User talk:Sefis10080164

Foreword
This guide applies to Venos, Clerics, Wizards, and possibly Psychics.

Note that this is going to focus on a build heavily reliant on money. It is not suggested for a first character but rather as a character after already having a level 100+ character (level is an example, but key is to be able to make money).

Do note that the values are guidelines to give a general idea of what the stats will look like.

HA side
First off, make sure that you know what you are doing. You'll actually want almost 7-8 stat points per level after 70 or 6.1 at earlier levels. Every 10 levels, you want +11 in addition to natural stats you have. Now this build will be absurdly expensive. You'll be putting about 5 strength, 1 dex, and about 6.2 mag per 2 levels. So every 10 levels, that is 25 str, 5 dex, and 31 mag. If you want to use a melee weapon though, it is very different.

HA=2.5 STR/LV, 0.5 DEX/LV

Axes, Scythes, Swords, and Magic weapons are relatively compatible for an HA build to use.

(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated))
 * (1.95*2 is about 4, but HA uses 5)

Weapons from most mag to least mag: Magic Weapon, Scythe, Axe, Sword

Fist and Bow are not worth using as they give far too low mag

Benefits and disadvantages.
Quick list of benefits (not a complete list).

Benefits:

 * 1) You can tank physical damage more easily
 * 2) You can melee mobs that get close
 * 3) You can keep killing after running out of mp by switching to melee
 * 4) Plume Shell drains less mp since you take less physical damage.
 * 5) Refined gear can give decent HP bonus

Cons:

 * 1) You need to refine gear and get +hp, +mag, +mag def shards
 * 2) You will need mana potions or charms
 * 3) You will likely need hp potions and charms since healing can be difficult
 * 4) You will take more elemental damage
 * 5) Players will yell at you and some will kick you out of their squad if they realize you are HA.
 * 6) If there is a party wipe, they will often blame you even if it isn't your fault. (like when the barbarian rushes through a room and draws the aggro of about 10-30 mobs with a speed booster. I swear that sometimes they die on purpose just to prove their point that HA clerics are "useless"...)
 * 7) Mp recovers slower (at least it seems to)
 * 8) Barbs get mad if you take their job (tanking). Especially if your build still manages to do higher damage than they do.
 * 9) No real room to put any stats into vit

Side notes:

 * It is possible use lower level HA gear to reduce the stat requirements and thus raise mag more.

LA+Arcane or LA+Melee side
Now, a LA+Arcane build is focused on making an arcane character that combines the defensive power of an LA with the damage/healing of an Arcane. A LA+Melee build is focused on making a character that can switch between magic and melee rather smoothly. Both of these builds expect 6.1-8 stats per level.

LA=1 STR/LV, 1 DEX/LV

(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated))

Weapons from most mag to least mag: Magic Weapon, Scythe, Sword/Fist, Bow/Axe

Quick Weapon comparison between HA and LA+Melee
In terms of mag, in the HA build, Axe is better and Scythe is the same while the other weapons are better for LA+Melee builds.

Benefits and disadvantages.
Quick list of benefits (not a complete list).

Benefits:

 * 1) You can take physical damage
 * 2) You could switch to melee if needed
 * 3) You can keep killing after running out of mp by switching to melee
 * 4) Plume Shell drains less mp since you take less physical damage.

Cons:

 * 1) You need to refine gear and get +hp, +mag, +mag def shards
 * 2) You will need more mana potions or charms
 * 3) You will take more elemental damage than an arcane
 * 4) Mp recovers slower (at least it seems to)
 * 5) Melee is not as effective as it would be with a HA build
 * 6) No real room to put any stats into vit

Side notes:
It is possible to use lower level LA gear to save more points for mag

Quick idea of a normal Arcane build
Robe=0.49 str/lv, 1.49 mag/lv

As one can see, an LA+Arcane build is still 3 mag down every 10 levels and HA build is down 13 mag every 10 levels (thus why after level 70, it switches from 6.1 stats/level to 7 stats/level or 8 stats/level. With work though, it is easy to catch up to a standard Arcane.

Quick idea of boosted Arcane build
An extra 11 mag every 10 levels might not seem like much, but by level 70, that is about 75-77 mag difference. (roughly 15 levels worth of pure mag boosting)

Quick stats comparison
These would be average stats (with 5 vit in all of these)

Scythe would probably be the only melee weapon worth using as any other melee weapon would have even lower mag.