PWI Sirens of War/Patch Notes

Nation Wars
Nation Wars: a new regular event now occurs every Friday and Sunday evenings at 8:10 PM for players Lv60+. Battle for gear and glory when the call-to-arms is made by Overseer Aeban in north Archosaur (548, 674). The rate at which players are awarded via Nation Wars is determined by that server's player population. Players Lv60-99 will be granted bonuses by speaking to Overseers Moonshine or Sunmark within Nation Wars to gain a competitive edge against higher-leveled players.

As a mercenary answering the call for Nation Wars, players are rewarded a currency called Supply Tokens. With these, players will be able to exchange for materials to craft Rank 8 gear upgrades, Warsoul weapons, exclusive Tomes, and Uncanny/Rapture Crystals (for Rank 9 Ascended gear). Also included are power boost items that persist through death for Lv101-105. Search out the Contemplation Forge in north Archosaur near Deputy Drakh (548, 674) for more details.

Also at the Contemplation Forge is a new Necklace Engraving system for Lv 7, 8 and 9 necklaces. Requires Supply Tokens, Seals of War (exchanged with Supply Tokens at the same Forge) and Spectral Polish (sold from Jewelcraftsmen). Supply Tokens can also be used to upgrade equipment in the nearby Ascension Forge, including a new upgrade to the ★★Ring of Trauma.

Auto-Potions
A new system has been added that allows the automatic triggering of consumable items, including health, mana, attack, defense, and many other potions. This system will be accessible via time-limited Health Stones.

Deep Reflection
A new Deep Reflection system is now available for 2x experience and spirit points gains. This feature utilizes Radiant Shards, which can be obtained by combining Reflective Shards and Brilliant Essences or simply by Brilliant Essences alone.

Quests

 * New Lv 50-80 quests have been added. Please check the Available Quests tab upon reaching the appropriate levels.
 * Added a new quest for Lv30 characters to obtain a flyer.

Items

 * Warsong City now has two new upgrades for the final elemental and protection belts, and a new way to create the initial belts. These belts are now bound, but account stashable.
 * Jewelcraftsmen now accept combinations of Dragon Orbs (5 Star) and Chienkun Stones to craft Dragon Orbs (9 Star), Ocean (10 Star), Mirage (11 Star), and Flame (12 Star).

UI
New login screen and loading screens added.

Territory Wars

 * Territory Wars have been moved to Saturday, Sunday and Monday time slots. Bidding Time remains unchanged. The order of battles scheduled are as follows:
 * Saturday 8pm
 * Saturday 2pm
 * Sunday 2pm
 * Saturday 8am
 * Monday 2pm
 * The total number of scheduled wars per slot has been increased from 7 battles to 11 battles.
 * Territory War rewards are now mailed out in packs containing 5 Million Big Notes and Mirage Celestones; amount dependent on Level of Territory.

Dungeons

 * Warsong City and Lunar Glade: Enemy damage has been reduced, but boss difficulty has been increased.
 * Phoenix Valley: Lv75 and lower variants have had enemy HP decreased.
 * Realm of Reflection: Players may now jump at full height and open Consignment Shops within.

Quests

 * Many Spiritual Cultivation quests Lv30+ have increased EXP/Spirit/Rewards.
 * Many Lv30-70 quests have increased EXP and Spirit rewards with decreased kill requirements.
 * Seasonal Quests: The Summer seasonal quests have been replaced with Autumn seasonal quests. Rewards have been significantly increased.
 * Players will be able to receive the Fortune's Bounty quests up until Lv60.

Skills
Blademaster:
 * ●Drake Bash: Chance to not cost a Spark increased from 25% to 35%
 * ●Draw Blood: Deals an additional 30% of weapon damage, and duration decreased from 15 seconds to 9 seconds.
 * ○Draw Blood: Bleed duration decreased from 12 seconds to 6 seconds.
 * ●Heaven's Flame: Removed Fire damage over time component on target. Now restores 75 Chi to user after 1 second.
 * ●Meteor Rush: Chance to knock back players and interrupt them increased from 50% to 100%.
 * ●Roar of the Pride: Chi cost reduced from 25 to 20.
 * ●/○Atmos Strike: Weapon damage increased from 100% to 180%.
 * ●/○Glacial Spike: When used on monsters, attack reduction is unchanged at 50%. When used on players, physical defense reduction is instead 90% and magic defense reduction is 60%.
 * ●/○Mage Bane: When used on players, targets will have their channeling time increased to 100% from 50%. No changes against monsters. Weapon damage increased from base to an additional 50%.
 * ●/○Myriad Sword Stance: When used on monsters, attack reduction is unchanged at 50%. When used on players, physical attack reduction is instead 200% and magic attack reduction is 300%. Additional weapon damage increased to 300% from 200%.
 * ●/○Piercing Winds: Bleed damage is now 300% weapon damage, and duration decreased from 15 seconds to 6 seconds.
 * ●/○Spirit Chaser: Weapon damage increased from base damage to an additional 80%.
 * Tiger Leap: Now has a 65% chance to avoid negative effects during leap. Chi cost reduced from 25 to 10 Chi.
 * Leap Back: Now has a 35% chance to be immune to damage during leap. Chi cost reduced from 15 to 10 Chi.
 * Smack: Cooldown reduced from 40 seconds to 30 seconds. Additional damage increased from 1,000 to 5,125. Cannot miss.
 * Flash: Trigger changed from "Your health is lower than your target" to "Your health percentage is lower than your target's". Attack now occurs instantly rather than a 3 second delay. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage. Weapon damage increased from 150% to 300%. Chi cost reduced from 200 to 100 Chi. Cooldown reduced from 15 minutes to 2 minutes.
 * Reckless Rush: Base physical damage increased from 50% to 120%. Cooldown reduced from 2 minutes to 90 seconds. Damage to targets below 50% health decreased from 300% to 240%. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage.
 * Blade Hurl: Disarm duration increased from 3 seconds to 6 seconds. Caster disarm time is still 3 seconds. Cooldown decreased from 90 seconds to 60 seconds. Chi cost decreased from 100 to 35 Chi.
 * Flame Tsunami: May now be used while below 75% health, increased from 40%. Chance to stun target increased from 75% to 90%.
 * Blade Tornado: Soulforce based damage increased to 12,000-20,000 from 5,000-11,000. While casting, damage taken reduced by 50%. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage.

Wizard:
 * ●Crown of Flame: Damage over time decreased to 9 seconds from 15 seconds, damage increased to 200% weapon damage. Fire damage increased to 30% from 15%.
 * ○Crown of Flame: Damage over time decreased to 6 seconds from 12 seconds, damage increased to 200% weapon damage.
 * Elemental Invocation: Cooldown decreased from 10 minutes to 5 minutes. Range increased from 24 meters to 30 meters. Channeling time decreased from 3 seconds to 1 second. Earth damage increased from 60% to 150%.
 * Ice Prison: Duration increased from 9 seconds to 12 seconds. Chance to freeze target(s) increased from 67% to 80%.
 * Mortal Reversion: Chi cost reduced from 50 to 20 Chi.
 * Tactical Reversion: Chi cost reduced from 50 to 20 Chi.

Barbarian:
 * ●Blood Bath: Health decreased for this skill is 5% now instead of 10%.
 * ○Blood Bath: Health decreased for this skill is 8% now instead of 15%.
 * ●Firestorm: Fire damage over time decreased to 9 seconds from 15 seconds, and total fire damage over duration increased to 300% weapon damage. Additional Fire damage increased from 1,500 to 2,500.
 * ○Firestorm: Fire damage over time decreased to 9 seconds from 15 seconds, and total fire damage over duration increased to 300% weapon damage.
 * ●Garrotte: Bleed duration decreased from 15 seconds to 9 seconds, extra bleed damage increased from 15% to 30%.
 * ○Garrotte: Bleed duration decreased from 12 seconds to 6 seconds.
 * ●Sunder: Additional weapon damage increased from 200% to 300%. Damage over time decreased from 30 seconds to 12 seconds. Health leech effect decreased from 30 seconds to 15 seconds.
 * ○Sunder: Additional weapon damage increased from 200% to 300%. Damage over time decreased from 30 seconds to 12 seconds.
 * ○True Form: Cooldown time is now decreased to 2 seconds from 3 seconds.
 * ●/○Devour: Threat level increased by 20% of max HP after casting.
 * Ancestral Rage: Cooldown reduced from 5 minutes to 1 minute.
 * Berserker's Rage: No mechanical changes; added text to point out that this skill cannot miss.
 * Berserker's Wrath: Increased threat by 20% of user's maximum Health.
 * Blood Rush: Each stack of Physical Attack bonus increased from 8% to 20%. Maximum attack bonus increased from 160% to 200%
 * Raging Slap: Chi cost reduced from 100 to 35 Chi. Damage over time duration increased from 6 seconds to 8 seconds.
 * Stomp of the King: No mechanical changes; added text to point out that this skill produces large amounts of threat.
 * Untamed Wrath: Stun duration increased from 1 second to 2 seconds.

Venomancer:
 * ●Blazing Scarab: Damage over time duration decreased from 30 seconds to 12 seconds, damage increased to 100% weapon damage. Additional fire damage increased from 15% to 20%.
 * ○Blazing Scarab: Damage over time duration decreased from 24 seconds to 9 seconds, damage increased to 100% weapon damage.
 * ●Lucky Scarab: Stun duration increased from 3 seconds to 4 seconds.
 * ○Lucky Scarab: Stun effect increased from 2 seconds to 3 seconds.
 * ●/○Frost Scarab: Target's speed reduction increased to 70%. Damage over time increased to 300% weapon damage.
 * ●/○Noxious Gas: Damage over time increased to 100% weapon damage.
 * ●/○Parasitic Nova: Additional damage increased from 6,606 to 8,606. Chance of applying Chaotic effect increased from 67% to 95%.
 * Arcane Antinomy: Channeling time decreased from 3 seconds to 1 second. Base damage now uses Magic attack rather than Physical attack. Additional damage increased to both 100% weapon damage and 150% max Mana. Cooldown decreased from 10 minutes to 2 minutes.
 * Feral Concentration: Cooldown reduced from 5 minutes to 3 minutes. Channeling time decreased from 3 seconds to 1 second. Able to use in Fox Form.
 * Fossilized Curse: Channeling time decreased from 2 seconds to 1 second. Additional damage increased to both 100% weapon damage and 150% max Health. No longer raises the target's physical defense, but now purges magic defense buffs from target(s) like Magic Shell. Cooldown reduced from 10 minutes to 2 minutes.
 * Lucky Scarab: Stun duration increased from 2 seconds to 3 seconds.
 * Natural Synergy: Pet's Attack power now stacks when using pet skills like Claw
 * Revive Pet: Channeling time decreased from 3 seconds to 1 second.

Archer:
 * ●Quickshot: Now gives 10 additional Chi and a 20% increased critical hit chance for 10 seconds.
 * ○Serrated Arrow: Damage over time duration decreased from 15 seconds to 9 seconds, damage increased to 100% weapon damage. Health leech effect increased from 40 damage to 100 damage per tick.
 * ●Serrated Arrow: Damage over time duration decreased from 12 seconds to 6 seconds, damage increased to 100% weapon damage.
 * ○Serrated Arrow: Damage over time duration decreased from 15 seconds to 9 seconds, damage increased to 100% weapon damage. HP leech increased from 40 HP to 100 HP per tick.
 * ●Stormrage Eagleon: Damage over time duration decreased from 30 seconds to 15 seconds, damage increased to 600% weapon damage. Physical and Magic Attack reduction increased from 20% to 50%.
 * ○Stormrage Eagleon: Slow effect increased from 50% to 80%. Duration unchanged. Total damage over time increased to 600% weapon damage.
 * ●Stunning Arrow: Stun duration increased from 1 second to 1.5 seconds
 * ●Vicious Arrow: Damage over time duration decreased from 15 seconds to 9 seconds, damage increased to 100% weapon damage. Mana damage to targets increased from 100 MP to 300 MP per tick. Wood damage over time effect increased by 35%.
 * ○Vicious Arrow: Damage over time duration decreased from 12 seconds to 6 seconds, damage increased to 100% weapon damage.
 * Awaken: Cooldown duration reduced from 15 minutes to 5 minutes
 * Blessing of the Condor: Damage over time duration increased from 6 seconds to 10 seconds.
 * Blood Vow: Removed 30 meters range restriction. Cooldown decreased from 5 minutes to 2 minutes. Damage over time duration decreased from 30 seconds to 9 seconds. No longer reduces user's maximum health. Damage increased to 150% weapon damage and damage-over-time component increased to 4,444.

Cleric:
 * ●Thunderball: Duration decreased to 12 seconds from 15 seconds, total damage increased to 400% weapon damage.
 * ○Thunderball: Duration decreased to 9 seconds from 12 seconds, total damage increased to 400% weapon damage.
 * Absorbing Array: Healing absorption now also applies to Guardian Charms. Cooldown decreased to 6 seconds from 8 seconds. Restores caster's HP equal to 8% of Soulforce.
 * Aurora Array: Healing absorption now also applies to Guardian Charms. Cooldown decreased to 15 seconds from 18 seconds. Restores caster's HP equal to 15% of Soulforce.
 * Elven Boon: Seal probability increased to 35% from 15%, additional damage increased to 3380 from 1111. No longer has 50% chance to recover 500 HP. Now restores HP equal to 10% of base magic attack. Range increased to 30 meters.
 * Mark of Weakness: Cooldown time decreased to 10 seconds from 1 minute. Now deals metal damage equal to 30% of Soulforce. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to deal 1.5 times damage. Will not wake sleeping targets, and ignores damage reduction of Seal of the God.
 * Pious Blessing: Changed to self-cast only; duration increased to 12 seconds from 8 seconds. Clears all negative status ailments when triggered. Cooldown time decreased to 45 seconds from 5 minutes.
 * Ultraviolet Dance: Chi cost reduced to 0 from 15, and upon successful cast restores 10% of max HP.
 * Wings of Protection: Cooldown time decreased to 60 seconds from 3 minutes.

Assassin:
 * Toxic Torrent: Damage over time increased to 300% weapon damage.
 * ●Puncture Wound: Total bleed damage increased to 200% weapon damage. Additional sage effect bleed damage increased to 35% from 20%.
 * ○Puncture Wound: Bleed damage increased to 200% weapon damage.
 * ●Raving Slash: No longer reduces defense levels, but attack level increase remains the same.

Psychic:
 * ●Torrent: Additional weapon damage increased to 350% from 100%.
 * ●Sand Trap: Additional weapon damage increased to 500% from 200%.
 * Telekinesis: Additional weapon damage increased to 150% from 130%. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to deal 1.5x damage.

Seeker:
 * ●Blade Affinity: Cooldown decreased from 60 seconds to 30 seconds.
 * ○Blade Affinity: Cooldown decreased from 50 seconds to 30 seconds. Cooldown reduction component increased by 2 seconds.
 * ●Heartseeker: May now trigger effects of Sacrificial Strike and God of Frenzy (double damage at 5% HP cost). Immobilizing chance increased from 90% to 100%. Immobilize chance effect replaced with "deals an additional 1,600 damage".
 * ○Heartseeker: May now trigger effects of Sacrificial Strike and God of Frenzy (double damage at 5% HP cost). Immobilizing chance increased from 75% to 100%. Range increase effect replaced with "immobilizes the target for an additional 2 seconds".
 * ●Ion Spike: May now trigger effects of Sacrificial Strike and God of Frenzy (double damage at 5% HP cost). Weapon damage increased from 180% to 200%. Additional damage increased from 3,900 to 5,100. Chance to decrease target's metal defense increased from 40% to 50%. Damage over time duration increased from 10 to 15 seconds, and additional damage-over-time increased to 1,600.
 * ○Ion Spike: May now trigger effects of Sacrificial Strike and God of Frenzy (double damage at 5% HP cost). Weapon damage increased from 180% to 200%. Additional damage increased from 3,900 to 5,100. Chance to decrease target's metal defense increased from 40% to 50%. Damage over time duration increased from 14 to 25 seconds.
 * ●Quid Pro Quo: Range increased from 25 meters to 28 meters. Cooldown decreased from 45 seconds to 30 seconds.
 * ○Quid Pro Quo: Range increased from 25 meters to 28 meters. Cooldown decreased from 60 seconds to 30 seconds.
 * ●Rock Splitting Cleave: Range increased to 20 meters. Extra range bonus now replaced with "Damage is increased by 500".
 * ○Rock Splitting Cleave: Range increased to 20 meters.
 * ●/○Battousai: Channeling time decreased from 1.5 seconds to 1.3 seconds
 * ●/○Edged Blur: Cannot cause a critical hit; however, now has twice the chance of critical hit percentage to deal 1.5 times damage.
 * ●/○Staggering Strike: Range increased from 12 meters to 20 meters.
 * Archangels of Justice: Chi cost reduced from 200 to 100 Chi.
 * Arme Nier: Range increased from 25 meters to 28 meters.
 * Blood-thirsty Blitz: Skill text now clarifies that this skill produces large amounts of threat.
 * Meteor Shower: Chance to stun increased to 90%.
 * Quid Pro Quo: Range increased from 25 to 28 meters.
 * Rewinding Gesture: Chi cost reduced from 100 to 20 Chi. Cooldown reduced from 5 minutes to 3 minutes.
 * Rock Splitting Cleave: Range increased to 17 meters.
 * Sacrificial Slash: Cooldown decreased from 60 seconds to 30 seconds. Defense level decrease effect now stacks with other skills.

Mystic:
 * ○Swirling Mist: Additional damage increased to 4,300 from 2,300.
 * ●Swirling Mist: Additional damage increased to 5,100 from 3,100.
 * ●/○Absorb Soul: Cannot cause a critical hit, however now has three times the chance of critical hit percentage to deal 1.3x damage.
 * Sublime Transfusion: Chi cost reduced to 100 from 200.

NPCS

 * Lady Amaranth has left her post as manager of the Damage Rankings to her son, Smooth Antoine
 * Many quest-granting NPCs now show up in various major cities

UI

 * The Quest Tracker has been updated to show both Current and Available Quests.
 * Updated the Level Guide upon gaining a level

Bug Fixes

 * Destruction Seal and Chaos Seal quests can no longer be trashed, leading to a block in progression
 * Nirvana final boss, Vanished Ancestor, will no longer clip through the ceiling. He no longer has his secret room to hide in. He will now be confined to his room for proper punishment!

Known Issues

 * Secret Passage is once again forced-PVP. Players Lv1-29 can be PKed again. This issue will be fixed in a future update.