Mystic Builds

Mystics have two main builds like other arcane classes - a pure magic and a vitality build.

Pure Magic Build
A pure magic build is the most common build for a mystic. It allows their heals to be stronger, their attacks to be stronger, and makes it easier to deal with the large amount of mana that mystic skills demand. Mystics have several survival skills at their arsenal such as their Mystic Summons and their healing skills which can make up for the lack of defenses from this build. At higher levels equipment will also make up for lost defenses.

Pros:


 * Higher magic attack which also improves healing quality
 * Higher magic defense
 * More mana for casting skills

Cons:


 * Lower physical defense and health which must be made up for using equipment and skills

Allocation
The main allocation for a pure magic build is 1 strength and 9 magic per 2 levels. This can vary depending on what type of equipment you have and if it adds extra strength.

Strength (Str):

1 strength per 2 levels, enough to wear endgame equipment. Rank 9 armor requires 55 strength to equip, and will be the highest amount of strength that most mystics will need for their build. If you are going for Twilight Warsoul Gear then you will need 57 strength instead. If you plan to wear a ★★★Crown of Madness or equivalent you will need 75 strength instead and you may need to adjust your point allocation to allow more strength, or use other equipment such as a tome or War Avatar Cards to gain the extra strength.

Dexterity (Dex):

Do not add any dexterity points.

Vitality (Vit):

Vitality is not recommended for this type of build as it is a pure magic build.

Magic (Mag):

9 magic per 2 levels. Once you have the required strength to wear your desired endgame equipment, all leftover stat points should go into magic.

Vitality Build
A vitality build is another common build for a mystic. While weaker than a full magic build it can help make you tankier especially in lower levels and in moments where you may draw aggro from healing teammates. It is a good build for mystics just starting out though it may become less effective in higher levels as endgame equipment will greatly increase your survival rate instead.

Pros:


 * More health and defenses
 * Helps you survive easier if you accidentally steal aggro

Cons:


 * Less magic attack and lower healing quality
 * Lower magic defense
 * Less mana for casting skills

Allocation
Stat allocation for this build is similar to the pure magic build except you will add less magic and more vitality. The amount of vitality you add to the build can be flexible depending on how much health you want to have. One example of point allocation for a vitality build is 1 strength, 1-2 vitality, and 7-8 magic per 2 levels.

Strength (Str):

1 strength per 2 levels, enough to wear endgame equipment. Rank 9 armor requires 55 strength to equip, and will be the highest amount of strength that most mystics will need for their build. If you are going for Twilight Warsoul Gear then you will need 57 strength instead. If you plan to wear a ★★★Crown of Madness or equivalent you will need 75 strength instead and you may need to adjust your point allocation to allow more strength, or use other equipment such as a tome or War Avatar Cards to gain the extra strength.

Dexterity (Dex):

Do not add any dexterity points.

Vitality (Vit):

1-2 vitality per 2 levels, though you can be flexible with the amount of vitality you add to the build. Make sure that you still have enough magic to equip armor and weapons - a Rank 9 weapon requires 308 magic to wear, while Rank 9 armor requires 155 magic to wear.

Magic (Mag):

7-8 magic per 2 levels, though this may vary depending on how much vitality you decide to add to your build. You will need at least enough magic to equip your armor and weapons. A Rank 9 weapon requires 308 magic to wear, while Rank 9 armor requires 155 magic to wear.