PWI Northern Realms/Celestials Update Patch Notes

Celestial Infant System
After having created the Perfect World, the Gods retreated into their Great Silence. The beings on Perfect World had since been waiting for their return. The Gods recuperated in their domains, recovering power and preparing.

In PW 578, a rumor started to spread that anyone who can kill a Divine Child will gain power to rival that of the gods.

A number of Divine Children were about to take their next trials during their growth. This worried the Gods. They decided to send the Divine Children to Perfect World to train. First, the mortals would not be able to realize that the Divine Children were in Perfect World. Second, they can start earlier to channel their divine powers to the mortal world. Besides, the Divine Children won't be actually harmed if they got killed in the mortal world, but would only fail the training instead. They sent 16 Divine Children to Perfect World, and they entered the Elysium. After years of war, sixteen warlords dominated the Elysium. They battled each other unendingly, causing death and destruction to the world. The Gods decided to intervene to protect the Divine Children. They shattered a rock into seventeen pieces, and forged one into Dragonbreath Stone as the border mark between the warlords. They other sixteen pieces were forged into weapons and bestowed to each of the warlords.

A hundred years later, the Dragonbreath Stone was shattered, and war engulfed the world once again. The sixteen Divine Children completed their trainings and disappeared from the Elysium.

After thousands of years of training, many Divine Children were ready to start taking the next level of the challenge.

Ji Ye the Lord of Beasts is pure of heart, but obsessed with mortal affairs. Though he was still immature, he had exhibited great potential. Hauken the Lord of Dominance was dedicated in his solitary training for quite a long time, and deserved to be promoted. Zhuo Li the Lord of Ghosts had been traveling in the Elysium in spiritual form and had seen a lot. Sageon the Lord of Majesty was ambitious and volunteered to take the challenge. Xuan Zhen the Lord of Sorcery was somewhat mysteriously destined to become something great. Zur Sio the Lord of Devotion was always compassionate and merciful, and was awarded the chance of ascension.

As the Capital of the Light Empire and the Capital of the Dark Emperor reappeared in the world, the parental Gods decided to send the Divine Children yet again to Perfect World. There they would need to forfeit their old powers and start training again. With the help the adventurers in Perfect World, they were confident that the trials could be completed. Besides, they could also help the people of Perfect World with the rediscovery of the four great capitals in the process.

Their arrival in the Perfect World was detected by the Stargazer in Archosaur City, who was observing the cosmos while noticing six rainbow-colored meteors falling from the sky. He tried to notify the world of this phenomenon, but no one listened to him. He decided to set off and find the six falling stars to prove to the world.

Through extensive astrological study and divination, the Stargazer eventually revealed the mystery, and located the six Divine Children. He decided to help them complete their trials in Perfect World, and found out that their energy was scattered mostly in Elysium, while only a small portion was lost somewhere near Nicada in Western Continent. At the same time, the Genie patron Goddess took the Genie Greencko to train here. The Stargazer contacted them, asking them to help look for the Celestial Infant, and give the Celestial Infant to fated adventurers.

Advent of the Celestial Infant

 * Players above Reawakening II LV100 and Pious Sky I can talk to the Stargazer in Archosaur City (538, 633 ↑30) to take the tutorial quests to adopt a Celestial Infant.
 * After completing the tutorial quests, you can go to Nicada city in Western Continent and talk to the Celestial Matron to adopt a Celestial Infant via the "Advent of the Celestial Infant" option. You can choose the Celestial Infant's gender and give it a nickname.
 * Celestial Infants of different genders can be awakened as different classes. Male Celestial Infants can randomly be awakened as Jinten, Jemin, or Nanxin after being raised. Female Celestial Infants can randomly be awakened as Linsan, Bansia, and Bychi.
 * When a Celestial Infant has finished Awakening, you can adopt another to help it grow.

Celestial Infant Growth
When a Celestial Infant is adopted, you can open Cultivation -> Celestial Infant menu in the bottom right corner of the screen to view it. Click "Start New Day" to make some schedule for the Celestial Infant to grow. You can complete daily quests to gain "Potential" up to 20 points per day, which can be used to refresh Cultivation Trait List, purchase "Cultivation Trait", and upgrade "Zenith Pool"

The higher the Zenith Pool is, the better the chance to get higher quality Cultivation Trait from random refreshing.

Cultivation Traits of different quality cost different amount of Potential. A purchased Cultivation Trait has a Star Grade of 1 Star. Three same Cultivation Traits can be upgraded into a Cultivation Trait of higher Star Grade, up to 3 Stars. Cultivation Traits from the same territory or same class can be taught together to gain a growth bonus.

The remaining Potential will be cleared every day.

Every day you can select six Cultivation Traits from those you already own to teach. When the combination is selected, click "Teach" to give the Celestial Infant the Growth for the combination. After that, Purchase Cultivation Trait, Sell Cultivation Trait, and Upgrade Zenith Pool actions will become unavailable. The Celestial Infant cultivation time will end at 24:00 every day. If you don't complete the Teach action, the chance will be wasted for the day.

Celestial Infant Awakening

 * After completing Teach for 15 days, the Celestial Infant will be awakened as a Celestial Child with an intrinsic quality. “Growth" determines the Celestial Infant's quality, which can be, from lowest to highest, Mundane, Royal, Imperial, and Sacred.
 * An awakened Celestial Infant can devour Crystal Extract to gain Revelation Points, which can further improve its quality and star grade.
 * If a Celestial Infant is awakened as one you already own, then it will be automatically converted and added as its Revelation Points. The number of Revelation Points is determined by it's quality. Mundane/Royal/Imperial/Sacred qualities can be converted into 1/10/100/1000 Revelation Points.
 * A Celestial Infant's quality and star grade determines its Max Level. A Celestial Infant with a higher Max Level can have higher skill levels and better attributes.
 * Celestial Infant Crystal Extract can be acquired by developing your Celestial Infant, looting from instances, or purchasing from the Boutique.

Celestial Infant Attributes

 * Every Celestial Infant has a unique set of attributes. Its Attack, Defense, Health, and Crit are only affected by the Celestial Infant's intrinsic quality, star grade, and level.
 * The Celestial Infant's Attack Level is your character's Attack Level plus Defense Level and multiplied by the Celestial Infant's Attack factor; its Defense Level is your character's Attack Level plus Defense Level and multiplied by the Celestial Infant's Defense factor.
 * The Physical Penetration of Celestial Infants of physical classes is your character's Physical Penetration plus Magic Penetration; the Magic Penetration of Celestial Infants of magical classes is your character's Physical Penetration plus Magic Penetration.
 * Attack Interval, Channel Time Reduction and other similar attributes are fixed for the Celestial Infant, which are not affected by your character's equipment. Spirit, Highest Level and other similar attributes of the Celestial Infant are the same with your character's corresponding attributes.

Celestial Infant Summoning
You can choose any awakened Celestial Infant to guard you. You can choose to incarnate as the Celestial Infant itself, and fight with its attributes and skills. Celestial Infants of different classes have different attributes and skills. The skills, especially those of melee classes, can be cast while moving, which are very helpful in dealing with all sorts of situations. When you incarnate as a Celestial Infant, you will be cleared of all buffs and debuffs and have your Health fully recovered, and your attributes will be replaced by those of the chosen Celestial Infant.


 * In Celestial Infant state, you will not be affected by negative effects such as Attack/Defense/HP Reduction, nor can you receive positive effects such as Attack/Defense/HP boost.
 * In Celestial Infant state, you can use Celestial Infant skills, Genie, skills granted by gear, as well as all sorts of Elixir.
 * In Celestial Infant state, when you cast skills or are attacked, you can trigger your weapon's special effects.
 * In Celestial Infant, if you are killed, your original character will also be killed.
 * When the Incarnation ends or canceled manually, you will revert to your original attributes. Your HP will be converted based on the remaining Celestial Infant HP. You will also be granted Spirit of Assault and Spirit of Defense effects.
 * The Incarnation lasts 30 seconds, with a cooldown of 30 minutes.

Celestial Infant Stat Bonuses
As every Celestial Infant reaches a certain level, your character will gain an attribute bonus granted by the Celestial Infant.

Celestial Infant Daily Quests
The Growth of a Celestial Infant can be achieved by gaining Potential. You can talk to Potential Agent Greencko in Nicada city to take the "Celestial Hair Knot" quests to gain Potential.


 * The Celestial Hair Knot series quests include: Celestial Memory, Celestial Snacks, Celestial Fostering, Celestial Field Trip, and Celestial Nuema. You can refresh and take any of these quests. Each refresh costs 1000000 Silver Coins. Complete one of these quests to win 20 Potential Points.
 * Please note that you can only get one reward from the Celestial Hair Knot quests, which means you can gain at most 20 Potential points per day. This daily cap will be reset at 00:00 every day.
 * (Due to the quest refresh mechanism, if you have reached Pious Sky I on the same day you updated the game, you will need to spend 1 million Silver Coins to refresh the quest list to see the Celestial Hair Knot quests. If you don't want to spend the money, you can come back tomorrow and the quest list will be automatically refreshed then.)

Chrono Hunt Battle Royale
During the turbulence of time and space, there are countless shattered realms existing in the paralleled dimensions. A substance called Chrono Flux serves as the core to support the reality of this realm. It can be used to make magical instruments to control time and space and to control the flow of time. Once an abundant amount of such substance is accumulated in a world, it would trigger the collapse of that world. This include Perfect World, even if it is protected by the Gods. A group of individuals called the Chrono Hunters travel between such realms, harvesting this substance and bring it back to Perfect World to fetch a high price. Their profiteering runs would definitely doom the Perfect World with destruction. Yes, you have to stop them. You need to risk your lives and venture to those realms, and bring back Chrono Flux and Chrono Grit back to Perfect World and give them to Chrono Researcher for proper management and study. He will extract the dangerous ingredients from the substance so they would no longer pose a threat to us. You will be handsomely rewarded for your help.

Requirements

 * Reawakening II LV100+
 * Aware of the Myriad or Aware of the Void
 * Mirage Sky I or higher

How to Participate

 * The event is available every day from 12:00 to 24:00 (9:00 to 24:00 during the first week the event goes live).
 * Chrono Hunt can be entered in squads of 3. You can talk to Royal Guard Ramore (350,600) in Neverfall in Western Continent individually to enter matchmaking. If you enter matchmaking individually or in squads less than 3 players, the game will automatically add players.
 * Each character can enter matchmaking for 10 times per day. If you have already entered a session, you have to wait for the session to end before you can enter matchmaking again.
 * When the system notifies the player to enter battlefield, it means the matchmaking has been completed. If the player neglect to enter the battlefield or leave before it is completed, he will suffer from a penalty for future matchmaking.
 * If a player wants to enter a new matchmaking session, he has to wait for the previous battle to end. If a penalty is issued, then the player has to wait for 10 minutes after the previous battle ends before he can enter matchmaking again.

Process
After a successful matchmaking, the player squad will enter standby area, and then they can manually select their spawn site, and they can choose if they want to use the default "Royal Outfit". Royal Outfit can improve your gear to a level equivalent to Advanced Light Blessing in Battle of Survival.


 * When the preparation is done, player squad will be teleported to the selected spawn site. If no spawn site is selected, they will be teleported to the default one.
 * In a short while after entering the battle, the first "Exploration Area" (safe zone) will spawn. Everywhere outside the Exploration Area will become "Collapse Area" (danger zone). The danger zone will slowly shrink toward the safe zone, and anyone exposed in the danger zone will take damage.
 * In the battlefield, flyers and mounts are disabled, and jumping height is limited.
 * Beside teammates, no player info can be viewed.
 * After entering the battle, the players will have no usable items. They will need to kill monsters of different levels to loot items of different qualities.
 * There are six types of monsters in the battlefield, dropping 3 types of items: Buff Items, Potion Items, and Skill Items.
 * There are 5 types of Buff Items, each type has 4 grades. 3 lower grade items can be combined into a higher grade item. Grade 4 items can only be acquired by killing high level monsters.
 * There are 4 types of Potion Items: Supply Items, Enhancement Items, Auxiliary Items, and Detection Items.
 * The Skill Item "Chrono Print" provides 8 powerful skills.
 * All squads will be ranked the moment the last surviving player is killed. The reward will be sent via mail after the match. Each week players can win up to Chrono Sand x1000 and Chrono Flux x5. The reward cap will be reset at 24:00 every Sunday.

Northern Realm Quest Chain - Glacier City Mystery
Destiny once again spreads its uncanny wings. This time, you are the master of destiny.

When you received the order to head to Glacier City, you stood outside a small settlement, gazing upon the majestic architecture of the ancient capital, without realizing that you will meet this attractive and unique woman...

Would there be feelings between you two? Who would make the sacrifice? You forged ahead hand in hand with a determination. You are irreplaceable to each other.

She had a beautiful name, Astarina, as well as a sweet smile. She didn't talk much, but when she looked at you under the Glacier Tree, you believed she was an angel. As she brandished her blade, charging at monster while chanting the powerful spells, you started to realize she was in fact a mighty champion that would shake the land. You have traveled a lot, yet her company was still a new and thrilling experience. Together you slew the monsters that threatened the village of Navinor and with her help, you finally got to enter the Glacier City. She unknowingly introduced you to the city and her friends, as well as the heads of the three regimes. However you knew your true purpose here as an agent of the Divine Defenders/Imperial Vanquishers to stage a coup.

As you completed an investigation task involving a dark energy leak, Astarina went missing under mysterious circumstances. You looked for her together with her best friend Shelly, only to find out that she was a scion of the Frost Emperor, who was required to activate the most ancient and powerful energy instrument...

The activation of the energy instrument brought more disturbances to the Northern Realm. As the last surviving blood of the Frost Emperor, Astarina became a target of all forces. Even the Frost Emperor himself wanted to lure Astarina to his camps, with the intention to restore his own power. The key figure in his plans was the person closest to Astarina, Shelly.

Requirements

 * Your character can enter Northern Realm
 * Reawakening II LV105
 * Celestial Saint
 * Royal Sky I and above
 * Must have joined an Allegiance

Details
After your character has entered an Allegiance, you can talk to Marshall Anatoli (for Imperial Vanquishers) or Marshall Hooper (for Divine Defenders) for the quest Glacier City Mystery - Sudden Promotion to begin the quest line.

The story in this expansion has a non-linear open-ended structure. There are five critical narrative nodes, at which choices you make would affect the following plot. You choices would lead the protagonist toward different destinies. During the process, you will experience different twists and meet different people. Your choices would even affect their fate.

There are five endings in the Glacier City Mystery arc. They are: Glacier Dominance, Elemental Advent, Fly in Pair, Sacrifice for Justice, and The End of Snow.

When you complete the quest at a story node, you will win Soul Split Panacea and Soul Sunder Elixir. For each ending you completed, you will win rewards as listed in the following table: After collecting five ending tokens, you can talk to Arbor Spirit in Glacier City to trade for a permanent title: Glacier Accomplishment (Title Attributes: Physical Attack +30, Magical Attack +30, Physical Defense +90, Magical Defense +90)

To enable the narratives, we designed a portal that can send you back in time so you can meet with Astarina and Shelly all over again.

Each time when you have completed an ending, you can talk to Fountain Spirit in Glacier City Level 4 to take the quest Glacial Cycle, and then wait for 24 hours to go back to the start. You can then talk to Marshall Anatoli (for Imperial Vanquisher) or Marshall Hooper (for Divine Defender) to take the quest Sudden Promotion and run the quest arc again.

Please Note:


 * It's not an easy task to complete all five endings. You will need to complete the entire process every time you complete the Glacial Cycle quest.
 * The first time after you have completed the quest First Goal Completed, you can enter Glacier City.
 * Because of the Tundra Campaign event, from 10:00 Tuesday to 9:00 Wednesday every week, you cannot enter Glacier City.

New Dungeon - The Whispering Mausoleum
The Whispering Mausoleum is a new dynamic instance. It has shunned the traditional design of existing instances, and builds upon the foundations of Quicksand Maze to create a whole new randomized instance system. The map, scenes, monster, boss, and other elements in the instance are all randomly generated, giving you a new experience every time you challenge it.

Requirements
Players that are higher than Reawakening II LV100 and Pious Sky I can go to the Gate of Cycles in Western Continent, and talk to the Soulless Wanderer to enter the instance.

It costs a Whispering Mirror to enter the instance, which can be crafted at the Soulless Wanderer with Silent Sea Sandgrain and Dawnlight Feather.

Rewards
Soul Stone, Zenith Skull, Zenith Skull Shard, LV7 Glyph, LV4 Glyph, Neverfall Squire's Badge, Nebula Dust Orb, Skyhigh: Ether Jade, and more

Codex for Fashion, Flyers, Mounts, and Pets
In Perfect World International, you will have to chance to acquire dazzling fashion pieces, haughty flyers, adorable pets, and other functional or cosmetic items. They are the necessities in the game to help establish your identity and make your adventures exciting. To make it easier for you to collect, view, and manage all those assets, we have designed a "Codex" system. You can use "Collect" button to add them to your Codex, freeing up space in your bag while indexing all your belongings for easier access.

Fashion Codex
For Fashion enthusiasts, organizing your wardrobe could be a very tiresome chore. The new Fashion Codex feature can help make your life easier. You just need to put the Fashion items in your bag, open the Codex menu, and click "Collect" button to add them to your Codex. You should first add bound Fashion items acquired from events or quest rewards to lighten up the load in your Fashion Bag. As for those Fashion items you might share with others at any time, you can leave them out of the Codex for the time being. Those that are not collected in the Codex can be equipped or traded. You can even put on Fashion pieces in and out of the Codex at the same time.

Once added to the Codex, the Fashion items no long exist as items, but instead bound to you in the Codex. The game will keep the Fashion items' color and other properties the moment they are added. You can also try out, preview, equip, dye, or conduct other tasks to your Fashion pieces in the Codex. Each Fashion piece added to the Codex can have at most three colors. You can dye them to have three pieces of the same Fashion and of different colors.

The fashion pieces in the Fashion Codex are categorized into different styles: Elegant, Exotic, Romantic, Trendy, Festival, and New. When a fashion piece is added to the Fashion Codex, it will be automatically collected in the corresponding category. You can view and try on the fashion pieces you own and don't own.

In the Fashion Codex menu, you can select the fashion pieces you want to equip. Click "Apply" to equip the fashion pieces you already own. You can mix fashion pieces in the Fashion Codex and those in your bag. If you are equipping fashion pieces in the Fashion Codex and those in your bag at the same time, the ones in the Fashion Codex will be displayed first. The ones in your bags will be displayed when you take off those in the Fashion Codex. If you don't have fashion pieces worn, the default appearance will be displayed.

The Fitting Room always displays the currently equipped fashion pieces. You can equip or unequip fashion pieces in your bag, but when you equip fashion pieces in your Fashion Codex, the action will be applied without being displayed.

The Fashion Codex has a search function. You can enter some keywords and the system will do a search. You can even filter by equip parts (All, Head, Torso, Legs, Feet, Wrist).

You can preview the color of fashion pieces you own and don't own in the Fashion Codex. For fashion pieces you already collected in the Fashion Codex, you can dye them directly in the Fashion Codex menu. First select the piece you want to dye, and then select a slot to save the color. You have to have enough pigment of the color or the action will fail. Each fashion piece can have three colors saved. Collected fashion pieces you are wearing cannot be dyed. When you use Random Pigment to dye fashion sets, you no longer cost twice the amount of pigment.

How to Collect

 * Put the items in your inventory, and click "Collect" in the Codex interface
 * The collected items will be bound to the character, and will no longer take up bag slots. The game will keep the items' properties such as flyer/mount speed, fashion color, and so on.
 * Items with the same model will be considered a same item in the Codex. When you have collected multiple copies of the same item, they will overwrite each other, and the copies with higher properties (such as speed) will be kept.
 * When collected, your mount will be upgraded to max movement speed, and will have full loyalty and hunger permanently.
 * Certain special items cannot be added to the Codex, such as sealed flyers, dyeable mounts, etc.
 * You cannot properly access your Illustrated Book in the cross-server.
 * You cannot use your Illustrated Book if you are stunned, dead, or embracing.

How to Use
For mounts and pets already collected in the Codex, you can click the "Deactivated" button to convert the pet currently in preview into an item in your Pet Bag, and then you can summon it from the "Codex Pet" tab in your Pet Bag. For flyers already collected in the Codex, You can switch to "Flyer" tab in your Bag, and drag the item to your shortcut bar. You can conduct certain tasks to the collected items in your Codex, such as Pet Rename, Flyer Enhancement, etc. However, Codex items that are currently in use can not be used in such tasks, nor can they be overwritten.

Codex Achievements
Fashion, Mounts, Flyers, and Pets all have their separate collection progress. When you have reached certain thresholds, you will win the corresponding collection rewards, including titles and unique Fashion pieces, making you a master collector. When you have collected a certain number of new items released each year, you will also win "Collector of the Year Box".

Ornaments

 * Players who own Rank 9 Fourth Cast rings can use a Dream Spirit Jadepad at Light Envoy Jade Snow to upgrade it into the new G17 ring "Ring of Heavenly Profanity".
 * Players who own Celestial Resonance Ring and Exotic Chaos Belt (AKA Jaden Ornaments) can use 2 Jaden Crystals at Light Envoy Jade Snow to upgrade it. Wearing both Heavenly Resonance Ring and Abnormal Chaos Belt can activate set bonuses, regardless of which type you craft.
 * Players with Destroyer and Battle pendants can reshape them at Light Envoy Jade Snow for the first time to gain enhanced attributes.
 * Puzzle Cube Badge·Broken can be upgraded into "Destiny" and gain greatly enhanced attributes. The upgraded "Destiny" can be equipped together with Destroyer or Battle to active set bonuses, regardless of which type you craft.

Miscellaneous

 * Added a new action "Coin Toss". This action does not cost coins to use.
 * Arigora Agent Khroatis has new rewards for players to redeem with Arigora Coins. Players can receive the Snowstorm Fashion Pack for 10,000 Arigora Coins and 100k Silver Coins, and the Venerated Dragon Mount Egg for 20,000 Arigora Coins and 100k Silver Coins.
 * New items are available in the Boutique - Monthly Card and Growth Fund Box. These items give the player Azure Cosmos Dust, which can be used to exchange for items at the Blessing Agent in South Archosaur. The Growth Fund Box can only be purchased once per account.
 * Note that the fashion, mount, and flyer from the Blessing Agent need to be added to the Codex before they can be used.
 * A new item is available in the Boutique - Allegiance Medal of Glory. Players can use this to retain their Merit when swapping to the opposite Allegiance.

Arigora Colosseum

 * 6v6 individual and team matchmaking is now available again. Players will use their own equipment for battles. 3v3 has not been changed.
 * The party leader must now have a Vast Season Participant Token in order to start matchmaking. The item can be purchased from Arigora Agent Khroatis for 50 million Silver Coins.

Bounty Hunter Changes

 * Level 100 Bounty Hunter I quests have been changed to:
 * Tyrant Prince Mushi (Flowsilver Palace)
 * Lord of Disaster Soulshriek (Icebound Underworld 10th Boss)
 * Natya Veda, the Great Advisor (Dawnlight Halls)
 * Lord of Paradise (Uncharted Paradise)
 * Level 100 Bounty Hunter I rewards have been changed:
 * Tyrant Prince Mushi and Lord of Disaster Soulshriek: added guaranteed War Avatar Pack A x1, and possible Bounty Nice Guy Card x1; lowered the Silver Coin reward.
 * Natya Veda, the Great Advisor and Lord of Paradise: added guaranteed War Avatar Pack A x1, and possible Bounty Nice Guy Card x1; slightly lowered the Silver Coin reward.
 * Master Bounty Hunter quests have been changed to:
 * Night Templar Kivon (Icebound Underworld 15th boss)
 * Lethal Vengeance (Twilight Temple Revisited Part 1)
 * Shining/Dull Twilight Treasure (Twilight Temple Revisited Part 2)
 * Ultimate Whispering Relic (The Whispering Mausoleum)
 * Master Bounty Hunter rewards have been changed:
 * Night Templar Kivon and Lethal Vengeance: added guaranteed War Avatar Treasure Box x1
 * Shining/Dull Twilight Treasure and Ultimate Whispering Relic: added guaranteed War Avatar Treasure Box x1 and possible Soul Guide Incense x1
 * Head Hunter's Treasure Chest: The number of Tier 6 Nuema is increased from 5 to 10.

Dungeon and Map Requirements
Note that if you do not complete quests to enter certain maps, you may not have access to storyline quests. You will still have to complete the quests as normal if you want to do the storyline quests.


 * Removed the Dark Jade Soulstone from the rewards of WC: Legend of Treasures, WC: Fairy Operation, WC: Cloud Top Dragon, and PW: This War o' Mine. Dark Jade Soulstones can be claimed every day from Icebound Gatekeeper Sho just outside of Icebound Underworld. The soulstones are still time-limited to 24 hours.
 * Removed the pre-requisite quests for Old Heaven's Tear. Players can now go there when they reach level 70.
 * Removed the required Heroes' Blood for Old Unicorn Forest.
 * Removed the pre-requisite quests for Adventure Kingdom. Players can go there when they reach level 80 and Aware of Vacuity.
 * Removed the pre-requisite quests for Morai. Players can go there when they reach level 90 and Aware of Vacuity.
 * Removed the pre-requisite quests for Tuc Su Toxin. Players can claim it when they reach level 95.
 * Removed the pre-requisite quest for entering the Primal World. Players can enter when they reach level 100 and reawaken at least once.
 * Removed the pre-requisite quests for Advanced Endless Universe. Players can go there when they reach level 100.
 * Removed the pre-requisite quests for the Western Steppes. Players can go there when they reach Reawakening II Level 100 and Mirage Sky I, and the server has reached the First Contact Historical Phase.
 * Removed the pre-requisite quests for Dawnlight Halls and Dawnlight Feathers. Players can enter when they reach Reawakening II Level 103, Twilight Sky I, and Chaotic Soul, and the server has reached First Contact Historical Phase.

Quests

 * For Celestial Sage and Celestial Demon, the quests to enter Old Heaven's Tear, Old Unicorn Forest, and Old Valley of the Scarred are changed to be completed on the world map.
 * Chaotic Soul (Sage) and Chaotic Soul (Demon) no longer need to be completed in the Seat of Torment, Abaddon, and Undercurrent Hall.
 * The Shard of the North needed for Celestial Saint has been relocated from Warsong City to Icebound Underworld.
 * The Shard of Creation needed for Celestial Saint has been relocated from Lunar Glade to Twilight Temple Revisited Part 1.
 * The Homestead Paragon quests to kill Century Golden Toad, Tyrant Prince Mushi, and Pathkeeper Bajan have been changed to Ocean Pillar Iron, Lord of Paradise, and Lord of Disaster Soulshriek.
 * The Homestead Virtuoso quests to kill Belle Leun, the Mad Princess, Ocean Pillar Iron, and Lord of Paradise have been changed to Natya Veda, the Great Advisor, Night Templar Kivon, and Lethal Vengeance.

Skill Books

 * The cost to learn sage/demon skills has changed to 2 million Silver Coins, and skill books are no longer required (skills that are already learned are not affected).
 * The cost to learn Celestial Sage/Celestial Demon and Aware of Vacuity skills (excluding Φ, Ω, and Σ skills) has changed to 10 million Silver Coins, and skill books are no longer required (skills that are already learned are not affected).
 * Removed the crafting for Sage/Demon/Aware of Vacuity skill books.
 * Removed the looting for Sage/Demon/Aware of Vacuity skill books.
 * Removed the crafting for Sage/Demon/Aware of Vacuity skill book material items.
 * Removed Skill Book Packs from the Star Shop in the Boutique.

Northern Realm

 * Players can now receive increased Merit and Gold Blade Token rewards for completing the Army Supply Raid daily quest.
 * The Arctic Expanse Scramble event has had its rewards changed; There is no longer a daily quest. The weekly quest now rewards the winning Allegiance with 18,000 Merit along with the regular Cosmos Conduit items.

Bidding Hall

 * All skill books (47 books) have been removed.
 * New items have been added:
 * 10 Mounts: Stonehide Skyhowler, Venomous Sand Lord, Divine Tiger Sage, Gold Mechanical Rhinoceros, Bean Bun, Snout of Treasure, Blackfire Warlion, Sho the Ninja Frog, Rageflame Kirin, Skyblaze Dragon
 * 16 Fashion Sets: Spring Rain Male Fashion, Dragon Shadow Male Fashion, Athletic Male Fashion, Celestial Bard Male Fashion, Gloomy Noire Male Fashion, High Celestial Male Fashion, Master Archer Male Fashion, 2008 New Year Male Fashion; Spring Cloud Female Fashion, Silvery Jade Female Fashion, Celestial Bard Female Fashion, Gloomy Noire Female Fashion, High Celestial Female Fashion, Star Love Female Fashion, Timely Rabbit Female Fashion, 2008 New Year Female Fashion

Miscellaneous

 * Heavenfall Temple has had its rewards changed - the Warsoul items have been removed, and newly added a large amount of EXP.
 * The Character Simulator has been updated to include the Cosmos Conduit and new ornaments. Technician and Edgerunner quick equip settings are now available.
 * The Battle of Survival event has been retired and is no longer available.
 * The Star Rewards system has been updated. Players with Star Level 3 and above can now bypass matchmaking restrictions for Chrono Hunt.
 * Morai's daily quests have been removed from the Active Points system.
 * Removed the option to receive Immolation Orders from NPCs in Morai (including the extra one available for players in the Corona order). Instead, Thunderdrum located outside of Quicksand Maze (164, 331) will give one per day to players for free. Players can buy a 2nd one for 1 million silver coins.
 * The Bestiary now includes information on the Whispering Mausoleum.
 * Changed the stack limit of Jades and Soulgems purchased from the Merchant from 1000 to 9999.
 * At the Resistance Force Leader in the Primal World, you can directly use Golden Splendors to craft Flowsilver Coins.
 * Added the option to craft Morai equipment using Quicksand Maze materials. These can be found at the forges at the entrance to Quicksand Maze.
 * The summoned chrono bosses no longer drop OHT Materials.
 * Removed the Lantern Festival crafting options from Tremolo and Ambassador Maomao.
 * When completing story quests, you can set up automatic dialogue so that dialogue switches on its own without needing to click on it.

Bug Fixes

 * Fixed the issue that when a "Bound after equip" gear is equipped for the first time, the floating tooltips is incorrectly displayed.
 * Fixed the issue that Venomancer's pet would automatically cast buff skills.
 * Fixed the issue that when a character is in Stealth mode, it can not be attacked.
 * Fixed the issue that when viewing Player Info, Cosmos Conduit is not displayed.
 * Fixed the issue that Moonlight Crystal skill Limitless Transform's Opportunistic Wait effect is not applied.
 * Fixed the issue that certain Goldfoil items would cause the client to crash.
 * Fixed the issue that player characters may fall below the floor in both versions of Quicksand Maze.
 * Fixed the mechanism how Venomancer's Soul Link skills deal damage to targets so they match the description.
 * Fixed an issue where Blademaster's Ethereal ΨMyriad Sword Stance would not restore the correct amount of Chi after use of the skill.

Known Issues

 * Hyper EXP Stones cannot be activated in Frostcovered City again.
 * Thunderdrum sells Immolation Orders for Gold Coins instead of Silver Coins.
 * The reward windows for Northern Realm events and the Master and Apprentice Instance are not being displayed correctly.