PWI Wings of Rebirth/Content Update Patch Notes

Currency System Overhaul
Coins have now been changed to two separate types of currency: Gold Coins and Silver Coins. All existing coins will be converted into Gold Coins, which are a tradeable currency that can be used between players. Silver Coins are bound to the character and are used for functions such as learning skills and crafting items.

Gold Coins may be converted into Silver Coins at any time at a 1:1 ratio (for example, you may convert 1,000 Gold Coins into 1,000 Silver Coins). Silver Coins may not be converted back into Gold Coins.

Characters created prior to the update will be able to freely convert Silver Coins into Gold Coins and vice versa for the first 48 hours. This timer will begin running from the moment they log in for the first time after the update and will continue to run when the character is offline. During this period, you can sell old items such as Ecstasy and Excitement Cards and convert the Silver Coins into Gold Coins. Once the 48 hour period is up, you will no longer be able to convert Silver Coins into Gold Coins. Characters created after the content update will not be able to convert Silver Coins into Gold Coins.

Gold Coins
All existing coins prior to this update will be converted into Gold Coins. They can be stored in a variety of places such as the inventory, bank, Commission Shops, Account Stash, etc. Gold Coins are the primary currency for trading between players, and can also be converted into an equal amount of Silver Coins. You can also drop Gold Coins on the ground. If you do not have enough Silver Coins for certain features, you have the option to pay using Gold Coins instead in most cases.

Gold Coins can only be acquired by buying/selling with other players or by selling the following items to NPCs:


 * Ten Million Big Notes (10 million gold coins)
 * Perfect Iron Hammers (1.25 million gold coins)
 * Five Million Big Notes (5 million gold coins)
 * Bounty Nice Guy Cards (1 million gold coins)
 * Bounty Noble Man Cards (5 million gold coins)

Bounty Nice Guy Cards and Bounty Noble Man Cards will replace the existing Ecstasy and Excitement Cards in Master Bounty Hunter quests. Ecstasy and Excitement Cards can only be sold for Silver Coins.

Silver Coins
Silver Coins are bound to your character and can only be stored in the inventory. They cannot be dropped, traded with other players, or placed in the Account Stash. You will also not be able to convert Silver Coins into Gold Coins.

Players can acquire Silver Coins from most activities such as quests, monster loot, and selling items to NPCs. You can also acquire more Silver Coins by converting Gold Coins at a 1:1 ratio (1,000 Gold Coins can be converted into 1,000 Silver Coins).

Silver Coins are used for most game features that previously cost coins, such as crafting items, repairing equipment, learning skills, teleporting, etc. If you do not have enough Silver Coins to pay for certain game features, you will have the option to pay using Gold Coins instead.

Western Steppes - New Area and New Quest Chain
A new area has been unveiled in the northeast corner of the Western Steppes! The black-winged angel Goodhill, who had been plagued by amnesia, has finally woken up! In order to make up for the evil deeds he committed in the past, Goodhill is determined to completely eliminate the Changeling army and their matriarch, Aida. Grab your weapons and follow Goodhill to eliminate the dark forces!

Players can now begin the Soul Awakening quest chain by talking to Light Empress Althea in the Western Steppes. To start the quest chain, you must have reawakened twice, be level 100+, and have completed the Royal Sky Quest Chain. Parts of the quest chain is locked behind Historical Phases, so you will not be able to complete it immediately. This time, players do not need to do daily quests to complete the phases; they will complete on their own over time.

New Event - Battle of Survival
To prepare for the incoming expedition into the unknown realm, the Light Empress Althea opened a training program, Battle of Survival. Players can participate in the Battle of Survival if they have reawakened twice with a highest level of 105, reached the Celestial Saint Cultivation, and are Royal Sky I or higher. Talk to the Recruit Officer Taylor in Polydeux in the Western Steppes to participate. You will need to be in PK Mode to be able to attack other players in the Battle of Survival.

The event is available throughout the day with new rounds beginning every 31 minutes. Players will have 5 minutes to register for the event, 1 minute preparation before the battle begins, and then they will have a maximum of 25 minutes to emerge victorious.

All players will have anonymous names and cannot squad up while participating in the event. In the battlefield, all of the players' equipment will be replaced with a powerful set of equipment instead - this equipment can be seen by left-clicking on the buff you receive. Your skills and genies will be preserved in the battlefield. Players can kill monsters inside to gather items will can increase their stats or debuff other players.

As this is a Battle Royale event, the zone on the map will decrease over time. The system will prompt players which areas will become non-safe and start counting down. After the countdown is over, players that are still in the non-safe zones will be killed.

The event will be ranked according to the number of surviving players. The longer you survive, the better your reward. When there is only one surviving player left, the game will end.

The main reward for this event are Barbaric Blood Crystals. These can be used along with to create the advanced skill books for the last 5 levels of the passive skills Purity of Essence and Corrosive Cold. These skill books can be crafted at Royal Knight Hector in Neverfall.

New Area - Ulfgard
A thunder storm breaks out above the ancient path. It seems as if an invisible force is tearing the sky apart. A relic from a forgotten dimension fell through the rift above the Frozen Path, and released a lot of strange energy. A lot of warriors have been sucked into the rift. To find out why, the elders assembled warriors to investigate. Those who were sucked in traveled through time and space. When they finally stopped flying through the chaos, they found themselves in a land that was never treaded. They call it the Northern Realm of Ulfgard.

Ulfgard is a cross-server area located in the Northern Wastes, and is a primarily PK-enabled zone, even for players that are not in PK Mode. To enter Ulfgard, you must have reawakened twice with a highest level of 105, reached the Celestial Saint cultivation, and be Royal Sky I or higher. Players can talk to the Elder of a Thousand Streams in the City of a Thousand Streams to begin the quest to unlock access to Ulfgard.

Ulfgard contains multiple daily quests which will award players with a new item which can be used to craft new passive skill books and more.

Map Restrictions
Because the warriors who entered the Northern Realm of Ulfgard have come from various times and spaces (servers), the restrictions are as follows:


 * You will not gain Infamy (red-name) in Ulfgard. If you were red-named before entering Ulfgard, you will remain red-named, but the PK penalties will not take effect
 * You cannot discard items or gold coins
 * You cannot trade with other players, including setting up Consignment Shops
 * You cannot open the Boutique, Event Boutique, or other gold-related services such as the Treasure System or Palette of Fortune
 * You cannot use Auto-Revive (Star Level 5 Skill). Death does not consume Guardian Scrolls and you will not drop items or gold coins on death
 * Squadding up via the faction list or faction chat is disabled in the cross-server.
 * You can interact with your faction and friends even if they are not in Ulfgard. Faction Alliances, Masters/Apprentices, and Marriage will not be retained in Ulfgard, however.
 * Squad Signets can be used on this map

Rewards
In Ulfgard, you can receive a new and mysterious stone - Dark Ice Crystals. You can exchange these at Darkskin Menson who can found on a roof in Snowy Village (148, 962) in the Midlands. He will exchange them for Supply Tokens (from Nation Wars), Moonlight Crystals, an Icepaw Alpha Egg (12m/s mount), and two new passive skills that increase skill damage and magic/physical damage.

New Escort Daily Quest - Operation Lonewolf
Players entering Ulfgard can receive the daily quest Operation Lonewolf at the NPC Sherwood in Wolf's Shackle (416, 584). Your task for this quest is to escort a snow bear responsible for carrying Energy Sources. The quest system works similarly to Divine Contracts in that you can pick a quest of your choice and also refresh the quest list. When choosing a quest, there will only be one available at a time, which will determine the amount of Energy Sources you start with. You can refresh the quest list for 1 million silver coins an unlimited amount of times until you get the quest you want.

Different levels of snow bears can carry different amounts of Energy Sources, and players will receive Dark Ice Crystals according to the number of Energy Source stacks they have when they complete the quest.

While escorting, if you are killed then your stack of Energy Sources will be reduced by one layer and your Energy Sources will drop on the ground that only you can collect. You can return to where you died to retrieve your Energy Sources, but they will disappear if not collected within 5 minutes. Players can gain stacks of Energy Sources by killing other players who are also escorting bears, for a maximum of 5 stacks of Energy Sources.

Players who are not currently escorting a bear or doing the daily quest will not gain Energy Sources when they kill other players who do have Energy Sources, but the player killed will still lose 1 stack of Energy Sources. If you lose your last stack of Energy Sources, you will not be able to complete your quest for the day.

A Journey to the Northern Realm - Rescue the Snow Wolf
The ancient Snowlanders escaped when Eldros' army attacked. Only the Snow Wolves were eradicated. Centuries have passed, and now the only Snow Wolf bloodline is still imprisoned by Eldros. Eldros kept the Snow Wolf Alpha alive to remind the rest of the world of his prowess. They never fed the Snow Wolf, so it would be kept in a state of dying for eternity, but now it will die soon.

Players must work together through four stages to help free the Snow Wolf. Once the players rescue the Snow Wolf, it will release its energy and resonate with a sacred device, and the sacred device will open the time and space cracks leading to the Northern Wastes.

The first stage, Snow Legend, is available immediately after the Content Update launch. This is a daily quest that players can receive in Ulfgard at the Elder of Time in Wolf's Shackle (418, 586). The first stage will only be available for a limited time, and will eventually be replaced by the second stage's daily quest, Aquatic Energy. The second stage will also only be available for a limited time and will eventually be replaced by the third stage's daily quest, Stealing Energy. The third stage is also only available for a limited time.

New Character Customization
The new and more in-depth character customization is now available during character creation and customization with HD models. This feature is currently only available to technicians and edgerunners. When creating a new technician or edgerunner or using a Makeover Scroll, you will be able to use this character customization if you have the "HD Mode" option ticked in your settings window.

The new character customization system brings the following updates:


 * 1) The new facial model, skin, and equipment materials make the character look more soft, and look good to light and backlight.
 * 2) The number of customizable features on the face has been increased to more than 200, making face changes more detailed and diverse.
 * 3) More than 300 different make-ups and features have been created for male and female models.
 * 4) The make-up and skin color logic has been re-created, allowing you to use a wider variety of colors. A transparency adjustment function has also been added to make-up, which allows you to blend makeup and skin color together more effectively.
 * 5) Male and female faces have scar and aging wrinkles options, and you can freely control the depth of the texture.
 * 6) Added 5 different styles of initial hairstyles for the male and female HD models, and recreated the Blossom Courtyard Hairdress and the Frost Edge Hairstyle; the hair texture has been modified to make the hair look more beautiful in light; physical effects were also added to a variety of hairstyles to make the hair movement more natural.
 * 7) The male and female HD models were re-created. The female model is more slender and tall, and the male model is more lean and robust.
 * 8) New "default fashion" has been created for the male and female HD models.
 * 9) The new customization system supports a new body shape adjustment system. Players can adjust the character's height, hand size, and foot size through options to make the body shape adjustment more flexible.
 * 10) The new customization system has a new design that is different to the old system. It also has various settings so you can see your character in different clothes, lightings, etc.

The new customization system and the old customization system will be in the game simultaneously. You can still use the old customization system by turning off "HD Mode" in the settings window, even if you are using a HD model for your technician or edgerunner. In this sense, you can have two unique customizations at the same time (for example, an old model with red hair, and a HD model with blue hair). The old customization system and new customization system also share the same makeover service and use the same Makeover Scroll; the type of makeover you receive depends on whether you have "HD Mode" turned on or off.

As with low-quality model presets (INI files), players can also save custom data for the HD models and view and modify it. The HD model data is saved in the client directory. The files are separated into male and female folders.

Due to the differences in the old models and HD models, old fashion and equipment models cannot be shown on the HD model, but with future updates more and more HD model fashion will be available.

Palette of Fortune
The Palette of Fortune is a new and exciting way to earn fantastic rewards! You can find this new system by clicking the icon near your minimap. The existing Treasure System can be found within the Palette of Fortune window by clicking the "Treasures" button. You can swap back to the Palette of Fortune by clicking the "Palette of Fortune" button in the Treasure System window.

Coupons of Magnificence are now available in the Boutique. Exchange them with Assistant Wang Tsai for Tickets of Magnificence (at a 1:1 ratio) that can be used with the Palette of Fortune. You can also exchange 1 Coupon of Magnificence for 2 Lucky Keys at Assistant Wang Tsai for use in the Treasure System.

How to play:


 * Color Burst: Spend 1 Ticket of Magnificence for a single item draw. The item received can be any rarity.
 * Five-in-a-row: Spend 5 Tickets of Magnificence at once to draw 5 items. One item is guaranteed to be of Special rarity or higher.
 * Fortune Points: You will accumulate 1 Fortune Point for each Ticket of Magnificence used. Once you have acquired enough points, you can receive rewards such as Nebula Dust Orbs, War Avatar Pack S, Glyph Pack Lv8, Moonlight Crystals, and more. You can view the rewards you can acquire on the left side of the window. Fortune Points will be reset with every new Palette of Fortune season.

The Palette of Fortune can yield many rare and exclusive rewards not yet available anywhere else in the game! Limited items are shown in the Prize Pool with a golden border, and will be rotated every Palette of Fortune season (roughly every 3 months), so please keep your eyes out on the news!

New Bosses in Twilight Temple Revisited
The second son of Emperor Tsang, Prince Chongming, and great general Yen Longwind of the Twilight Empire have been revived. After you have rescued Ien the Arbor in Rhapsody of the Revived Part 2, the team leader can choose to challenge the two powerful boss enemies.

The team leader needs to choose two groups of bosses from Prince Chongming, Yen Longwind, Feather Lord, and Yi the Mighty Wing and defeat them to remove the barrier blocking access to Hall of Separation, and to challenge Princess of Moonlight.

Kill the newly awakened bosses to get Twilight Souls that were previously unobtainable.


 * Prince Chongming: Slumbering Sacred Spirit (Boots)
 * Yen Longwind: Slumbering Sacred Spirit (Wrists)

Couple Instance - Dream Grove
Prove your love and ability to cooperate with your special someone in the new couple instance, Dream Grove. Team up as a couple and complete these new challenges together! Married couples that are level 20+ can attempt the trial by talking to the Matchmaker Servant in west Archosaur. Players can complete the instance twice a week and must climb up a tower while solving puzzles together. There are no equipment or skill requirements to complete the trial; you will only need patience and cooperation. Completing the instance will award each player with 150 Romance Points, for a total of 300 Romance Points. The instance attempts reset every Monday at 12am server time.

New Safety Lock Settings
In order to enhance your account’s security, the new Safety Lock feature will allow players to lock their characters with a password of their own choosing. While Safety Lock is engaged, a comprehensive set of actions will be restricted (such as currency and items trading, War Avatar settings, etc.) in order to protect your character in case your account gets compromised.

Players may continue to use the existing timed lock protection feature if the Safety Lock password is set as blank.

The way Safety Locks function in PvP has been changed. Red-named players with Safety Lock engaged will not drop items if they have Guardian Scrolls in their inventory when they are killed by another player; a Guardian Scroll will be consumed instead. If the killed red-named player does not have any Guardian Scrolls, then they will drop items instead. Previously, the Safety Lock would protect you from dropping items if it was enabled.

Please contact PWI customer service if you forget your Safety Lock password.

New Star Chart Levels
Star Charts can now be leveled up to a maximum of 70. The amount of Astral Energy you have will determine your Star Chart's maximum level:


 * 1 Astral Energy: Star Chart's maximum level is 55
 * 2 Astral Energy: Star Chart's maximum level is 56
 * 3 Astral Energy: Star Chart's maximum level is 57
 * 4 Astral Energy: Star Chart's maximum level is 58
 * 5 Astral Energy: Star Chart's maximum level is 59
 * 6 Astral Energy: Star Chart's maximum level is 60
 * 7 Astral Energy: Star Chart's maximum level is 62
 * 8 Astral Energy: Star Chart's maximum level is 64
 * 9 Astral Energy: Star Chart's maximum level is 67
 * 10 Astral Energy: Star Chart's maximum level is 70

To level your Star Chart above level 50, you will need the item Astrobana Pearl Ultimate. These can be found in the Palette of Fortune. When devouring other Star Charts, if the devoured Star Chart is level 50 or below, your current Star Chart will only gain experience before level 50, and will not gain any experience after level 50.

Skills

 * New merged skills have been added for blademasters, wizards, venomancers, and clerics. These new skills do not require skill books to learn, but will combine two skills to create a new one. This cannot be reversed without using a Celestial Schism which can be purchased from the Boutique.


 * Blademaster:
 * ΣCharge: Requires the merging of Reckless Rush and ●/○Vacuous Palm
 * ɸShadowless Wind: Requires the merging of ●Shadowless Kick and ●Cyclone Heel
 * ΩShadowless Wind: Requires the merging of ○Shadowless Kick and ○Cyclone Heel
 * ΣVajra: Requires the merging of Buddha's Guard and ●/○Diamond Sutra
 * ΣVoltage Shock: Requires the merging of Flash and Bolt of Tyreseus


 * Wizard:
 * ΣMagical Ice Shield: Requires the merging of Elemental Shell and Ice Prison


 * Venomancer:
 * ɸBlessed Physique: Requires the merging of ●Metabolic Boost and ●Nature's Grace
 * ΩBlessed Physique: Requires the merging of ○Metabolic Boost and ○Nature's Grace


 * Cleric:
 * ɸCharm of Notions: Requires the merging of ●Dimensional Seal and ●Elemental Seal
 * ΩCharm of Notions: Requires the merging of ○Dimensional Seal and ○Elemental Seal


 * Each class now has one new Sanctified Skill that can be glyphed. These skill books can be acquired from Sanctified Tome XIII, which can be crafted at Royal Knight Hector in Neverfall using 5 Neverfall Squire's Badges and 1 Neverfall Knight's Badge.
 * Blademaster: ΨShadowless Wind
 * Wizard: ΨEssential Sutra
 * Barbarian: ΨPenetrate Armor
 * Venomancer: ΨBlessed Physique
 * Archer: ΨStormrage Eagleon
 * Cleric: ΨCharm of Notions
 * Assassin: ΨEarthen Rift
 * Psychic: ΨDisturb Soul
 * Seeker: ΨBloodthirsty Blitz
 * Mystic: ΨEnergy Leech
 * Duskblade: ΨDivine Moonlight
 * Stormbringer: ΨClimate Shift
 * Technician: ΨWisp of Shadow
 * Edgerunner: ΨInner Serenity
 * New passive skills are now available. Elemental Force increases your skill damage and magic attack, while Dark Emperor's Power increases your skill damage and physical attack. To learn these skills you must be at least level 105, reach the Celestial Saint cultivation, and have a Boundary of Royal Sky X. Currently you can learn each of these passive skills up to level 5.
 * The skill books for these passive skills can be crafted at Darkskin Menson in Snowy Village in the Midlands. Currently you can only craft the basic versions of these passive skill books; the advanced versions of the skill books will be acquirable in a future update.
 * The existing passive skills Purity of Essence and Corrosive Cold can now be upgraded to level 10. In order to upgrade these skills above level 5, you will need different skill books that are not found in the Primal World. Instead, these skill books can be crafted at Royal Knight Hector in Neverfall in the Western Steppes using and a new material, Barbaric Blood Crystal.

Miscellaneous

 * Level 6 Engraving is now available for helmets, capes, and belts. Players can use 1,000 Spirit Chisels per attempt to perform Engravings at the PW Boutique Agent. Each attempt has a chance to gain 2 random stats for helmets, and 2-3 random stats for capes and belts.


 * A new shop log has been added to the Commission Shop. Players can use the shop log to check their sales and purchase history.
 * Married couples can now participate in a Float Parade event. To begin the event you must first purchase Float Booking Tokens which can be acquired from the Boutique (you will receive 2 with each purchase). Both players must have a booking token and then take them to the Eldest Matchmaker in West Archosaur to book a Float Parade.

64-bit Client
The game will now auto-detect whether you are using a 32-bit or a 64-bit operating system. If you are using a 64-bit operating system, the 64-bit client will launch instead of the original 32-bit one. You can still choose to launch the 32-bit client instead if you wish, by going into the graphics settings in the patcher and unchecking the 64-bit client option. A message will appear when you launch the game notifying you if you are using the 64-bit client, and where to change the setting if you wish to use the 32-bit client instead.

Dungeons

 * Flowsilver Palace (Judgment Mode): When redeeming rewards using a Flowsilver Princess Treasure or a Flowsilver Prince Treasure, you will now also receive a Flowsilver Kill Order. The Flowsilver Kill Order can be combined with 50 Golden Splendors to receive 1000 Shiny Flowsilver Coins.
 * Uncharted Paradise: At the final boss, Lord of Paradise, technicians and edgerunners can now seek shelter at the statues of their race to avoid death; technicians can stand at the blademaster or wizard statue, and edgerunners can stand at the archer or cleric statue.

Bounty Hunter

 * The Master Bounty Hunter quest for Belle Leun in Flowsilver Palace has been replaced with Night Templar Kivon, the 15th boss in Icebound Underworld. The rewards for this quest have also been increased to match the Natya Veda and Lord of Paradise quests.
 * Level 100+ Bounty Hunter I and Master Bounty Hunter quests now award 500,000 silver coins.
 * The Level 100+ Bounty Hunter I possible additional rewards have changed to: Socket Stone x45 (30%), War Avatar Order (10%), or LV10 Soulgem Pack (40%). The LV10 Soulgem Pack allows you to choose an Incomparable Garnet, Sapphire, or Citrine shard.
 * The Master Bounty Hunter rewards have been adjusted; Ecstasy Cards have been replaced with Bounty Nice Guy Cards (can be sold for 1m gold coins), and Excitement Cards have been replaced with Bounty Noble Man Cards (can be sold for 5m gold coins). The probability of winning certain rewards is unchanged. Existing Ecstasy Cards and Excitement Cards can only be sold for silver coins.

Items

 * You can no longer use (untradeable) Shiny Flowsilver Coins to craft (tradeable) Flowsilver Coins.
 * You can no longer use Shiny Flowsilver Coins to craft Warsong Emblems.
 * War Avatar Pack Cs acquired using Shiny Flowsilver Coins are now bound to the character and cannot be traded or sold.
 * You can now use Shiny Flowsilver Coins to craft Flowsilver Emblems, which can be used to gain 2,500 Reputation if you are below 300,000 Reputation.
 * Merchants now sell untradeable Mystical Pills and Holy Pills instead of tradeable ones.
 * Gem Merchants no longer provide services for crafting Mirage Celestones using Celestones of Heaven/Earth/Human. You can still craft Mirage Celestones at the Contemplation Forge in north Archosaur (550, 675).
 * When refining with Mirage Celestones from quests, they will now also bind gear in addition to making the refinement level non-transferable.
 * The first 5 Homestead Trophy Chests (Basic Trophy Chest, Novice Trophy Chest, Apprentice Trophy Chest, Journeyman Trophy Chest, and Expert Trophy Chest) are now bound to the character and cannot be traded. Higher level trophy chests remain unchanged.
 * You can no longer use Holy Pills or Mystical Pills as reagents in the high-level Transmutation system.
 * The Endless Universe reward "Inconsistent Chest" has had its Mirage Celestone reward adjusted slightly. You will now receive 30 Mirage Celestones instead of 20, and the type of Mirage Celestone received has been changed to ones that will bind your equipment and not allow you to transfer the refines if used. Probabilities and other rewards remain unchanged.

Skills
Most classes have received some skill rebalancing:

Blademaster

 * Spirit Chaser: All versions of Spirit Chaser now deal Metal damage instead of Physical damage.
 * Star Smite: The attack's range has increased from a 15 meter line to a 25 meter line. All versions of the skill have slightly been reworked, based on what weapon is equipped at the time.
 * Poleblades, Pikes, and Clubs: Now have an extended cast range of 20 meters and deal additional Physical damage equal to 100% weapon damage, instead of having a 33% chance to stun the target for 5 seconds.
 * Blades and Swords: Now have an extended cast range of 20 meters and deal additional Metal damage equal to 100% weapon damage, instead of generating an additional 35 Chi.
 * Dragon Rising: Skill description now clarifies that the enemy will be paralyzed instead of stunned. All versions of the skill have slightly been reworked, based on what weapon is equipped at the time. Axes, Poleaxes, Hammers and Polearm effects are unchanged.
 * Poleblades, Pikes and Clubs: Now have an extended cast range of 20 meters and deal additional Physical damage equal to 100% weapon damage, instead of wounding the target for 6 seconds and dealing an additional 600% of weapon damage.
 * Blades and Swords: Now have an extended cast range of 20 meters and deal additional Metal damage equal to 100% weapon damage, instead of increasing the channeling time of non-player targets by 50% and of player targets by 100% for 10 seconds.
 * Sanguine ΨDragon Rising: Glyph effect has been reworked. Poleblades, Pikes, and Clubs now deal additional damage equal to 40%/60%/80%/100% of weapon damage instead of having their range increased by 8/12/16/18 meters.
 * Ethereal ΨDragon Rising: Glyph effect has been reworked. Blades and Swords now increase the target's channeling time by 20%/30%/40%/50% for 10 seconds instead of making you invulnerable for 0.5/1.0/1.5/2.0 seconds.
 * Verdant ΨDragon Rising: Glyph effect has been reworked. Poleblades, Pikes, and Clubs now deal an additional constant physical damage over 6 seconds equal to 200%/300%/400%/500% weapon damage instead of having their range increased by 4/6/8/10 meters.

Wizard

 * ∆Magical Overload: The skill damage you take has been reduced from 50% to 30%.

Barbarian

 * Untamed Wrath: Range has been reduced from 10 meters to 6 meters. Channeling time has been reduced from 1.0 seconds to 0.5 seconds. Cast time has been reduced from 1.5 seconds to 1.0 seconds. The stun range has been reduced from 15 meters to 8 meters.
 * Sanguine ΨCornered Beast: The immunity against negative effects duration has been decreased from 50/60/70/80 seconds to 40/50/60/70 seconds.
 * Argent ΨBlood Rush: The effect now stacks up to 6 times instead of up to 10 times.

Venomancer

 * ○Ironwood Scarab: No longer has a change to reduce the target's Physical Defense to 0. Instead, the skill deals an additional 600 Wood damage.
 * Feral Concentration: Channeling time has been reduced from 1.0 seconds to 0.5 seconds. The skill now both seals and stuns the user. You cannot use skills, normal attacks, or Genie skills for the 10 second duration. While the stun and seal can be avoided using anti-stuns and anti-seals, you will still be unable to cast skills.
 * Verdant ΨRedstone Venomworm: Skill has been reworked. The skill now costs 2 sparks and has a 150 second cooldown. Instead of reducing the target's Physical Defense by 60% or 180% for 15 seconds, it is now guaranteed to reduce the target's Physical Defense to 0 for 10 seconds. The glyph effect has also been reworked; The skill cooldown is now reduced to 135/120/105/90 seconds, instead of the glyph effect reducing the target's Physical Defense by 70%/80%/90%/100%.

Archer

 * Bows have had their minimum effective range removed allowing archers to deal full damage on all attacks from close range.
 * Arrow Inferno: Channeling time has been reduced from 3.1 seconds to 2.0 seconds.
 * Argent ΨLeap Left: Damage reduction duration reduced from 2.0/3.0/4.0/5.0 seconds to 1.5/2.0/2.5/3.0 seconds.
 * Argent ΨLeap Right: Damage reduction duration reduced from 2.0/3.0/4.0/5.0 seconds to 1.5/2.0/2.5/3.0 seconds.

Psychic

 * Spirit Phalanx: Skill can now only be cast on yourself. Channeling reduced from 1.0 seconds to 0.5 seconds. Chi cost reduced from 2 sparks to 1 spark.
 * ∆Psionic Infusion: Your Soulforce is now only reduced for 20 seconds instead of 40 seconds.
 * ΨStone Smasher: Channeling time reduced from 4.0 seconds to 2.0 seconds.
 * Golden ΨStone Smasher: Additional damage dealt has been reduced from 240/360/480/600% weapon damage to 70/140/210/280% weapon damage.

Seeker

 * ●Soul Shatter: Critical rate of fire and earth skills against a non-player target reduced from 50% to 15%, and damage reduced from 120% to 50%.
 * ○Soul Shatter: Critical rate of fire and earth skills against a non-player target reduced from 50% to 15%, and damage reduced from 120% to 35%.
 * ɸChaos Blade: Now also effective on player targets, increasing their damage taken from skills by 30% for 5 seconds.
 * ΩChaos Blade: Now also effective on player targets, increasing their damage taken from skills by 20% for 8 seconds.
 * Ethereal ΨStalagstrike: Skill has been reworked. The range has been increased from melee range to 20 Meters. The skill now works as a single attack instead of an AoE one. When the ΨBloodletting status is activated it now puts the player into Stealth instead of stunning enemies. The glyph effect now deals an additional 40%/60%/80%/100% of weapon damage instead of increasing the attack's range by 2/3/4/5 meters.

Mystic

 * ●Resurrect and ○Resurrect: Cooldown reduced from 30 seconds to 15 seconds.
 * Mass Resurrection: Cooldown reduced from 15 minutes to 10 minutes.
 * Sanguine ΨNature's Barrier: Skill slightly reworked; skill now makes a friendly target invincible for 1/2/3/4 seconds and afterwards protects them from a killing blow for 5 seconds, instead of protecting a friendly target from a killing blow for 4/6/8/10 seconds.
 * Sanguine ΨGaia's Blessing: Skill reworked; skill now heals teammates within 20 meters by 20% of your maximum health and protects them from one purge for 15/20/25/30 seconds, instead of healing teammates every 3 seconds for 25% of your magic damage plus 783 over a total of 12 seconds and restoring 20/30/40/50 Chi after use. The anti-purge buff can be purged by venomancers.

Duskblade

 * Slash of Pride: All versions of the skill no longer disarm the enemy.
 * Argent ΨSlash of Pride: Disarms the target for 1/2/3/4 seconds instead of 6/7/8/9 seconds.
 * Blinking Moment: All versions of the skill now cost 50 Chi instead of generating 10 Chi.
 * Sanguine ΨBlinking Moment: Glyph effect now only generates 5/10/15/20 Chi instead of 15/20/25/30 Chi.
 * Blood of the Nightshade: For all versions of the skill, the way the damage reduction works have been modified. The skill still reduces damage when you are further away from your enemy. Now the damage reduction is more effective the further away you are from your enemy and less effective the closer you are to your enemy; previously the damage reduction would be less effective the further away you were from your enemy and more effective the closer you were to your enemy.
 * ●Moon Chant and ○Moon Chant: Critical chance reduction on teammates has been reduced from 45% to 30%. Increased skill damage on non-player targets has been increased from 15% to 20%.
 * Relentless Drift: All versions (except Argent ΨRelentless Drift) now use a freeze instead of a stun.
 * Argent ΨRelentless Drift: Now uses a stun instead of a paralyze.
 * Annuler Eclipse: Now increases the cooldown of only one skill instead of two skills.
 * Umbral Stalker: Cooldown increased from 120.0 seconds to 300.0 seconds. Unable to use skills, normal attacks, or Genie skills for the skill duration.
 * ∆Strength of the Reapers: Damage reduction duration reduced from 15~30 seconds to 10~? seconds.

Technician

 * Flame: Deadly Shriek (all versions): Cast times reduced from 1.1 seconds to 0.6 seconds.
 * Lethal Technique: Burn (all versions): The device is now triggered when an enemy is within 6 meters, instead of within 5 meters.
 * Flame: Deadly Expel (all versions): Channeling time reduced from 0.2 seconds to 0.1 seconds. Cast time reduced from 1.1 seconds to 0.7 seconds.
 * All glyph versions of ΨFlame: Deadly Expel except Verdant: Now deals fire damage instead of physical damage.
 * Lethal Technique: Assail (all versions): The device is now triggered when an enemy is within 6 meters, instead of within 5 meters.
 * Flame: Deadly Flow (all versions): Channeling time reduced from 0.2 seconds to 0.1 seconds. Cast time reduced from 1.1 seconds to 0.7 seconds. Cooldown reduced from 8.0 seconds to 5.0 seconds.
 * ○Flame: Deadly Flow and ΨFlame: Deadly Flow: Now deals fire damage instead of physical damage.
 * Flame: Deadly Affection (all versions): Channeling time increased from 0.2 seconds to 0.3 seconds. Cast time reduced from 1.1 seconds to 0.6 seconds. Skill now also deals damage equal to base Physical Attack.
 * Lethal Technique: Trap (all versions): The device is now triggered when an enemy is within 6 meters, instead of within 5 meters.
 * ●Wisp of Shadow: Grants immunity against movement control for 11 seconds instead of 12 seconds.
 * ○Wisp of Shadow: Now only increases movement speed by 55% instead of 65%.
 * ɸWisp of Shadow: Grants immunity against movement control for 12 seconds instead of 14 seconds.
 * ΩWisp of Shadow: Now only increases movement speed by 65% instead of 100%.
 * Tide of Flame (all versions): Cast time reduced from 1.1 seconds to 0.6 seconds.
 * Silent Mayhem (all versions): Cooldown reduced from 30 seconds to 15 seconds. Chi gained increased from 30 Chi to 50 Chi.
 * Ethereal ΨSilent Mayhem: Chi gain has been increased from 35/40/45/50 to 70/80/90/100.
 * Lethal Technique: Shock (all versions): The device is now triggered when an enemy is within 6 meters, instead of within 5 meters. Basic skill only: The target is knocked back by 10 meters instead of 6 meters.
 * ●Lethal Technique: Shock: The target is knocked back by 12 meters instead of 8 meters.
 * ○Lethal Technique: Shock: The target is knocked back by 15 meters instead of 10 meters.
 * Murderous Indulgence (all versions): Cast time reduced from 3.5 seconds to 3.0 seconds. Cooldown reduced from 90 seconds to 45 seconds.
 * Prey of Blood (all versions): Channeling time reduced from 0.2 seconds to 0.1 seconds. Cast time reduced from 1.1 seconds to 0.7 seconds.
 * Sanguine ΨNeon Landing: Glyph effect has been reworked. Now also stuns the target for 2/3/4/5 seconds instead of increasing the skill range to 9/10/11/12 meters.

Edgerunner

 * Ghost Judgment (all versions): Now generates 10 Chi instead of costing 10 Chi.
 * Earth Punishment (all versions): Cast time reduced from 1.5 seconds to 0.7 seconds.
 * Hallowed Punishment (all versions): Cast time reduced from 1.3 seconds to 0.9 seconds.
 * Heavenly Arbitration (all versions): Cooldown reduced from 8.0 seconds to 7.0 seconds. Now generates 10 Chi instead of costing 50 Chi.
 * ΨHeavenly Arbitration: Cooldown reduced from 6.0 seconds to 5.0 seconds. Now generates 10 Chi instead of costing 50 Chi.
 * Ethereal ΨHeavenly Arbitration: Glyph effect has been increased; Now recovers 20/30/40/50 Chi instead of 10/20/30/40 Chi.
 * Verdant ΨHeavenly Arbitration: Attack range has been reduced from a 25 meter line to a 20 meter line.
 * ∆Landslide Gallop: Now attacks every 1 second instead of every 1.5 seconds. Damage reduced from 430% of your gear attack to 110% of your gear attack.
 * Focused Dive: Cooldown increased from 30 seconds to 60 seconds. Now also resets the cooldown of Blade Hell.
 * Ghost Slash (all versions): Cast time reduced from 1.0 seconds to 0.8 seconds. Now generates 10 Chi instead of costing 10 Chi.
 * Ethereal ΨGhost Slash: Skill now reduces the target's elemental defense by 30%/40%/50%/60% instead of increasing the attack range by 2/3/4/5 meters.

Miscellaneous

 * World Guide Vran has been renamed to Messenger of Time Woyo.
 * The Bestiary has new entries in the Cloud Abode section for the new bosses, Prince Chongming and Yen Longwind.
 * Equipment durability is no longer restricted by the Safety Lock. When a player is attacked, the durability will drop normally when unlocked or locked.

Known Issues

 * All Faction icons are missing from the game.
 * Mail can only be sent to players with 10 characters or less in their name. Players with more than 10 characters in their name cannot be mailed by other players. Mail from Arc Codes and charge/spend promotions can still be received.
 * The game does not save your preferences when choosing to use the 32-bit client instead of the 64-bit client in the patcher.
 * The patcher may not launch or may crash while launching for some users. This can be fixed by attempting to launch the patcher again but may take multiple tries.
 * The Greenpad flora model has been mistakenly replaced with the Moongrass flora model. The correct model is still shown when selecting the flora in the Homestead editor but is incorrect when it is placed in the Homestead.
 * You cannot use Hyper EXP Stones in Frostcovered City. This was most likely changed by mistake and may be corrected in a future update.
 * The Fitting Room window does not show customized HD models in it, even while you are logged in on a technician or edgerunner that is using the HD model.