Cleric Builds

Common builds for a cleric include:
 * Full Mag
 * Vit Build
 * Light Armor

Full Mag Cleric
A full mag cleric is a cleric who puts only as much strength needed for their weapon and armor and the rest of their stat points go into magic. Some clerics will go full mag because it heals for more and others will go full mag because they want high attack.

As a full mag cleric, you will be wearing robe, or arcane armor some call it, which is the most squishy armor with the lowest physical defenses. You will need to use physical defense adorns and refine them to make up for the lack thereof.

The positive side of being a full mag cleric:


 * Do you like the idea of 1 shotting everyone in your way that aren't wearing robes?
 * Do you like the idea of healing someones HP from zero to full in 1 heal?
 * Do you like the idea of being able to kill mobs quickly and efficiently?
 * Do you like the idea of not having to refine your weapon high to gain magic attack?

Now if you like those ideas, make sure you consider the other side of it:


 * Do you like the idea of getting 1 shot by other players?
 * Do you like the idea of getting 1 shot in dungeons?
 * Do you have the funds it takes to refine your gear so you are not a 1 shot?

As a full mag cleric, there are good and bad sides like most builds. Playing as a full mag cleric, you will need more funds and skill to stay alive than a cleric who took the easy way out and went vit build.

Vit Build Cleric
By 'vit build', I mean instead of putting all stats into mag you also share these stats with vitality. Your stats as a vit build cleric can vary, you will still have the base strength needed for your weapon and armor. The thing about vit clerics is that you can put 50 vit or you can put 200. Each point into vitality gives you 10 HP, so the more vit you put the more HP you get and the less magic attack you get. It's really up to you how you want to stat out your points between the two.

As a vit cleric, you will also be wearing robe armor like the full mag cleric. So you will still need to refine physical adorns to make up for your squishiness.

The Positive Sides of a Vit Cleric:


 * Do you like being able to tank hits from other players?
 * Do you like being able to stay alive in an instance to heal your party?
 * Do you like being not having to worry about keeping yourself alive constantly?

The Not So Good Side:


 * Do you like having to refine your weapon high to make up for your lost magic attack?
 * Do you like not being able to kill other players as effectively due to lack of damage?

As you can see, both a vit and a full mag cleric are both efficient and it depends on the player and how they play their character if the build is good for them.

Light Armor Cleric
A light armor cleric uses stats so they can wear light armor instead of robes. The stats needed per level to wear light armor are: As you can see this is another build where no points are put into vit to give HP. Clerics go light armor because they are looking to obtain better defenses than they could get in robe armor. Though I think you can get better defenses just by refining physical adorns as robes, some players prefer to go light armor so they won't have to refine.
 * 1 Strength
 * 1 Dexterity
 * 3 Magic

Build is dedicated to endgame, where high refines will make up for points lost in str and dex. Usually, vit cleric will gain better survivability than LA with corresponding gear.

Reasons to go Light Armor:


 * Higher critical rate for PvP
 * Armor gives more HP per refine than robes
 * Armor looks cooler than robes on male clerics

Reasons Not to go Light Armor
 * Less magic attack, need to refine weapon high to make up loss
 * Less HP, need to refine armor to make up loss
 * Lower magic defense

It's really up to you as a player how you want to stat your cleric. Light armor can be good for having better survivability at a cheaper cost than a robe cleric.