Mizuoni's Wizard Guide

I am making this guide as a non-biased approach to the wizard class and to offer some insight to people who are new to the class or don't understand the awesomeness of the class. The wizard class is one of the three most versatile classes, offering great damage, magical defense and, with proper armor/sharding/refining, average PDef and HP. In this guide I will go over these points:
 * Why Wizard?
 * Builds
 * 1) Pure Magic (pure/pure mag/pure int)
 * 2) Light Armor (LA)
 * 3) Vitality (Vit)
 * 4) Heavy (HA)
 * 5) Hybrids
 * 6) Pros and Cons of All builds
 * Armor
 * 1) Arcane
 * 2) Light
 * 3) Heavy
 * Skills
 * 1) Fire Skills
 * 2) Water Skills
 * 3) Earth Skills
 * Weapons
 * 1) Magic Swords
 * 2) Glaives
 * 3) Wands
 * 4) Patakas
 * Player vs. environment (PvE)
 * 1) How to do PVE as a Wizard
 * 2) Zhenning
 * Player vs. Player (PvP)
 * 1) How to do PVP as a Wizard
 * Territory Wars (TW)
 * 1) What is TW?
 * 2) It's a Job only a wizard can do
 * 3) What equipment do I use for TW
 * Sage vs. Demon, Heaven vs. Hell
 * 1) Sage
 * 2) Demon
 * Conclusion

Why Wizard?
As a wizard, you are viewed as a "easy target" and will be owned/insulted/be told you are the weakest class/etc. So, why make a wizard? 4 good reasons to play a wizard If any of the above match you then you should definitely go wizard. If none do, go ahead and try it out for a few levels. Go on and make your character. I seen many looks for wizards from young to old, different skin colors, rainbow hair (pretty!) and etc. Try to make your own look, I myself generally make my characters(or toons) look like me. Now get yourself a name. When I chose my name I was thinking endgame. I named my character water demon because I liked water spells (they are soooooo awesome) and I wanted to go demon. Now, I am thinking sage and wish I can change my name to water angel >.< so make your name something special and don't screw up like I did. YOU CAN NOT CHANGE YOUR NAME AFTER YOU CLICK DONE (tear)! I recommend you go in game and see how you look to make sure you have everything the way you wanted it.
 * 1) You love seeing big numbers pop up- at earlier levels I though everyone was doing the same damage as my friends until I found out I'm doing 2k-3k more damage than most people. The first time I saw big numbers was when I first me it to lvl 60 when I did a 20k water dragon crit on fb 39 second boss (calcid?). After that the numbers I do as REGULAR damage scares my friends.
 * 2) You love a challenge- Wizard is like "Hard" level of perfect world. Every time you level up you got a choice to make (Do I add vit/dex? Is LA or pure better for me?) One slip up and you might as well restat (by spending a fortune on reset notes), make another wiz, or reroll another class.
 * 3) Your in it for endgame- most people who play wizard, play to make it to "endgame" where wizards rape everything in their paths. Playing wizard definitely takes time (3-6 months to reach endgame I believe) but it has its rewards when you are one of the rare endgame wizards on your server.
 * 4) TW - one of the reasons I played wizard was for TW. Many guilds are looking for wizards in TW so basically just say "I'm a wiz" and your sure to get a spot.

Now that we got a few reasons to choose the wizard class, made our character and got a good name lets go on to...builds!

Builds
There are many types of builds for a wizard due to versatility. There are 2 main builds (common), 2 secondary builds (non-common/rare) and hybrids (non-common). When choosing a wizard build, think about what you will be doing at later on. Are you just playing to see how you like the class? Are you going all the way to 105? Are you a beginner are the wizard class? Or a expert? Here are some of the builds. Pure Magic (pure/pure mag/ pure int) This is one of the more common builds. It is: Light Armor (LA) Another common build especially on pvp servers NOTE: If you want to know if you are doing this build correctly, your dex and str must be your lvl +4 so at lvl 1 you need 5 dex and 5 str to wear light armor.* Vitality (vit) This build is one of heard of but never tried myself. It involves adding vit for more HP. Its great for beginners I heard. Heavy Armor (HA) Since this guide is unbiased, I have to include this build. This build isn't exactly complete yet since there are a few "kinks" to work out but possibly in the near future this can be a build up to par with pure and LA. NOTE: YOU WILL ALWAYS USE HEAVY ARMOR 1 LVL BELOW YOUR ARMOR LVL(USE LVL 30 HEAVY ARMOR AT LVL 40)!!!!!!!!!!!* Hybrids As you get more experienced with the wizard class, you may decide to fix some of your weaknesses or add more of "x". This is where hybrid builds come in. Hybrid builds work with pure mag the best since you have extra points to spend. I myself use a hybrid build for more spike damage. Here are a few examples: Dex Hybrid The build I use. It involves adding 20 or 40 dex for 1% or 2% more critical % chance also adds good evasion so when you pop a sandstorm on melee classes you see "miss miss miss miss miss miss miss miss miss" NOTE: The more dex you add the less base magic attack you will have!* You can start this build early or do it later when you have enough mag points to support yourself. ALTERNATIVE NOTE: YOU ADD DEX UNTIL YOU REACH 20 DEX OR 40 DEX!!!!!!!!!!! AFTER THAT FOLLOW THE PURE MAG BUILD* Vit Hybrid This build is like the vit build only you cap your vit at a point. A friend told me about this build basically you cap your vit at 30. Once again you can start this build early or later. ALTERNATIVE Heavy Melee Wizard I added heavy wiz but now your pushing it >.>
 * on even levels : 5 mag(magic)
 * on odd levels: 4 mag(magic) 1 str (strength)
 * 3 mag (magic) 1 dex (dexterity) 1 str (strength) every level
 * on even levels: 4 mag 1 vit
 * on odd levels: 3 mag 1 vit 1 str
 * on even levels: 3 str 1 dex 1 mag
 * on odd levels: 5 mag
 * on even levels: 4 mag 1 dex
 * on odd levels: 3 mag 1 dex 1 str
 * on even levels: 3 mag 2 dex
 * on odd levels: 3 mag 1 dex 1 str
 * on even levels: 4 mag 1 vit
 * on odd levels: 3 mag 1 vit 1 str
 * on even levels: 3 mag 2 vit
 * on odd levels: 3 mag 1 vit 1 str
 * NOTE: ONCE YOU FIND A VIT CAP WHETHER IT BE 30 OR 40, YOU FOLLOW THE PURE MAG BUILD!!!!!!!!!!!!!!!!!*

Experimenting on Your Own By now, you must have notice something in common with the hybrid builds. You need at least 3 mag every level and 1 str every other level to use a up-to-date magic weapon and armor for your level. Sooner or later you are going to want to try on your own so remember YOU MUST ADD AT LEAST 3 MAG EVERY LEVEL AND 1 STR EVERY OTHER LEVEL!! Be Creative And Happy Experimenting! ^^ Pros and Cons of All Builds I'm sure all the builds mention above look very interesting and some of you may or may not know what each does so I'm going to point it out here. Pure Mag LA Vit Heavy Armor Dex Hybrid Vit Hybrid You might have noticed by now that the hybrids have more pros and less cons. Interesting isn't it? So that's all the builds in a nutshell, so make your choice now!
 * Pros: High Damage, High Mana, High Magical defense
 * Cons: low defense, low HP
 * Pros: Higher Critical Hit Rate, Average Mana, Average pdef due to Light Armor
 * Cons: low mdef, less damage than pure (unless you crit ^^ ), low mana
 * Pros: High HP, more survivability, average defense with enough vit
 * Cons: slightly less damage than pure
 * Pros: pdef through the roof, excellent survivability
 * Cons: less mdef, dramatic damage loss
 * Pros: slightly higher critical rate, damage comparable to pure, high mdef, high mana, more evasion (and you can use bows yay!)
 * Cons: low defense, low HP
 * Pros: more rounded, decent damage, decent mana, decent magical defense, increased HP
 * Cons: low pdef

Armor
Now that you have chosen your build, it is time to learn about your armor choices. This is the part where many starting wizards mess up a perfectly good character. There are 3 types of armors, all with there strengths and weaknesses. Arcane This is the most used armor type for wizards. With arcane armor your phys defense will be laughed at (until you shard, refine) but your magic defense won't and cleric's wield thunder will only tickle you. All wizard builds can use arcane armor. You generally shard with citrine/garnet (HP/pdef) combination as arcane wizard. I recommend doing what I do. Shard your armor with garnets and your hat and cape with citrines. If your armor has more than 2 sockets try doing 50/50 citrines and garnets. At my level I shard with g5(average) shards and the seven seals quest (when I get unlazy and tank mantavip) I plan on sharding with 2 g6(beautiful) garnets and a g6 citrine. Wearing protection belts and necklaces can help with pdef problems. *ANY MAJOR SHARDING BEFORE LEVEL 50 IS NOT WORTH IT!!!!!!!!!!!* Light Armor This is another common wizard armor type. With Light armor your magic defense will be laughed at (nothing to really help that) but your phys defense will make barbs, and BM's cry. Only the Light Armor build (duh) can use light armor. *YOU SHARD WITH ALL CITRINES GENERALLY* LA gives you enough pdef to survive. You can get up to 1k pdef (unbuffed) with crappy LA armor. Wearing arcane necklaces and belts can help with your mdef problem. Heavy Armor This armor isn't as common as the other two. With heavy armor your magic defense will make you prey to all other magical classes (sharding helps with this) but your pdef, especially fully buffed, will have archers, barbs, and BM's doing no damage to you basically! Sharding with sapphires (mdef) and using arcane necklaces and belts will help with your mdef problem. A note to add, most heavy armor wearing classes don't shard with sapphires but citrines. I, personally believe that with the mdef you have as a heavy armor user, you shouldn't be worried about HP (that's why BM's are easy targets for wizards ^^ ) So if you prefer citrines over sapphires, be my guest ^^

Skills
As a wizard, you have a wide array of different skills. If anyone has seen a wizard in action they all agree that wizard has the coolest looking skills. Some of the skills use terminology you may not be familiar with. So I'm going to point them out: Please note that some skills change over level. In this guide all skills cast, cooldown etc are for the level 10 versions. Skill List FIRE SKILLS WATER SKILLS
 * AOE- Area Of Effect- meaning it affects a certain area, most wizard aoes affect 12 meters.
 * DOT - Damage Over Time - Meaning the skills deals some damage after being used.
 * -Pyrogram - Your first fire skill and the first skill you get in the game. This shoots a card of fire.
 * Channel: 1.5 secs
 * Cast: 0.8 sec
 * Cooldown: 1.0 sec
 * Learned at level 1. Maxed at level 45. Often called pyro
 * -Pyroshell - This is your fire self buff. Increases Fire resistance and adds HP regen. It has a little cool fire animation around you.
 * Channel: 1.0 sec
 * Cast: 1.2 sec
 * Cooldown: 3.0
 * Learned at level 9. Maxed at level 54
 * -Crown of Flame - Your first Damage over Time spell.(DOT) Offers fast damage and then continues to deal damage over time.
 * Channel: 1.0 sec
 * Cast:1.0 sec
 * Cooldown: 8.0 sec
 * Learned at level 13. Maxed at level 58. Often called CoF
 * -Divine Pyrogram - Your first fire nuke. Longer channeling than pyrogram but damage is increased dramatically.
 * Channel: 3.0 secs
 * Cast: 1.0 sec
 * Cooldown: 3.0 secs
 * Learned at level 19. Maxed at level 64. Often called DP.
 * -Dragons Breath - Your second aoe skill. This skill is useful for killing a masses of mobs(monsters) but since you have to be close, you have to find a way for it to work without getting killed.
 * Channel: 1.2 secs
 * Cast: None
 * Cooldown : 15 seconds
 * Learned at level 29. Maxed at level 74. Often called DB.
 * -Will of the Pheonix - Your first and only knockback skill. Very helpful for kiting at lower levels.
 * Channel: 1.0 sec
 * Cast: 1.0 sec
 * Cooldown: 8.0 secs
 * Learned at level 39. Maxed at level 75. Often called WoP or WotP
 * -Emberstorm - Your suicide skill. Charging this skill and letting it off can put you at risk. What you need to learn to do is the be able to do it without taking away your HP.Note: I found that double clicking the skill makes it casts taking only about 150 HP. It does about 2.3k damage
 * Channel: Charge
 * Cast: 1.0 sec
 * Cooldown: 15 secs
 * Learned at level 49. Maxed at level 85.
 * -Blade Tempest - Your fire ultimate spell. Does damage in half physical and half fire. Great against magic classes due to the high chance of one shotting them.
 * Channel: 4.0 sec
 * Cast: 1.8 sec
 * Cooldown: 30 secs
 * Learned at level 59. Maxed at level 86.
 * -Fire Mastery - Increases fire damage. This is a passive skill so it is always active.
 * Learned at level 29. Maxed at level 74.
 * -Gush - your first water skills. Has a extra effect to make your opponent slower increasing as your level. Really great skill.
 * Channel: 1.0 sec
 * Cast: 1.0 sec
 * Cooldown: 3.0 secs
 * Learned at level 3. Maxed at level 48.
 * -Glacial Embrace - Your water resist shield. It also adds a nice mana regen +. Use it when your meditating for mana.
 * Channel: 1.0 sec
 * Cast: 1.2 sec
 * Cooldown: 3.0 secs
 * Learned at level 9. Maxed at level 54.
 * Often called GE.
 * -Hailstorm - Slightly helpful, this is your first water aoe and the first aoe you ever get. Leveling it up increases the aoe range.
 * Channel: 1.8 secs
 * Cast: 1.2 secs
 * Cooldown: 12 secs
 * Learned at level 16. Maxed at level 61.
 * -Morning Dew - Your only healing skill. Great for between mob healing but works better later on with another skill. Can heal for quite a bit when maxed
 * Channel: 4.5 secs
 * Cast: 1.2 secs
 * Cooldown: 1.0 sec
 * Learned at level 24. Maxed at level 69.
 * -Wellspring Quaff - One of your best skills for grinding uncharmed doing those certain times *cough* after leveling sandstorm *cough* Increases your max mana by a certain % for x time. The percent increased and time gets higher as you level it.
 * Channel: Instant
 * Cast: None
 * Cooldown 3.0 secs
 * Learned at level 29. Maxed at level 74.
 * Often called WQ, wellspring and quaff.
 * -Frostblade - The only squad buff you get. Works only on NORMAL MELEE DAMAGE. Level one of this skill is pretty good. Gave it to a barb and he was killing fire mobs super fast o.o
 * Channel: 0.8 sec
 * Cast: 1.0 sec
 * Cooldown: 3.0 secs
 * Learned at level 39. Maxed at level 75.

EARTH SKILLS -Earth Mastery - Increase your earth damage. A passive skill so it is always active.
 * -Glacial Snare - Your strongest non-spark skill. Does really nice damage at level 10, better than sandstorm but more expensive to level.
 * Channel: 2.5 secs
 * Cast: 1.8 secs
 * Cooldown: 15.0 secs
 * Learned at level 49. Maxed at level 85.
 * Often called GS and snare.
 * -Black Ice Dragon Strike - The strongest skill in the game also the coolest looking one. Very high damage at the cost of 2 sparks. I love using this skill because its just that awesome.
 * Channel: 4.0 secs
 * Cast: 1.6 secs
 * Cooldown: 30.0 secs
 * Learned at level 59. Maxed at level 86.
 * Often called BIDS.
 * -Essential Sutra - Clerics call themselves godly but they dont have this skill. This skill is godly. It regenerates your mana AND makes spells require no channeling for 6 seconds after use.
 * Channel: Instant
 * Cast: None
 * Cooldown: 60.0 secs
 * Learned at level 59. Never Maxed
 * NOTE: YOU NEED A WELLSPRING QUAFF OF AT LEAST LEVEL 5 TO GET THIS SKILL!
 * Often called sutra.
 * -Elemental Shell - A skill to increase magic defense by 1000%. No one has found a good use for this skill yet so dont dive head first into getting it.
 * Channel: Instant
 * Cast: None
 * Cooldown: 30.0 secs
 * Learned at level 79. Never Maxed
 * NOTE: YOU NEED 20 APOCALYPSE PAGES FOR THIS SKILL.
 * -Soporific Whisper - The wizard sleep skill. Very helpful in 1v1 matches to get a double spark ult off.
 * Channel: Instant
 * Cast: None
 * Cooldown: 2 minutes
 * Learned at level 79. Never Maxed
 * NOTE: YOU NEED 20 APOCALYPSE PAGES FOR THIS SKILL.
 * -Manifest Virtue - Increases your matk by (mana/100)%. Probably a sneak spark skill since 10k mana would give you a 100% increase.
 * Channel: 0.8 sec
 * Cast: 1.0 sec
 * Cooldown: 5 minutes
 * Learned at level 100.
 * -Water Mastery - Increases Water damage. A passive skill so its always activated.
 * Learned at level 29. Maxed at level 74
 * -Stone Rain - your first nuke, excellent damage and a skill you will use forever
 * Channel: 2.0 secs
 * Cast: 1.4 secs
 * Cooldown: 6.0 secs
 * Learned at level 6. Maxed at level 51.
 * Often called SR
 * -Stone Barrier - your earth resist barrier. At level 10 it DOUBLES! your pdef.
 * Channel: 1.0 sec
 * Cast: 1.2 secs
 * Cooldown: 3.0 secs
 * Learned at level 9. Maxed at level 54.
 * -Pitfall - Your earth DoT spell. Usefull for doing bosses such as Mantavip and as a cheap finishing spell.
 * Channel: 1.0 sec
 * Cast: 1.0 sec
 * Cooldown: 8.0 sec
 * Learned at level 19. Maxed at level 64.
 * -Distance Shrink - Most useful skill ever, "teleport" forward. Helpful against melee classes.
 * Channel: instant
 * Higher Level Has Lower Cooldown And Longer Distance
 * Learned at level 29. Maxed at level 74.
 * Often called blink
 * -Sandstorm - Your staple spell. Once you level this skill a few times you will always use it. Everyone loves sandstorm
 * Channel: 2.5 secs
 * Cast: 1.5 secs
 * Cooldown: 6.0 secs
 * Learned at level 39. Maxed at level 75.
 * Often called SS
 * -Force of Will - Another spell you will level. Silences the target so they cant use skills but can still move.
 * Channel: 0.5 sec
 * Cast: 2.0 secs
 * Higher Level Has Lower Cooldown And Longer Silence Time
 * It Should Be Noted That The Silence Time Counts The Cast Time So They Are Silenced For 5 Second But You Can Only Attack For 3 Seconds
 * Learned at level 49. Maxed at level 85.
 * Often Called FoW
 * -Mountain Seize - The best earth skill imo. Not by damage but because at max level it stuns for 6 seconds!
 * Channel: 5.0 secs
 * Cast: 1.4 secs
 * Cooldown: 30.0 secs
 * Higher Level Has Higher Stun Percent and Longer Stun Duration
 * Learned at lvl 59. Maxed at level 86.
 * Often called MS or Seize
 * -Undine Strike - A godly skill lowers targets fire, water and earth resistance by 60%.
 * Channel: 1 sec
 * Cast: 0.5 sec
 * Cooldown: 1 sec
 * Learned at level 79
 * NOTE: You need 20 apocalypse pages to learn this skill.
 * Often called undine
 * -Elemental Invocation - A skill that uses the 3 elements to harm the targets. Here is the description from ecatomb.net
 * Utilizes elemental energies to attack the enemy. The power of Water washes away target's spirit by reducing target's mana by 50% of magic ***damage over 30 seconds. The power of Fire burns up target's soul by making it lose 20 Chi for each
 * hit over 30 seconds. The power of Earth strikes target's body, inflicting Earth damage
 * 60% of caster's maximum mana. The powers of Water and Fire affect only non-monster
 * targets. Caster's mana is still spent even if the spell is interrupted
 * Channel: 3 seconds
 * Cast: 1 second
 * Cooldown: 10 minutes
 * Learned at level 100.
 * Learned at level 29. Maxed at level 74.

Weapons
As a wizard, you will always use magical instruments as your weapons, and if your high enough level maybe your bare hands to crush your opponents (not recommended). The question is, which weapon is the best? This is a basic list of weapons and it shows what each weapon has over the other.

Magic Swords Glaives Wands Patakas There are many great weapon choices, but there is one thing to remember about a wizard. A wizard is as good as his/her weapon. Always update your weapon WHEN POSSIBLE! So each level you can use a new sword, go for it! I recommend that you use crafted weapons with great adds or quest weapons until level 60 when you get your TT sword (dont worry if you like glaives or something you can get them later >.>)
 * A personal favorite of mine, and a weapon most wizards use! Their damage range is small enough to have constant damage but their upper damage *is high enough for a great spike damage. Magic Swords are great for people who want constant damage but a little kick every now and then.
 * Another personal favorite, glaives is another popular weapon for wizards. Glaives damage range isn't as constant as magic swords but the *minimum damage for higher level glaives is enough to one shot most things! Glaives are great for people who like pure power.
 * Wands are some what common especially the alancantha wand. Wands offer constant damage in a small range and many of the higher level wands *offer great adds. Wands are great for people who want constant damage.
 * Patakas are uncommon before level 20 but you see more of them past 20. Patakas have a VERY wide damage range so your damage is very inconstant *but when you do hit the spike, it is going to be some very nice numbers. Patakas are for people who like to play the lottery. ^^

Player vs. Environment (PVE)
PVE is the main part of this game. It's how you level, how you quest most of the time. PVE is fighting against monsters (mobs) which are a part of the environment thus given the name PVE. How to do PVE as a Wizard PVE as a wizard starts out easy, gets harder, then gets stupid easy. I am going to warn you now. The hard part is REALLY HARD, some people give up in frustration at this part. If you can make it through, you be known as a hero. Your goal as a wizard is to: MAKE IT OUT THE HELL OF PVE PRE-60 When you start out things shouldn't get too hard until level 15 (this is what I heard, as for me I didn't have a problem until level 26 when all those archer mobs started coming out) If you have too much trouble around these level the best thing to do is...get friends! Find people around your level who need the same quest. You can all quest in one big group so if you need help you always have someone to back you up. Make sure you always level up Pyrogram (pyro) Gush (gush) and Stone Rain (SR). At level 19, you get your second nuke Divine Pyrogram (DP) which has its uses. At level 29 you get Distance Shrink (DS/blink) which allows you to start basic kiting. When the mob gets too close press the S key and then blink away. Once you blink start hitting them hard but using blink at lower levels is a bit hard since its not as spamable as it is in higher levels. Remember blink is your best friend, blink saved my life many times especially when I was that squishy wiz in fb 39 (steal aggro, blink towards the barb lol). You also get spark which gives a nice damage boost and Dragon's Breath which is more helpful than you think so level it to at least 5. Make sure you keep on leveling up pyro, gush and SR. At level 39 you get Will of the Phoenix (WoP) this combined with blink will improve your pve ability dramatically. You start out with a nuke skill SR, sandstorm (SS) divine program (DP) then you fire off a gush/pyro when the mob gets close WoP him and blink back. At level 49 you get some great skills. Force of Will (FoW) Glacial Snare (GS) and Ember storm (ES). FoW is ANOTHER SKILL that plays a part in your kiting skills (man the devs surely must love wizards to give us 3 survival skills in a 20 level frame!). By now pyro, gush, SR should be maxed or close to it. So you start out with a nuke SR, SS, DP or GS then you gush/pyro. When the mob gets close FoW, then back to gush/pyro (they should be dead by now) if not just spam skills and when they get close WoP, blink back etc. At level 59 you get your last set of skills (that don't involve apoc pages and what not) Blade Tempest (BT) Black Ice Dragon Strike (BIDS) and Mountain Seize (MS) and Essential Sutra (sutra). These skills will be used as openers when you just want to waste 2 sparks. BT is good for mag resist mobs so you might use that a lot. BIDS just looks awesome so you use it to see its pure awesomeness and the high numbers. Maybe in your 50s (definitely in your 60s) you can do something call zhen. Zhen is what I am going to have to do to catch up in leveling since I been away for 2 weeks, all jokes aside, Zhenning is a great way to get exp. It involves you using dragon's breath for one hour with a archer using barrage and BMs, venos, or barbs pulling mobs toward you while a cleric uses regeneration aura to keep everyone alive. In order to zhen as a wizard you need the following:
 * Gold, Silver MP charm - 4 gold for gold charm, 2 gold and 50 silver for silver charm (normal price)
 * Gold, Silver, Bronze HP charm - 4 gold for gold charm, 2 gold and 50 silver for silver charm, and 80 silver for bronze charm (normal price)(optional)
 * Esoterica (eso) - 50 silver

Player vs. Player (PVP)
One thing wizards aren't known for is their pvp ability. They are known as easy targets but there is a way to change that. How to do PVP as a Wizard In early levels, PVP revolves around dueling. This is the point of time where luck counts for everything. Basically you stay far away and start out with SR then spam gush and pyro until they die. PVP at this level shouldn't be too hard. At level 30 you are allowed to PK or depending on your server, forced to PK. PK is where things get fun. When Pking there are a few things you need to remember. At level 39 you get your main pvp skill, SS, this skill saves your life against melee. I sutra'd this on 7x archer and combined it with my genie skill blinding sand. To have all his attacks but 1 miss me (I was sooo happy when the stun missed) allowing me to beat a 7x archer which isn't much of a accomplishment since his armor was missing earth resist. At level 59, you get your ultimate spells (ults). They dramatically change pvp. Instead of you getting one shotted by clerics, you one shot clerics or close to one shotting one. Blade Tempest (BT) is a wizard's best friend when it comes to FAC's (FAc's <3). . A BT crit at my level does enough damage to kill a FAC 3 times. Black Ice Dragon Strike (BIDS) scares BMs and barbs. Mountain Seize (MS) is ok in group pvp and for the extra stun
 * 1) SA - it's a army term, situational awareness. It involves staying aware of your surroundings (and it's the reason why I never kite). Keep your mini map far out, and look out for green dots if you have monsters shown on your map turn it off. If your not looking at your map keep your camera swiveling around.
 * 2) Check out the armor - if you can, get a look at their armor WITHOUT BEING SEEN! Find out what they are missing, once you know, hit them hard. If you can't get close, start out with earth spells. A lot of people are missing earth resist and the earth element holds the wizard's strongest spells.
 * 3) Don't stop attacking - Unless you see a bunch of people coming (white or red named/ in same faction) keep attacking. If you stop you might become the prey.
 * 4) If all else fails, run - if the person you are attacking isn't dying or you are close to dying, blink away and run. Holy Path is awesome for this.

Territory Wars (TW)
When you get high enough level (or if you join a new server) you can join a TW guild. TW is one of the things that makes PWI exciting. The way your stomach drops before a TW, the feeling you have inside that you can't describe, it's just beautiful. What is TW TW is territory wars. When you go to your map (press m) and click on territory the map changes to show perfect world divided up into sections. Factions fight over that land for money and bragging rights basically. To do TW is a honor that sadly only few can do. But as a wizard you have an advantage. High level wizards (about 50+) are always wanted for TW due to demand. There are 2 types of TW, PvP and PVE. PVE is just kill 199 mobs and the boss in 2 hours. PvP gets more complicated. It's a Job only a wizard can do In TW you can have multiple jobs. I myself had done many from defense, sneak attack, sniper and catapult. I am going to explain a few of the jobs. Defense Sneak Attack Sniper Catapult
 * The most common thing a wizard does in TW, defense. When I first heard this I was like what? I only have 900 health how am I going to help? But what I didn't knew is that defense is taking out catapults and offense barbs. Catapults are these little brown things with barbs hiding in them. Your job is to kill the barb (normally in squad) then take out the catapult. Sometimes there are barbs in human form, your job is to kill these barbs (once again in a squad). If you are a LA wizard, you might be asked to help out with archers too. The best way to succeed in this squad is to have one person attack and everyone assist attack on that person (the person probably is going to be a BM or a archer)
 * One of my favorite TW strategies, you go around the enemy, once you get behind them you let it go! Hit them as hard as possible and try not to die.
 * It sounds cooler than what you really do. Basically you go out first and attack. You are usually in a team with other wizards and archers. You just clear the path out so everyone behind you can get through safely.
 * Remember when I said that in defense you take out the catapults, well in a catapult squad your job is to protect your catapult puller. Anyone who attacks them you must kill before your barb dies. You escort the catapult to the crystal and your guild to victory. Usually in this squad you have wizards, archers, barbs and a cleric.

Sage vs. Demon, Heaven vs. Hell
To make it this far shows that you are dedicated to your wizard. I can count all the wizards that made it to this point with my hands. This is where you become a sage or a demon. Sage/Demon is the level 89 spirit cultivation where you are faced with a tough choice. Sage or Demon? Both allow you to get your skills to level 11, off the charts. Both have their usefulness but which is for you? Hopefully, I can help you make your choice.

Sage
 * Aware of the Myriad, Sage is the heaven choice. Sage offers many great skills. Pyro has a chance to give you 20 chi and your sage fairy gives you 50 chi per minute. All this makes you a chi machine. All this chi allows you to use skills like Sage BIDS which is, hands down, the best sage skill. Why? It gives you 30% crit! So if you have 10% crit and you use this skill, there is a 50% chance that it ADDS 30% to your crit % making it 40% instead for 10% AND it affects the dragon! Talk about one shots. FoW is now a 3 meter AoE allowing you to stop anything in your path in TW and then hit them all with WoP which has a wider AoE affect. All of your barriers now add 150% resist to their magic element and earth barrier adds 120% PDef! Your masteries allow you to get 25% damage added on! With sage you will definitely be a force to be reckoned with.

Demon Demon and Sage both offer many compelling aspects but which is the best? Well it depends on what you are going to do. Remember once you choose, you can not change. I repeat, YOU CAN NOT CHANGE! So I'm going to attempt to make this choice a bit easier for you. As you noticed sage has chi, and group control. In what situations would chi be useful? PK, TW, maybe grinding? But also notice sage has the AOEs making it more defensive. Demon has -channeling, more control options, and crit. This would be helpful in PK, TW, grinding again? But demon is more focused on 1v1 unlike sage making it more offensive like a fist BM. Since the guide is non-biased I can't really say which is the best. I might offer my opinion, *cough* sage *cough* but its entirely up to you. If you need help, do what I did. Talk to a Sage wizard and a Demon wizard. Here is a conversation I had with some.
 * Aware of the Void, Demon is the hell choice. Demon offers many great skills. Pyro has -channeling which makes it more spammable than it already is! Wellspring Quaff (WQ) gives -10% channeling and demon spark gives you -25% channeling! With all of this you be one speed caster. SR has a 20% chance to stun. Emberstorm has a 50% chance to stun! And don't forget it's a AoE STUN!!!!! Hailstorm (HS) has a 50% chance to stop your enemies in their tracks. All your barriers adds 120% resist to their element and earth barrier adds 150% PDef! Your masteries also add 1% crit. A demon wizard should definitely be feared.
 * Sage wizard would be referred to as Sage
 * Me: what do you like about sage
 * Sage: CHI CHI CHI CHI!!!!!!!!!!!!!!!!!!!
 * Me: oooooook
 * Me: what is your favorite sage skill?
 * Sage: pyrogram! don't go demon, sage is much better for a wizard!
 * Me: Anything you regret about your choice?
 * Sage: no
 * Me: what is one demon skill you would like if you could have it.
 * Sage: Stone Rain is ok but I laugh as a watch demon wizards pray their stone rain stuns
 * Me: ok thank you for your time
 * Sage: np
 * Demon wizard would be referred to as Demon
 * Me: what do you like about Demon
 * Demon: I dunno its okay
 * Me: mhmm
 * Me: do you have a favorite demon skill?
 * Demon: pyrogram is ok, stone rain is also nice
 * Me: Anything you regret about your choice
 * Demon: no but sage has some nice skills
 * Me: which brings me to my next question, what sage skill would you want
 * Demon: there are a few good ones, force of will for example
 * Me: ok thanks for your time
 * Demon: ok