Making a Good Cleric

Some people have no idea of how to make a good cleric, so this guide will help you do that.

One common mistake is that people put Dexterity in their cleric, that is a big mistake, also too much Strength, since these can reduce your damage to monsters or to people (If you're on a PVP server).

Stats
OK, as many people know, there are several ways of distributing your Attribute Points. Here are a few that are common:

Vitality build: This build allows a longer survivability, but it lacks damage. This is more recommended if you want to live longer and also fight in dungeons.

Odd level: +1 vitality +1 strength +3 magic

Even level: Pure magic build:
 * +5 magic

This build is the damage dealing one, but you die really easy. This is more recommended if you only want to primarily be a support character.

Odd level:
 * +1 strength
 * +4 magic

Even level:
 * +5 magic

Survivability build:

Same as the pure magic build until level 5, then you keep the Vitality at your own level until level 50, and then back to the pure magic build.

For example, at level 6 this would be your stats: Vitality: 6        Magic:     27 Strength: 7        Dexterity: 5

For levels 6-50: Odd levels
 * +1 vitality
 * +1 strength
 * +3 magic

Even levels
 * +1 vitality
 * +4 magic

It is recommended to do this until your vitality reaches 50, without equipment, and then go back to the pure magic build.

Skills
As you know, skills are the ones that give you damage, but, you don't know with skills to level either! Don't worry, that's what this section is for.

So, let's start it by the skills you learn at each level!

Level 1:

Maxed at level 45
 * Plume Shot: Yes, you may level this skill, once maxed it it does 1379.6 + 100% of base magic attack. With is quite powerful.

Maxed at level 45
 * Blessing of the Purehearted: I wouldn't level this skill, since it has a very long channeling time, so i don't think it really is suited, but the choice is up to you. Once maxed it heals 665 + 40% of your base magic attack.

Level 3


 * Great Cyclone: This is a very good skill, fast channeling+cast, does good damage, and it has a chance to slow down the target! To max this skill out is a definite MUST! Once maxed it does 1972.6 + 100% Of your basic magic attack, and it has a 90% chance to slow down the target. Maxed at level 48

Level 6


 * Ironheart Blessing (IH): This skill is a MUST! It heals you over time, and so it is great for before attacking a monster! Once maxed out it heals 714 + 30% of your base magic attack.

Level 9


 * Plume shell: Leveling this skill is up to you, it is a great help for against Magic Resistance. When maxed it absorbs 80% for 20 seconds, every hit point absorbed costs you 1.1 MP. Maxed at level 54

Maxed at level 54
 * Wellspring Surge: Again, leveling this skill is up to you, though I would advise you to max this skill out moderately. When you buff people with AA(Arcane Armor) they will love you! When maxed it heals 350 + 20% of your basic magic attack.


 * Vanguard Spirit: Max this skill as soon as possible is my opinion, since you are very weak against physical damage. When maxed it increases your physical defense by 60% for 30 minutes. Maxed at level 36


 * Flight Mastery: Maxing this skill out is your own choice, tho i wouldn't do it, since you will have better skills to spend your spirit on. When maxed it gives you +2.0 wings. Maxed at level 54

Level 16:


 * Thunderball: Maxing out this skill is fine, but, it is also your choice on leveling this skill. When maxed it deals instant damage equal to your basic magic attack, and it adds damage over time worth or 4419.7 for 15 seconds. Maxed at level 61


 * Magical Shell: Also a good buff! Especially when you're buffing someone with Heavy Armor. Max this skill asap, people wearing HA(Heavy Armor) will love it! Maxed at level 43

Level 19


 * Revive: Max this skill out asap. You don't want to go around and revive people with this skill still at level one, people will get angry at you! When maxed EXP loss is reduced to 90% and they come back with 10% HP and MP. Maxed at level 64


 * Elemental Seal: This skill is advisable to level because it's a debuff. People will love you for debuffing the bosses. But only use it when the tank has the aggro. When maxed reduces your and the enemy's magical defense by 30% for 20 seconds. Maxed at level 64

Level 23


 * Razor Feathers: This skill is a skill you may level. If you go AoE (Area of Effect) grinding, this one can get you some good Chi. But for AoE grinding i would personally choose the Siren's Kiss skill. When maxed the range is increased to 8.0 meters, it does 200% of weapon damage + 2258.2 damage. Maxed at level 86


 * Celestial Guardian Seal: A useful buff, when maxed and casted on an Archer, the Archer can fly without any MP loss, but, it also increases your recovery rate. It is advisable of maxing this skill. When maxed the HP and MP regeneration is increased by 10 per second. Maxed at level 50

Level 29


 * Purify: This skill isn't necessary to level. When you level this skill, only the range increases.


 * Spirit's gift: This buff is advisable to level, especially because you will deal much more damage. When maxed increases target's magical attack by 70% for 30 minutes. Maxed at level 56.


 * Siren's kiss: One of my favorite AoE's, It does good damage, so it's advisable to level this skill if you go AoE grinding. When maxed deals metal damage of your basic magic attack + 3708.3 and costs 1 spark. Maxed at level 74


 * Dimensional seal: Also a great debuff. If your tank's a meelee class, he will love you! If you stack this with Elemental seal, then it loses much more damage then normal! When maxed decreases own and enemy's physical defense by 30% lasts for 20 seconds. Maxed at level 74.


 * Metal Mastery: Advised to level this skill. When maxed increases metal damage by 20%. Maxed at level 74.

Level 39


 * Chromatic Healing Beam: Squad heal, it's one of your top targets to level. If you have an AoE boss, it's advisable to level this skill because then you don't really have to heal one by one, and then one dies and stuff. When maxed heals squad within 20 meters equal to 1070 + 20% of your basic magic attack.


 * Greater Protective Aura: A squad buff. A very good buff, lasts for 1 hour. It's advisable to learn this skill, because then you don't have to buff everyone, with will cost more MP. Max level is 1.


 * Silent Seal: Leveling this skill is up to you. It only paralyzes an enemy, but it takes away the Elemental and the Dimensional Seal. When maxed you suffer a 6.0 second attack damage to paralyze an enemy for up to 16.8 seconds. Maxed at level 75.

Level 44


 * Wield Thunder: One of my favorite skills. It deal huge damage, so it's my advise to max this skill out! When maxed deals metal damage equal to 200% base magic damage plus 4583.3. Maxed at level 80.

Level 46


 * Aegis Spirit: AoE buff of Magic Shell. Lasts for 1 hour. Just as Greater Protective Aura, level this skill. Max level is 1.

Level 49:


 * Stream of Rejuvenation: One good skill, a mix between Ironheart Blessing and Blessing of the purehearted. One of your best healings. When maxed heals the target by 1230 plus 50% of your base magic attack, with an additional healing by 1230 HP over 15 seconds. Maxed at level 85.


 * Chromatic seal: This is also a good debuff, it's good to run away from a mob too! When maxed you suffer a 14 second reduction in speed of 40% to put an enemy to sleep for up to 33.6 seconds. Maxed at level 85.

Level 53


 * Exalted Renewal: AoE buff of Celestial Guardian's Seal. Lasts for 1 hour. Max level is 1

Level 59


 * Regeneration Aura: If your squad has 2 clerics, it's advisable to use this skill, but, you need a lot of MP pots. When learned you risc 500 MP every 5 seconds to heal your squad members within 15 meters of range by 500 HP and cuts all damage taken by 50%. Skill won't stop unless you press ESC. Max level is 1.


 * Heaven's Wrath: Consumes 500 MP every 5 seconds to increase the attack rate and the channelling speed of squad members by 20% and increases weapon attack damage bonuses by 100%. Press ESC to stop this skill. Max level is 1


 * Tempest: One of my favorite skills of the cleric! Does damage to all enemy's within a 12 meter radius arround the enemy, doing metal damage equal to 9337.1 plus 400% of weapon damage, also has a 95% chance to cause a 8.0 second reduction in speed of 60%. Maxed at level 86


 * Arcane Empowerement: AoE buff of Spirit's gift. Lasts for 1 hour. Max level is 1

Level 79


 * Guardian Light: It would be very good to get this skill. When gotten receives 60% less damage and increases movement speed by 30%. Lasts for 10 seconds.


 * Wings of Protection: Absorbs the damage received until that amount equals to 20% of target's maximum health, this shield can be casted on other people, but it dissapears within 30 seconds, ot when it has reached it's max capacity.

Level 80


 * Violet Dance: Grants player special powers, but is unable to use healing skills. Increases damage dealt equal to your soulforce and by your equipment it's also increased by 40% to 80%.


 * Absorbing Array: Absorbs 10% magic attack in addiction to 675 of healing. The maximum absorptive power of the aura is determined by your Souldforce compared to your target's Soulforce. To same level characters, the minimum ammount is 2000, while maximum amount is 18000. Recovers health equal to 8% of your soulforce after casting successfully. Has no effect on layers 5+ levels higher then you. Can absorb healing cause by healing charms. Lasts up to 30 seconds.


 * Aurora Array: Does an aura to all enemies within 15 meters that absorbs 10% of magic attack in addiction to 675 of healing. The maximum absorptive power of the aura is determined by your Souldforce compared to your target's Soulforce. To same level characters, the minimum ammount is 2000, while maximum amount is 18000. Recovers health equal to 8% of your soulforce after casting successfully. Has no effect on layers 5+ levels higher then you. Can absorb healing cause by healing charms. Lasts up to 30 seconds.

Level 95


 * Ancestor's Blessing: No EXP lost when dying.

Level 100


 * Seal of the God: Seals and freezes the target, making it receive 90% less damage. Lasts for 15 seconds, only effective on hostile targets.


 * Pious Blessing: For 12 seconds you'll be immune from a killing blow, recovers 50% of health upon successful protection.


 * Magical Shackle: Binds a thunder charm to your target that has a 30% chance that your target will take damage equal to your magical attack for every time time it uses and ability or attacks. Lasts for 1 minute.


 * Mark of Weakness: Deals basic magic damage and an additional 30% of soulforce as metal damage. For 20 seconds you increase the target's cahnce to receive critical strikes by 15%. The skill cannot land a critical hit, but has twice your critical hit chance of dealing 1.5% damage. Skill won't remove the sleep effect cause by Chromatic Seal.