Meridian

The Meridian system is a feature added in the Rising Call content update. It allows your character to gain additional stats by unlocking vessels or meridians. It is available to players level 40 and above.

The meridian system can be accessed from your Inventory by pressing the B key and clicking the character figure in the equipment window.

Using the Meridian System
Upon opening the meridian window, the player will see an interface with several dimmed or fully lit orbs positioned around a meditating silhouette. Dimmed orbs are meridians that have not been unlocked, and fully lit orbs are meridians that have been unlocked. By default, no meridians are unlocked; all orbs will be dimmed except one slightly lit orb. To the bottom-left of the window will be the amount of stats acquired as a reward for unlocking meridians.

New meridians are unlocked at every level above 40 up until level 100 where the level requirement stops increasing. There are a total of 80 meridians that need to be unlocked to complete the meridian system.

To attempt unlocking a meridian, click on the slightly lit orb. Another window will pop up with a total of 48 unlit "gates". To attempt unlocking a meridian, the player will have to find a "Life Gate", which are hidden within the gates. The player will have to click on one of the gates to attempt to reveal this Life Gate. If the gate clicked is incorrect, then the player will have uncovered a "Death Gate", which will turn the gate red. If only 1 Life Gate needs to be found, then this will not reset the progress for unlocking the meridian. If the button clicked is correct, then a Life Gate will be uncovered and this gate will turn yellow. Once the player is successful in unlocking the meridian, the window will close, allowing them to proceed to the next meridian.

At the beginning, there will be many Life Gates hidden within the gates. The further the player progresses however, the less Life Gates there will be. Eventually as you complete the full circuit of the meridians, you will be able to unlock the center meridian, where 2 or even 3 Life Gates will have to be uncovered in a row; Death Gates will reset the progress for that meridian and the player will have to start unlocking that meridian from the beginning. There are four central meridians - Flame, Dark, Frost, and Light.

Mystical Pills
Mystical Pills are an item essential to unlocking meridians in the meridian system. Players are limited to 200 Mystic Ascent attempts per day using Mystical Pills. This limit is no longer affected by how frequently the player logs on. It costs 1 Mystical Pill per Mystic Ascent attempt.

Mystical Pills can be acquired through the following methods:
 * As a reward from Bounty Hunter quests
 * As a reward from Crazy Stone
 * As a reward from Morai daily quests
 * As a reward from some quests in the Coming of Age Quest Chain
 * As a reward at the end of the Morai Quest Chain
 * As a reward from special events
 * Crafted with Arigora Coins
 * Crafted with Crushed Emblems
 * Purchasing from a Merchant for 10,000 Silver Coins each
 * Purchasing from the Boutique
 * Transmutation

Holy Pills
Holy Pills are an optional item which can be used alongside Mystical Pills for extra attempts at unlocking meridians each day. There is no limit for Holy Ascent attempts. It will cost 1 Mystical Pill and 1 Holy Pill per Holy Ascent attempt, and they will not be consumed until all 200 Mystic Ascent attempts have been used up for the day.

Holy Pills can be acquired through the following methods:
 * As a reward from Bounty Hunter quests
 * As a reward from Crazy Stone
 * As a reward from some quests in the Coming of Age Quest Chain
 * As a reward from special events
 * Crafted with Lucky Coins
 * Crafted with Soldiers' Pay
 * Crafted with Arigora Coins
 * Purchasing from a Merchant for 200,000 Silver Coins each
 * Purchasing from the Boutique
 * Transmutation

Meridian Stat Bonuses
Below are the maximum amount of stats that each class can get upon completing the meridian system.

Stat Bonuses by Meridian
The table below shows various data for each meridian to be unlocked, including the number of Life Gates per meridian, the amount needed to unlock the meridian, and more. It also includes the amount of stats that will be added upon unlocking each meridian. The amount you can get at a particular meridian is equal to the "% Max Stats" in the table below, multiplied by the maximum value of that stat in the table above.

In the table below, the last 3 columns show this value for the HP of AA classes (wizard, venomancer, cleric, psychic, mystic and stormbringer), LA classes (archer, assassin and duskblade), and HA classes (blademaster, barbarian, and seeker) respectively.
 * "Num Needed" is the number of Life Gates you must select in a row to complete that meridian. In later levels if you pick a death gate after a life gate the meridian will reset.
 * "Average Attempts" corresponds with the average number of pills needed to complete a meridian.