User:Ctstew/Sandbox

Sandbox Index   USE this Page to develop wiki pages or structures before releasing them for public view.

My Signature Ctstew 16:20, 6 February 2012 (PST) User Talk



This is just a little guide to the new Forgotten frostlands (FC)

FC = Frostcovered City,  AOE = Area of Effect,  DD = Damage dealing,  pots = Potients and buffing materials,  mobs = Monsters 

POINTS TO REMEMBER

 * If you want the most out of a run pick up all of the quests. Check the NPCs in Snowy village for FC quests.


 * Get 5 Hyper Stones to activate the X12 EXP for maximum HP gain.


 * Get HP and MP and other specific damage protection pots.


 * The daily quest becomes available around level 80 I think. To activate it you must talk to the npc inside the enterance.


 * To open the door to get inside you need at least one other party member in your squad.


 * FC takes from 40 minutes to an hour to complete.


 * The bosses need to be done in order, usually killing a boss leads to the next door opening, but the Jail boss is an optional boss


 * Hype Strategies - If you have a very experianced and fast squad you can turn on your hypers and leave them turned on for the entire time you are in FC.
 * But, if your squad is basic level and slow you can turn on Hypers for pulls and bosses only
 * or you can just hyper the big room boss, pull and heads
 * REMEMBER, Hypers have a limited amount of times you can put them on Pause.

MOBS
 * Glacial Shades - Glacial Shades need to be killed in order to open most doors but some of them are not near the door they open.
 * Bishops - use AOE freeze and AOE magic attack, so kill these first when attacking a group of mobs.

How to do FC
Note: read the information about each boss in the BOSSES section.

Squads (Basic needs) 
 * Cleric or Mystic for healing and DD
 * Sin that is able to solo some of the Shades, other wise the squad will have to go to kill the shades.
 * Barb that can pull groups of mobs to a killing point. This Barb needs to know how many mobs he can tank, other wise do small pulls until he figures it out.
 * Seeker or BM for AOE DD on groups of mobs or at killing point of pulls.
 * All others are for buffs and to DD.

Note: A strong Seeker or BM can be used to tank the pulls.

Getting to the 1st boss
Some of this may sound confusing at first but these methods give you advantages when you get to know the dungeon.

Go into FC, get quest from NPC (This quest is for Jail Boss) Kill mobs and Shade to open the first door (straight ahead).

The next Shades (2 and 3) are in the next 2 rooms on the left side, 2nd Shade open door to 3rd Shade, 3rd Shade opens 2 doors on right side that go to the 4

Shade, which opens door to first boss.


 * Buff the sin with cleric and/or Mystic buffs (ie Ironheart Blessing) before they go to the 2nd Shade.

A clever Sin can Jump through a wall (on the left of 1st Shade) to get to and solo 2nd Shade; by tabbing a mob then cloaking to be invisible then attack and

kill Shade and its mobs. Sin then goes along back wall to wall to jump to next room and attack and kill the next Shade and its mobs. OR sin can stealth at 1st Shade area and go to 2nd Shade, same to get to 3rd Shade.

When the 3rd Shade is dead the next 2 doors on the right will open. At this point the squad has been waiting and there are mobs in the hallway.

While sin goes to the 4th Shade (invisible) and waits for squad. (This is the 1st Pull Kill point)


 * Buff the Barb (Tank) with cleric and/or Mystic buffs (ie Ironheart Blessing) before they do pull.

The Barb (Tank) runs fast down hall (gathering all mobs) to the far side ramp incline, then turns around and enters left door going into room (get all groups of mobs on both sides) and straight down to Shade in end of hallway.

When the Barb (Tank) leaves to do the pull, the Squad will go to the 1st door on the right and wait at the bottom of the short hallway for the barb to go by

pulling all the mobs to the 4rth Shade that is at the end of the next hall on the right.


 * While squad is waiting for the barb give the AOE attackers (Seeker/BM) the Cleric and/or Mystic healing buffs (ie Ironheart Blessing).


 * Also, just before the Barb (Tank) goes by Activate your Hypes.


 * It is VERY IMPORTANT that the AOE attackers (Seeker/BM) follow right behind the barb when he goes by with all the mobs and even jump ahead to shade to

start the AOE attack when all the mobs arive (Seeker vortex). The healers need to do a full squad heal or at least heal the Barb (Tank) so they won't die. Do heals as soon as possible after (or at the same time) the AOE

attack on the mobs.


 * an experianced squad will do this like clock work

After 4th Shade and mobs are dead go down the hall to the 1st boss

BOSSES
These Bosses are all different and have special ways to attack. Understanding how to kill each one will save you and your squad much aggravation.

1st boss, Thunderclaw
The boss is is not weak and he will eat your charms with AOE attacks. While fighting him a message will pop up telling you an explosion is coming. Yellow

rings appear on the ground. If you are in a ring after 5 seconds you will be instantly killed regardless of your HP. So just damage deal and run when the

circles appear.

An npc will spawn after you kill Thunderclaw, it's part of one of the quests.

2nd boss, Diabolic Shocktrooper
This boss will appear on the platform after you talk to Holan and activate the quest. This boss will be encased in frozen ice pack.  Elementoes will spawn on the circles surrounding the frozen boss and you have to kill them to weaken the boss.  Have the whole squad focus on one, otherwise you might not kill them before the time runs out. You will have about 1 minute to kill each Elemento, if you don't kill them after a minute the next one spawns in it's place.  They keep respawning (4 times for each area).   Usually start at the Elemento that is on the left rear side (Kill 4 of them), then move to the next one on the left front side (Kill 4 of them), then move to the next one on the right front side (Kill 4 of them). <BR> After these 3 sets of 4 respawning Elementoes are gone the boss is finally unfrozen. <BR> <BR> This is where you either fight the boss or make him want to go after only one squad member. <BR>
 * To make him focus on one selected squad member (usually one with a pet or with ranged attack or the Barb) have that player attack the boss as soon as he thaws out while all other squad members run to the NPC, Holan and wait.
 * The squad member then runs out of the room, up the ramp and stays against the far wall in the hallway.
 * After a minute the rest of the squad can attack the boss and he will not usually attack them because he is solely focused on the player at the top of the ramp but the boss can not get out of the room to attack that player. <BR>

If you choose to fight the boss he will switch target a lot and he will sleep people he targets. And he will also frost people (Basically turns them into an ice cube, not allowing you to do anything).

This boss is potentially strong if you don't kill enough of the Elementoes before he awakens.

3rd boss, Cyclotra Styren
He appears after you talk to the npc to release her from the prison. This boss is really weak. He summons dragoons which are also easy to kill. This boss

doesn't really have anything special about him that I can remember. ^^

4th boss, Dreadindra
This boss summons bishops while you fight him, which can be quite annoying. He'll summon more than one if you ignore it too. This boss purges you, as well as

switches aggro often. Like the other bosses though he's not incredibly strong.

5th boss, Asoteric Runewolf
This boss is really easy to tank. It has a deadly aoe it'll use while fighting. The aoe does around 4kish damage per hit and hits about 10-20 times. You'll

be able to tell when he is going to use the aoe when he says SUPER.. POWERFUL.. MIGHTY.. WHIRLING.. SLASH..

So if he starts saying that just run out of range and wait for him to start running around again before resuming damage dealing.

6th boss, Messenger of Fear
Simple boss, easy to tank. All it really does is attack and aoe once in a while. Aoe can be cancelled. Nothing else to the boss really.

7th boss, Oceania Master
This boss is also pretty easy to tank. While fighting him hands will be summoned every once in a while. Kill them immediately, they die in 1 hit. If you do

not kill the hands they will aoe your party for 5k damage(Ignores def). The boss will also summon miniature versions of himself. DO NOT TOUCH THEM. If you

aoe them, hit them, or do anything to them, they will explode and aoe your party for 5k damage.

An npc spawns afterwards, talk to her to get a quest, all of your squad members should talk to her too. After you take her quest, heads start spawning

around. You need someone who can hit multiple targets quickly and possibly aoe them because they unspawn really fast. You have about 3 seconds to kill them

every time they spawn and each one gives around 2.3k exp(Probably double exp day today). Then based on how many you kill, you gain additional exp from the

npc when the quest is finished.

8th boss, Decaying Fragrance
Uses short range aoe stun sometimes. Also uses a the axe skill(Like Krimson does). Axe will debuff your def so the boss can do a good amount of damage.

Purify often, he curses about every 10-20 seconds. This is one of the only bosses I suggest you don't herc tank.

9th boss, Asoteric Phoenix
It's a flying boss so you have to lure it down. The boss has an aoe. Other than that it's just another normal battle. Aoe does mid sized damage.

10th Boss, Holeen, Champion of Fientazzar
This boss starts out as two separate pieces, Holeen Body and Holeen Soul. You kill one of them then the other disappears and out pops Mr. Champion. This boss

uses multiple status ailments. He'll seal, freeze, and stun you. He has an aoe that does mid range damage, and that aoe does multiple hits. He'll say

something when he's going to aoe. Boss buffs it self when it's at about 20% hp(Thanks to Vidalaire for reminding me. :P)

FINISHING
After finishing both bosses, you'll turn in your tokens (If you were able to do the quests along the way). You'll get a box that has an item in it. Items

gotten from the boxes so far - 1x Flawless citrine, 2 Chest of Coins, probably some other items our squad didn't get. Also some bosses drop The Past Of

Frostcovered City(Our squad got a total of 3 from the run). You can trade them in for frost equipments at the Martial Arts guy. You only need 1000 of them

for a weapon. It's really 1000, that's not a typo either.

CREDITS

 * Frostcovered City Guide - A basic look at FC quests.


 * <BriarFoxy> I have added to the original guide in the forum because it was a bit out of date since many updates have been made to the game. </BriarFoxy>


 * | Original Source Guide (09-06-2009)


 * Thank You Flav for all your help and instruction.

<BR>