Assassin Glyphs

Hit Charges
Hit Charges are a mechanic exclusive to assassins which is activated upon reaching the Chaotic Soul cultivation. Upon reaching Chaotic Soul 5 white circles will appear by the player's avatar in the top-left corner of the screen, indicating the Hit Charge counter. Each sanctified skill will generate Hit Charges when they are used, which is visible on the counter. The maximum charges that you can have at one time is 5, and the counter will decrease by 1 each time a non-sanctified skill is used. Hit Charges can be consumed to enhance Martial Prowess skills imbued with Argent Glyphs, or Dragon's Might and Tiger's Rage skills imbued with Sanguine, Ethereal, Verdant, or Argent Glyphs. The only exception to this is ΨInner Harmony, which will only consume Hit Charges if it is imbued with a Sanguine, Ethereal, or Argent Glyph.