User:Fayde94

Starters: Builds

 * There are a few different builds to choose from.
 * Pure Mage Build
 * This build consists of 9 magic and 1 strength every 2 levels.
 * This works out to 4 mag /1 str on one level and 5 mag on the next.
 * The pure mage build has extremely low health, meaning your survival chance is low, if they mobs can get to you. With this build your damage output will be so high that many physical attack mobs wont come close, and magic attack mobs won't do a lot of damage. Your biggest concern is going to be archer mobs, because they have physical damage at a long distance.
 * The armor for this build.
 * Because psychics are a magic class, arcane robe armor is what you should be wearing. All of the psychics endgame gear are robes, so it is essential that you magic is high. It is important that if your armor has sockets available, you use Citrine Shards, for their HP boosts.
 * Hybrid Build
 * For this build, you need 3 Magic, 1 Strength, and 1 Vitality every level.
 * This build still allows for high damage, with a higher chance of survival. This will help you in the lower levels, but remember that your goal is always to kill the mob before it can get to you, so the less magic you have the harder it will be to do so.
 * The armor.
 * In this build, you will still be wearing the arcane robes.
 * Light Armor Build
 * I have never seen this build but I suppose it exists.
 * It requires 3 magic, 1 strength, and 1 dexterity.
 * This would give you the opportunity to wear light armor, which will give you a better physical defense rating, but as was mentioned before your goal is to kill the mob before they can reach you.
 * This would give you the opportunity to wear light armor, which will give you a better physical defense rating, but as was mentioned before your goal is to kill the mob before they can reach you.

Skills

 * There are some skills that you want to rank, and others that area waste of your time, use your own discretion.
 * Aqua Impact
 * One of the 2 primary skills that you have from level 1. Aqua impact can reach level 10 at level 45, and it is important because it has an extremely fast casting rate and has a chance to slow the enemies, keeping them at a distance, giving you more time to kill them. Rank whenever you have the spirit and coins to spare.
 * Spirit Blast
 * The other of the 2 skills psychics start with. Also reaches level 10 at level 45. This skill does a lot of damage and has an extremely fast cast speed. Again, rank whenever you have the coins and spirit to spare.
 * Black Voodoo
 * One of 2 self-cast buffs learned at level 9. Black Voodoo raises your attack level and lowers your defense level, meaning you do more damage but you also take more damage. It lasts 15 minutes. This skill is overwritten by White Voodoo. This buff is very important because it allows you to dish out even more damage than the psychic already does. Rank it when you can, but not above other attacks.
 * White Voodoo
 * The other self-cast buff learned at level 9. White Voodoo is the opposite of Black Voodoo, as it raises your defense level and lowers your attack level. In effect, you do less damage and you take less damage. This buff is also fairly important because it can help with tanking magic bosses later in the game. It also lasts 15 minutes. This skill does not take priority, but use your own discretion as to when to rank it.
 * Soul of Vengence
 * The first of the "Soul" buffs. This one is a buff you can cast on yourself or other people. This buff reflects damage equal to 8 percent of your soulforce. This skill remains exactly the same, through level 10, with the exception to the range you can cast it at, and the mana cost. There is no purpose to level this skill, until engame when you go demon or sage.
 * Torrent
 * This skill is your first damage over time skill. It does a certain amount of damage over 15 seconds. This skill is not worth ranking or using. Your goal is to kill as fast as you can, and the time it takes to use this skill and for the damage to come into effect, you could have used 2 other skills for more damage. Not worth ranking.
 * Landslide
 * This skill is your only knockback skill, meaning it creates room between you and your enemy. It is vital to your survival that you rank this skill. Higher level mobs won't die in 1 to 2 hits so you need to create room in order to give you more time. This skill also does a fair amount of damage. This is one of your most important skills in PvE combat.
 * Bubble of Life
 * The one and only healing skill you have. It gets better, it is an Area of Effect skill. It is also a Heal over Time skill, meaning that it won't heal you all at once, it takes time to work. The heal does all that it will over 15 seconds. Use is wisely as its cooldown is higher than most would like. This will save you tons of time and money. This heal can almost replace HP potions if you are careful. This skill needs to be ranked every chance you get, not only will you survive better alone but it adds to your squad gameplay value, meaning people will want you around that much more.