack: 4,000 - 60,00
 * Physical Defense: 3,975
 * Magic Defense: 11,685, 3,895 Earth Defense, Water Damage Immune.
 * Speed: 15m/second

Skills and Attacks

Disgusting Mass will attack with a constant physical attack, and also uses 3 styles of AoEs, first is a non channeling Water AoE that will hit you twice, for anything 2,000-4,000 each hit and will also reduce your speed by 50%. The second is a close range physical AoE that also reduces your channeling speed and can hit robes for 7,000+, the final is a channeling water attack that if it gets off, will hit you anything 5,000 upwards this is also a 35 meter AoE.

This boss also uses a close range AoE Stun for 5 seconds, once it has stunned it then de-aggros and will either attack anything hitting it at a range or go for the clerics.


 * 0.8 Attack interval Physical Attack.
 * [[File: Stun_Icon.PNG]] 5m AoE 5 Second Stun, Boss will de-aggro right after casting.
 * [[File: Slow_Icon.PNG]] 28m Water AoE, Hitting Everyone twice. Slows Targets by 50%
 * 35m Water Magic AoE dealing 5,000+.
 * [[File:Stupefy debuff.png]] Close Range Physical AoE hitting 7,000+ and reducing channeling speed.

Tactic to Defeat

This boss will Require at least 3 clerics with 6,000 or more HP Buffed, and 3-4 barbarians with 10,000 or more HP Buffed. Blue ball Is useless against this boss because 90% of the AoE hits will interrupt. This boss is best attacked with all the barbarians and blademasters you can spare, clerics on the main clerics help as well for when the boss de-aggros.

 Note : The Boss HP will not regenerate if the aggro is lost.

 Note:  Under no circumstances should ANYONE be attacking from a distance, soon as the boss de-aggros it will attack anyone hitting at a range and respond with double AoEs usually wiping out everyone. So no Archers, Wizards or Venomancers.

Gate B Keeper: Chubb Trunk and Xylaryeida
Statistics
 * Health Points: 5,000,000 HP
 * Physical Attack: 8,000 - 12,000
 * Magic Attack: 0 – 0
 * Physical Defense: 7,234
 * Magic Defense: 7,234
 * Speed: 15m/second

Skills and Attacks

Chubb Trunk is only a decoy boss, he hits hard but has nothing special, and the guards protecting Chubb are the real bosses, each one. Chubbs only uses physical and is easily tankable.


 * 0.8 Attack interval Physical Attack

Tactic to Defeat

Chubb Trunk should be tanked with a High HP Barbarian.

Xylaryeida Guards

Statistics (Fake Boss Stats/ Real Boss Stats)


 * Health Points: 2,000,000 / 15,000,000 HP
 * Physical Attack: 8,000 - 10,000 / 8,000- 12,000
 * Magic Attack: 4,000 - 5,000 / 4,000 – 6,000
 * Physical Defense: 7,234 / 3,975
 * Magic Defense: 11,685, 3,895 Metal Defense
 * Speed:''' 15m/second

Skills and Attacks

The Xylaryeida Guards that surround Chubbs are the ones you will have trouble with. There are 6 bosses all named Xylaryeida, similar to General Wurlord in Twilight temple, only one is the real boss. All the bosses will look identical, and there will be no way of telling which is the proper boss and which is not, the real Xylaryeida has 15,000,000 HP, whereas the others have 2,000,000 HP, all the other 5 are also slightly weaker in terms of attack. Xylaryeida Attacks with a physical attack and also a non-channeling wood damage over time skill. This skill particularly hurts when built up and should be purified immediately.


 * 0.8 Attack interval Physical Attack.
 * [[File:Poison DoT.png]] 30m Magical AoE Causing wood DoT, stackable.

Tactic to Defeat

This boss's Physical attack is not as strong and can be tanked by a Barbarian with 10,000 HP or more and it would be better for the clerics to be Arcane Armor. This boss causes a Wood DoT which MUST be purified. The best tactic is for a venomancer to lure out one of the bosses away from the pack and tank it, then do the next one.

It may also need to be chain healed with 1 cleric healing and purifying another cleric at max distance because this boss's AoE are wide. Blademasters, do not use skills in case you pull aggro and you will die a lot from the DoT Poison.

 Note:  Under no circumstances should ANYONE be attacking from a distance, if anyone pulls aggro from the main Tank the bosses will respond by constantly AoEing poison DoT, and it will kill parties almost instantly. So no Archers, Wizards or Venomancers.

Gate C Keeper: Huoling
Statistics
 * Health Points: 15,000,000 HP
 * Physical Attack: 1 - 1
 * Magic Attack: 4,000 - 6,000
 * Physical Defense: 3,975
 * Magic Defense: 11,685, 3,895 Water Defense, Fire Damage Immune.
 * Speed: 15m/second

Skills and Attacks

Huoling is the hardest of the gate bosses by far and should probably be saved until last, he will use a physical looking magic attack, that hits 3,000+, he has 2 types of AoE Attacks, a close range AoE that will hit people close to him for 3,000+ fire damage, and also 3 set Mass AoEs that will hit anyone in 28 meters for 4,000+. These AoEs are done when the boss hits 70% health, 30% health and 5% health. Similar to A Gate boss, he has a close range AoE Stun that will stun for 5 seconds, then he will de-aggro.

Now here's the tricky part, each time Huoling kills someone, he regenerates about a 5th of his Health, this includes pets. For this boss you need to keep all the low life players away, or else he will AoE, kill them and regenerate a lot of health. He also buffs himself for increased attack, increased magic attack and quickened attack rate, these MUST be purged as soon as before he kills the main tanks and regenerates.


 * 0.8 Attack interval Physical Attack.
 * [[File: Stun_Icon.PNG]] 5m AoE 5 Second Stun, Boss will de-aggro right after casting.
 * 28m Fire AoE Dealing 5,000+ damage. Done at 70%, 30% and 5% health marks.
 * Recovers 5% Health Each time someone is killed by Huoling.
 * [[File:Physical Attack Icon.PNG]] Increased Physical Attack Buff.
 * [[File:Tile1-7.png]] Increased Magical Attack Buff.
 * [[File:Quicken buff.png]] Increased Attack Rate Buff.

Tactic to Defeat

This boss will require a lot of High HP Barbarians and the Highest HP Clerics in the faction, the best tactic is to have 2 clerics on every person attacking Huoling to stop them from dieing and regenerating, venomancers should have Hercules attacking and spam healing too.

Two or three high HP Venomancers will need to be in fox form constantly purging every time the skill has cooled down. Anyone with less than 4,000 Health should stay as far away from this boss as possible.

City Keeper: Mistwalker Elite
Statistics
 * Health Points: 20,000,000 HP
 * Physical Attack: 4,000 - 6,000
 * Magic Attack: 4,000 - 6,000
 * Physical Defense: 3,975
 * Magic Defense: 11,685, 3,895 Wood Defense, Earth Damage Immune.
 * Speed: 0m/second

Skills and Attacks The Main Boss, Mistwalker can be found in the center of the base, he will not move so he cannot be lured from his position. The boss will have 3 distinct attack styles he switches between; this is trigged by his health falling below 80% for the second stage and 40% for the final stage.


 * Stage 1: 100-80% Health: Mistwalker uses a 32 meter earth AoE to everyone, at this stage it is fairy weak and will hit everyone for 2,000+
 * Stage 2: 79-40% Health: Mistwalker will cast 28 meter AoE Mana burn every now and then taking 5000 mana every second, his earth AoEs will also become more frequent.
 * Stage 3: Below 40% Health: Mistwalker will now cast a 32 meter AoE Purge and 5 second seal together, he will also buff him self for 500% physical attack, magical attack and 100% attack rate buffs every 20 seconds or so, he will also only respond with his Earth AoE, which with his buffs will one-shot entire guilds, 8,000+ damage.
 * 0.8 Attack interval Physical Attack.
 * 32m Earth Magical AoE.
 * [[File:Manaleak DoT.png]] 28m AoE Mana Point Drain at 80% Life, 5,000 Mana/ Second.
 * 32m AoE Purge, casts every 15-20 Seconds along with a Seal.
 * [[File:Seal Status Icon.png]] 32m AoE 5 Second Seal, casts every 15-20 Seconds along with a Purge.
 * [[File:Physical Attack Icon.PNG]] Increased Physical Attack Buff.
 * [[File:Tile1-7.png]] Increased Magical Attack Buff.
 * [[File:Quicken buff.png]] Increased Attack Rate Buff.

Tactic to Defeat

Mistwalker will need to be killed in two stages, the first is getting it down to 40% Life, and for this you will need 4 clerics with 6,000 or more HP Buffed and at least 2 Barbarians with 15,000 or more HP Buffed. One cleric should set up blue ball close to the barbs and the rest healing, you will also need clerics healing the main clerics and purifying as soon as the mana drain kicks in. the rest of the guild should Damage deal as usual.

As soon as it falls below 40% is will buff itself, purge and seal then more or less one shot your entire guild and finish off the barbarians fairly quickly, thankfully the boss HP dose not regenerate, this will be inevitable. At this point you will need to reassemble at the enemies B Gate and now it becomes a game of how long you can survive. Have 5 or 6 venomancers in fox form, one brave brave venomancer will need to holy path in and purge the boss, soon as this happens the entire guild needs to run at it and attack again, and all venomancers should chain purge. Sooner or later it will get off another killer blow, simply rinse and repeat.

 Note : The Boss HP will not regenerate if the aggro is lost.