Gear Addons

All gear benefits are only gained whilst the gear is worn.

Attack
Add to your attack. (See Damage.)

Defense
Add to your defense. (See Damage.)

Attributes
Add to your stats.

Increase your natural regeneration rate - remember that the rate is doubled whilst sitting and quartered whilst in combat:

Set Bonuses
Some equipment may be part of an equipment set. Equipping multiple pieces of the same set will give you additional stats. Most sets have multiple bonuses, so you can get some of the equipment set's additional stats by only wearing 2 or more pieces of a set. You will get bonuses regardless of which pieces you choose as long as they are part of the same set.

Most equipment sets are for armor, but may also include ornaments and weapons. They are also accumulative; a character wearing the chest, leggings, boots, and wrists of the Archangel set and both ornaments from the Lionheart's set would have the bonuses of Channeling -3%, Vitality +15, and Interval between hits -.05 as a result of equipping items from two different sets.

There are set bonuses for Twilight Temple armor, Nirvana armor, Rank 8 armor, Rank 9 gear, Quicksand Maze gear, Morai gear, and more. Most equipment sets consist of rare higher-leveled gear, not all equipment is part of a set, however.

Unique Adds
Unique addons only apply to weapons. Most addons apply to physical weapons, though it is possible for magic weapons to get addons at higher levels. These adds have a certain proc-rate that determines how often the add will take affect. These only apply to regular attacks.

"Has a chance" usually means that the ability will activate on roughly 5% of hits.

(?) next to the proc-rate marks the percentage as unverified. The 30% ones seem a bit high, but working to change and/or confirm these rates.

Boosts with Side Effects

 * TODO: Add which buffs these overwrite. (Such as Spikes.)
 * TODO: Add the weapon types these are limited to.
 * TODO: Add actual proc rate of each add.